Weather/smali/com/badlogic/gdx/graphics/g2d/SpriteCache.smali
2021-05-10 10:13:34 +02:00

457 lines
12 KiB
Smali

.class public Lcom/badlogic/gdx/graphics/g2d/SpriteCache;
.super Ljava/lang/Object;
.source "SpriteCache.java"
# interfaces
.implements Lcom/badlogic/gdx/utils/Disposable;
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/badlogic/gdx/graphics/g2d/SpriteCache$Cache;
}
.end annotation
# static fields
.field private static final c:[F
# instance fields
.field public a:I
.field public b:I
.field private final d:Lcom/badlogic/gdx/graphics/Mesh;
.field private final e:Lcom/badlogic/gdx/math/Matrix4;
.field private final f:Lcom/badlogic/gdx/math/Matrix4;
.field private g:Lcom/badlogic/gdx/utils/Array;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/badlogic/gdx/graphics/g2d/SpriteCache$Cache;",
">;"
}
.end annotation
.end field
.field private final h:Lcom/badlogic/gdx/math/Matrix4;
.field private final i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.field private final j:Lcom/badlogic/gdx/utils/Array;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/badlogic/gdx/graphics/Texture;",
">;"
}
.end annotation
.end field
.field private final k:Lcom/badlogic/gdx/utils/IntArray;
.field private l:F
.field private m:Lcom/badlogic/gdx/graphics/Color;
.field private n:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
# direct methods
.method static constructor <clinit>()V
.locals 1
const/16 v0, 0x1e
.line 70
new-array v0, v0, [F
sput-object v0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->c:[F
return-void
.end method
.method public constructor <init>()V
.locals 2
const/16 v0, 0x3e8
const/4 v1, 0x0
.line 98
invoke-direct {p0, v0, v1}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;-><init>(IZ)V
return-void
.end method
.method public constructor <init>(ILcom/badlogic/gdx/graphics/glutils/ShaderProgram;Z)V
.locals 11
.line 113
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 74
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->e:Lcom/badlogic/gdx/math/Matrix4;
.line 75
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->f:Lcom/badlogic/gdx/math/Matrix4;
.line 76
new-instance v0, Lcom/badlogic/gdx/utils/Array;
invoke-direct {v0}, Lcom/badlogic/gdx/utils/Array;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->g:Lcom/badlogic/gdx/utils/Array;
.line 78
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->h:Lcom/badlogic/gdx/math/Matrix4;
.line 82
new-instance v0, Lcom/badlogic/gdx/utils/Array;
const/16 v1, 0x8
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/Array;-><init>(I)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->j:Lcom/badlogic/gdx/utils/Array;
.line 83
new-instance v0, Lcom/badlogic/gdx/utils/IntArray;
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/IntArray;-><init>(I)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->k:Lcom/badlogic/gdx/utils/IntArray;
.line 85
sget-object v0, Lcom/badlogic/gdx/graphics/Color;->c:Lcom/badlogic/gdx/graphics/Color;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Color;->b()F
move-result v0
iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->l:F
.line 86
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
const/high16 v1, 0x3f800000 # 1.0f
invoke-direct {v0, v1, v1, v1, v1}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->m:Lcom/badlogic/gdx/graphics/Color;
const/4 v0, 0x0
.line 88
iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->n:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
const/4 v0, 0x0
.line 91
iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->a:I
.line 94
iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->b:I
.line 114
iput-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
if-eqz p3, :cond_1
const/16 p2, 0x1fff
if-gt p1, p2, :cond_0
goto :goto_0
.line 116
:cond_0
new-instance p2, Ljava/lang/IllegalArgumentException;
new-instance p3, Ljava/lang/StringBuilder;
invoke-direct {p3}, Ljava/lang/StringBuilder;-><init>()V
const-string v0, "Can\'t have more than 8191 sprites per batch: "
invoke-virtual {p3, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p3, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p1
invoke-direct {p2, p1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p2
.line 118
:cond_1
:goto_0
new-instance p2, Lcom/badlogic/gdx/graphics/Mesh;
const/4 v1, 0x6
const/4 v2, 0x4
if-eqz p3, :cond_2
const/4 v3, 0x4
goto :goto_1
:cond_2
const/4 v3, 0x6
:goto_1
mul-int v3, v3, p1
if-eqz p3, :cond_3
mul-int/lit8 v4, p1, 0x6
goto :goto_2
:cond_3
const/4 v4, 0x0
:goto_2
const/4 v5, 0x3
new-array v5, v5, [Lcom/badlogic/gdx/graphics/VertexAttribute;
new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute;
const-string v7, "a_position"
const/4 v8, 0x2
const/4 v9, 0x1
invoke-direct {v6, v9, v8, v7}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
aput-object v6, v5, v0
new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute;
const-string v7, "a_color"
invoke-direct {v6, v2, v2, v7}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
aput-object v6, v5, v9
new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute;
const/16 v7, 0x10
const-string v10, "a_texCoord0"
invoke-direct {v6, v7, v8, v10}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
aput-object v6, v5, v8
invoke-direct {p2, v9, v3, v4, v5}, Lcom/badlogic/gdx/graphics/Mesh;-><init>(ZII[Lcom/badlogic/gdx/graphics/VertexAttribute;)V
iput-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh;
.line 121
iget-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p2, v0}, Lcom/badlogic/gdx/graphics/Mesh;->a(Z)V
if-eqz p3, :cond_5
mul-int/lit8 p1, p1, 0x6
.line 125
new-array p2, p1, [S
const/4 p3, 0x0
:goto_3
if-ge v0, p1, :cond_4
add-int/lit8 v1, v0, 0x0
.line 128
aput-short p3, p2, v1
add-int/lit8 v1, v0, 0x1
add-int/lit8 v3, p3, 0x1
int-to-short v3, v3
.line 129
aput-short v3, p2, v1
add-int/lit8 v1, v0, 0x2
add-int/lit8 v3, p3, 0x2
int-to-short v3, v3
.line 130
aput-short v3, p2, v1
add-int/lit8 v1, v0, 0x3
.line 131
aput-short v3, p2, v1
add-int/lit8 v1, v0, 0x4
add-int/lit8 v3, p3, 0x3
int-to-short v3, v3
.line 132
aput-short v3, p2, v1
add-int/lit8 v1, v0, 0x5
.line 133
aput-short p3, p2, v1
add-int/lit8 v0, v0, 0x6
add-int/2addr p3, v2
int-to-short p3, p3
goto :goto_3
.line 135
:cond_4
iget-object p1, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a([S)Lcom/badlogic/gdx/graphics/Mesh;
.line 138
:cond_5
iget-object p1, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->f:Lcom/badlogic/gdx/math/Matrix4;
sget-object p2, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {p2}, Lcom/badlogic/gdx/Graphics;->a()I
move-result p2
int-to-float p2, p2
sget-object p3, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {p3}, Lcom/badlogic/gdx/Graphics;->b()I
move-result p3
int-to-float p3, p3
const/4 v0, 0x0
invoke-virtual {p1, v0, v0, p2, p3}, Lcom/badlogic/gdx/math/Matrix4;->setToOrtho2D(FFFF)Lcom/badlogic/gdx/math/Matrix4;
return-void
.end method
.method public constructor <init>(IZ)V
.locals 1
.line 106
invoke-static {}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->a()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
move-result-object v0
invoke-direct {p0, p1, v0, p2}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;-><init>(ILcom/badlogic/gdx/graphics/glutils/ShaderProgram;Z)V
return-void
.end method
.method static a()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.locals 4
const-string v0, "attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projectionViewMatrix;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main()\n{\n v_color = a_color;\n v_color.a = v_color.a * (255.0/254.0);\n v_texCoords = a_texCoord0;\n gl_Position = u_projectionViewMatrix * a_position;\n}\n"
const-string v1, "#ifdef GL_ES\nprecision mediump float;\n#endif\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\nuniform sampler2D u_texture;\nvoid main()\n{\n gl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n}"
.line 1000
new-instance v2, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
invoke-direct {v2, v0, v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;-><init>(Ljava/lang/String;Ljava/lang/String;)V
.line 1001
invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d()Z
move-result v0
if-eqz v0, :cond_0
return-object v2
:cond_0
new-instance v0, Ljava/lang/IllegalArgumentException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
const-string v3, "Error compiling shader: "
invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw v0
.end method
# virtual methods
.method public c()V
.locals 1
.line 939
iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Mesh;->c()V
.line 940
iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c()V
:cond_0
return-void
.end method