.class public Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect; .super Ljava/lang/Object; .source "SwirlEffect.java" # interfaces .implements Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect; # instance fields .field private a:F .field private b:F .field private c:F .field private d:F .field private e:Lcom/badlogic/gdx/math/Interpolation; .field private f:F .field private g:F # virtual methods .method public a()V .locals 0 return-void .end method .method public a(Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;)V .locals 4 .line 27 iget p2, p1, Lcom/badlogic/gdx/math/Vector2;->x:F iget p3, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F sub-float/2addr p2, p3 .line 28 iget p3, p1, Lcom/badlogic/gdx/math/Vector2;->y:F iget p4, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F sub-float/2addr p3, p4 mul-float p4, p2, p2 mul-float v0, p3, p3 add-float/2addr p4, v0 float-to-double v0, p4 .line 29 invoke-static {v0, v1}, Ljava/lang/Math;->sqrt(D)D move-result-wide v0 double-to-float p4, v0 .line 30 iget v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F cmpg-float v0, p4, v0 if-gez v0, :cond_0 .line 31 iget-object v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->e:Lcom/badlogic/gdx/math/Interpolation; const/4 v1, 0x0 iget v2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->d:F iget v3, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F sub-float/2addr v3, p4 iget p4, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->c:F div-float/2addr v3, p4 invoke-virtual {v0, v1, v2, v3}, Lcom/badlogic/gdx/math/Interpolation;->a(FFF)F move-result p4 .line 32 invoke-static {p4}, Lcom/esotericsoftware/spine/utils/SpineUtils;->c(F)F move-result v0 invoke-static {p4}, Lcom/esotericsoftware/spine/utils/SpineUtils;->d(F)F move-result p4 mul-float v1, v0, p2 mul-float v2, p4, p3 sub-float/2addr v1, v2 .line 33 iget v2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F add-float/2addr v1, v2 iput v1, p1, Lcom/badlogic/gdx/math/Vector2;->x:F mul-float p4, p4, p2 mul-float v0, v0, p3 add-float/2addr p4, v0 .line 34 iget p2, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F add-float/2addr p4, p2 iput p4, p1, Lcom/badlogic/gdx/math/Vector2;->y:F :cond_0 return-void .end method .method public a(Lcom/esotericsoftware/spine/Skeleton;)V .locals 2 .line 22 invoke-virtual {p1}, Lcom/esotericsoftware/spine/Skeleton;->i()F move-result v0 iget v1, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->f:F add-float/2addr v0, v1 iput v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->a:F .line 23 invoke-virtual {p1}, Lcom/esotericsoftware/spine/Skeleton;->j()F move-result p1 iget v0, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->g:F add-float/2addr p1, v0 iput p1, p0, Lcom/esotericsoftware/spine/vertexeffects/SwirlEffect;->b:F return-void .end method