.class public Lcom/badlogic/gdx/graphics/g2d/SpriteCache; .super Ljava/lang/Object; .source "SpriteCache.java" # interfaces .implements Lcom/badlogic/gdx/utils/Disposable; # annotations .annotation system Ldalvik/annotation/MemberClasses; value = { Lcom/badlogic/gdx/graphics/g2d/SpriteCache$Cache; } .end annotation # static fields .field private static final c:[F # instance fields .field public a:I .field public b:I .field private final d:Lcom/badlogic/gdx/graphics/Mesh; .field private final e:Lcom/badlogic/gdx/math/Matrix4; .field private final f:Lcom/badlogic/gdx/math/Matrix4; .field private g:Lcom/badlogic/gdx/utils/Array; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/Array<", "Lcom/badlogic/gdx/graphics/g2d/SpriteCache$Cache;", ">;" } .end annotation .end field .field private final h:Lcom/badlogic/gdx/math/Matrix4; .field private final i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; .field private final j:Lcom/badlogic/gdx/utils/Array; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/Array<", "Lcom/badlogic/gdx/graphics/Texture;", ">;" } .end annotation .end field .field private final k:Lcom/badlogic/gdx/utils/IntArray; .field private l:F .field private m:Lcom/badlogic/gdx/graphics/Color; .field private n:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; # direct methods .method static constructor ()V .locals 1 const/16 v0, 0x1e .line 70 new-array v0, v0, [F sput-object v0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->c:[F return-void .end method .method public constructor ()V .locals 2 const/16 v0, 0x3e8 const/4 v1, 0x0 .line 98 invoke-direct {p0, v0, v1}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->(IZ)V return-void .end method .method public constructor (ILcom/badlogic/gdx/graphics/glutils/ShaderProgram;Z)V .locals 11 .line 113 invoke-direct {p0}, Ljava/lang/Object;->()V .line 74 new-instance v0, Lcom/badlogic/gdx/math/Matrix4; invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->e:Lcom/badlogic/gdx/math/Matrix4; .line 75 new-instance v0, Lcom/badlogic/gdx/math/Matrix4; invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->f:Lcom/badlogic/gdx/math/Matrix4; .line 76 new-instance v0, Lcom/badlogic/gdx/utils/Array; invoke-direct {v0}, Lcom/badlogic/gdx/utils/Array;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->g:Lcom/badlogic/gdx/utils/Array; .line 78 new-instance v0, Lcom/badlogic/gdx/math/Matrix4; invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->h:Lcom/badlogic/gdx/math/Matrix4; .line 82 new-instance v0, Lcom/badlogic/gdx/utils/Array; const/16 v1, 0x8 invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/Array;->(I)V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->j:Lcom/badlogic/gdx/utils/Array; .line 83 new-instance v0, Lcom/badlogic/gdx/utils/IntArray; invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/IntArray;->(I)V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->k:Lcom/badlogic/gdx/utils/IntArray; .line 85 sget-object v0, Lcom/badlogic/gdx/graphics/Color;->c:Lcom/badlogic/gdx/graphics/Color; invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Color;->b()F move-result v0 iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->l:F .line 86 new-instance v0, Lcom/badlogic/gdx/graphics/Color; const/high16 v1, 0x3f800000 # 1.0f invoke-direct {v0, v1, v1, v1, v1}, Lcom/badlogic/gdx/graphics/Color;->(FFFF)V iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->m:Lcom/badlogic/gdx/graphics/Color; const/4 v0, 0x0 .line 88 iput-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->n:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; const/4 v0, 0x0 .line 91 iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->a:I .line 94 iput v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->b:I .line 114 iput-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; if-eqz p3, :cond_1 const/16 p2, 0x1fff if-gt p1, p2, :cond_0 goto :goto_0 .line 116 :cond_0 new-instance p2, Ljava/lang/IllegalArgumentException; new-instance p3, Ljava/lang/StringBuilder; invoke-direct {p3}, Ljava/lang/StringBuilder;->()V const-string v0, "Can\'t have more than 8191 sprites per batch: " invoke-virtual {p3, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {p3, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder; invoke-virtual {p3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 invoke-direct {p2, p1}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p2 .line 118 :cond_1 :goto_0 new-instance p2, Lcom/badlogic/gdx/graphics/Mesh; const/4 v1, 0x6 const/4 v2, 0x4 if-eqz p3, :cond_2 const/4 v3, 0x4 goto :goto_1 :cond_2 const/4 v3, 0x6 :goto_1 mul-int v3, v3, p1 if-eqz p3, :cond_3 mul-int/lit8 v4, p1, 0x6 goto :goto_2 :cond_3 const/4 v4, 0x0 :goto_2 const/4 v5, 0x3 new-array v5, v5, [Lcom/badlogic/gdx/graphics/VertexAttribute; new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute; const-string v7, "a_position" const/4 v8, 0x2 const/4 v9, 0x1 invoke-direct {v6, v9, v8, v7}, Lcom/badlogic/gdx/graphics/VertexAttribute;->(IILjava/lang/String;)V aput-object v6, v5, v0 new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute; const-string v7, "a_color" invoke-direct {v6, v2, v2, v7}, Lcom/badlogic/gdx/graphics/VertexAttribute;->(IILjava/lang/String;)V aput-object v6, v5, v9 new-instance v6, Lcom/badlogic/gdx/graphics/VertexAttribute; const/16 v7, 0x10 const-string v10, "a_texCoord0" invoke-direct {v6, v7, v8, v10}, Lcom/badlogic/gdx/graphics/VertexAttribute;->(IILjava/lang/String;)V aput-object v6, v5, v8 invoke-direct {p2, v9, v3, v4, v5}, Lcom/badlogic/gdx/graphics/Mesh;->(ZII[Lcom/badlogic/gdx/graphics/VertexAttribute;)V iput-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh; .line 121 iget-object p2, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh; invoke-virtual {p2, v0}, Lcom/badlogic/gdx/graphics/Mesh;->a(Z)V if-eqz p3, :cond_5 mul-int/lit8 p1, p1, 0x6 .line 125 new-array p2, p1, [S const/4 p3, 0x0 :goto_3 if-ge v0, p1, :cond_4 add-int/lit8 v1, v0, 0x0 .line 128 aput-short p3, p2, v1 add-int/lit8 v1, v0, 0x1 add-int/lit8 v3, p3, 0x1 int-to-short v3, v3 .line 129 aput-short v3, p2, v1 add-int/lit8 v1, v0, 0x2 add-int/lit8 v3, p3, 0x2 int-to-short v3, v3 .line 130 aput-short v3, p2, v1 add-int/lit8 v1, v0, 0x3 .line 131 aput-short v3, p2, v1 add-int/lit8 v1, v0, 0x4 add-int/lit8 v3, p3, 0x3 int-to-short v3, v3 .line 132 aput-short v3, p2, v1 add-int/lit8 v1, v0, 0x5 .line 133 aput-short p3, p2, v1 add-int/lit8 v0, v0, 0x6 add-int/2addr p3, v2 int-to-short p3, p3 goto :goto_3 .line 135 :cond_4 iget-object p1, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh; invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a([S)Lcom/badlogic/gdx/graphics/Mesh; .line 138 :cond_5 iget-object p1, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->f:Lcom/badlogic/gdx/math/Matrix4; sget-object p2, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics; invoke-interface {p2}, Lcom/badlogic/gdx/Graphics;->a()I move-result p2 int-to-float p2, p2 sget-object p3, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics; invoke-interface {p3}, Lcom/badlogic/gdx/Graphics;->b()I move-result p3 int-to-float p3, p3 const/4 v0, 0x0 invoke-virtual {p1, v0, v0, p2, p3}, Lcom/badlogic/gdx/math/Matrix4;->setToOrtho2D(FFFF)Lcom/badlogic/gdx/math/Matrix4; return-void .end method .method public constructor (IZ)V .locals 1 .line 106 invoke-static {}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->a()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; move-result-object v0 invoke-direct {p0, p1, v0, p2}, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->(ILcom/badlogic/gdx/graphics/glutils/ShaderProgram;Z)V return-void .end method .method static a()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; .locals 4 const-string v0, "attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projectionViewMatrix;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main()\n{\n v_color = a_color;\n v_color.a = v_color.a * (255.0/254.0);\n v_texCoords = a_texCoord0;\n gl_Position = u_projectionViewMatrix * a_position;\n}\n" const-string v1, "#ifdef GL_ES\nprecision mediump float;\n#endif\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\nuniform sampler2D u_texture;\nvoid main()\n{\n gl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n}" .line 1000 new-instance v2, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; invoke-direct {v2, v0, v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->(Ljava/lang/String;Ljava/lang/String;)V .line 1001 invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d()Z move-result v0 if-eqz v0, :cond_0 return-object v2 :cond_0 new-instance v0, Ljava/lang/IllegalArgumentException; new-instance v1, Ljava/lang/StringBuilder; invoke-direct {v1}, Ljava/lang/StringBuilder;->()V const-string v3, "Error compiling shader: " invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b()Ljava/lang/String; move-result-object v2 invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object v1 invoke-direct {v0, v1}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw v0 .end method # virtual methods .method public c()V .locals 1 .line 939 iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->d:Lcom/badlogic/gdx/graphics/Mesh; invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Mesh;->c()V .line 940 iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; if-eqz v0, :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/graphics/g2d/SpriteCache;->i:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c()V :cond_0 return-void .end method