Weather/smali/com/esotericsoftware/spine/vertexeffects/SwirlEffect.smali
2021-05-10 10:13:34 +02:00

156 lines
3.3 KiB
Smali

.class public Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;
.super Ljava/lang/Object;
.source "SwirlEffect.java"
# interfaces
.implements Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
# instance fields
.field private a:F
.field private b:F
.field private c:F
.field private d:F
.field private e:Lcom/badlogic/gdx/math/Interpolation;
.field private f:F
.field private g:F
# virtual methods
.method public a()V
.locals 0
return-void
.end method
.method public a(Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;)V
.locals 4
.line 27
iget p2, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
iget p3, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F
sub-float/2addr p2, p3
.line 28
iget p3, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
iget p4, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F
sub-float/2addr p3, p4
mul-float p4, p2, p2
mul-float v0, p3, p3
add-float/2addr p4, v0
float-to-double v0, p4
.line 29
invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D
move-result-wide v0
double-to-float p4, v0
.line 30
iget v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F
cmpg-float v0, p4, v0
if-gez v0, :cond_0
.line 31
iget-object v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->e:Lcom/badlogic/gdx/math/Interpolation;
const/4 v1, 0x0
iget v2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->d:F
iget v3, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F
sub-float/2addr v3, p4
iget p4, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F
div-float/2addr v3, p4
invoke-virtual {v0, v1, v2, v3}, Lcom/badlogic/gdx/math/Interpolation;->a(FFF)F
move-result p4
.line 32
invoke-static {p4}, Lcom/esotericsoftware/spine/utils/SpineUtils;->c(F)F
move-result v0
invoke-static {p4}, Lcom/esotericsoftware/spine/utils/SpineUtils;->d(F)F
move-result p4
mul-float v1, v0, p2
mul-float v2, p4, p3
sub-float/2addr v1, v2
.line 33
iget v2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F
add-float/2addr v1, v2
iput v1, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
mul-float p4, p4, p2
mul-float v0, v0, p3
add-float/2addr p4, v0
.line 34
iget p2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F
add-float/2addr p4, p2
iput p4, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
:cond_0
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/Skeleton;)V
.locals 2
.line 22
invoke-virtual {p1}, Lcom/esotericsoftware/spine/Skeleton;->i()F
move-result v0
iget v1, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->f:F
add-float/2addr v0, v1
iput v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F
.line 23
invoke-virtual {p1}, Lcom/esotericsoftware/spine/Skeleton;->j()F
move-result p1
iget v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->g:F
add-float/2addr p1, v0
iput p1, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F
return-void
.end method