Weather/smali/com/esotericsoftware/spine/utils/SkeletonClipping.smali
2021-05-10 10:13:34 +02:00

1469 lines
27 KiB
Smali

.class public Lcom/esotericsoftware/spine/utils/SkeletonClipping;
.super Ljava/lang/Object;
.source "SkeletonClipping.java"
# instance fields
.field private final a:Lcom/esotericsoftware/spine/utils/Triangulator;
.field private final b:Lcom/badlogic/gdx/utils/FloatArray;
.field private final c:Lcom/badlogic/gdx/utils/FloatArray;
.field private final d:Lcom/badlogic/gdx/utils/FloatArray;
.field private final e:Lcom/badlogic/gdx/utils/ShortArray;
.field private final f:Lcom/badlogic/gdx/utils/FloatArray;
.field private g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
.field private h:Lcom/badlogic/gdx/utils/Array;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/badlogic/gdx/utils/FloatArray;",
">;"
}
.end annotation
.end field
# direct methods
.method public constructor <init>()V
.locals 2
.line 39
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 40
new-instance v0, Lcom/esotericsoftware/spine/utils/Triangulator;
invoke-direct {v0}, Lcom/esotericsoftware/spine/utils/Triangulator;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator;
.line 41
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
invoke-direct {v0}, Lcom/badlogic/gdx/utils/FloatArray;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
.line 42
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
const/16 v1, 0x80
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;-><init>(I)V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->c:Lcom/badlogic/gdx/utils/FloatArray;
.line 43
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;-><init>(I)V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray;
.line 44
new-instance v0, Lcom/badlogic/gdx/utils/ShortArray;
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/ShortArray;-><init>(I)V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray;
.line 45
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
invoke-direct {v0}, Lcom/badlogic/gdx/utils/FloatArray;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray;
return-void
.end method
.method static a(Lcom/badlogic/gdx/utils/FloatArray;)V
.locals 11
.line 298
iget-object v0, p0, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
.line 299
iget p0, p0, Lcom/badlogic/gdx/utils/FloatArray;->b:I
add-int/lit8 v1, p0, -0x2
.line 301
aget v2, v0, v1
const/4 v3, 0x1
aget v4, v0, v3
mul-float v2, v2, v4
const/4 v4, 0x0
aget v5, v0, v4
add-int/lit8 v6, p0, -0x1
aget v6, v0, v6
mul-float v5, v5, v6
sub-float/2addr v2, v5
add-int/lit8 v5, p0, -0x3
move v6, v2
const/4 v2, 0x0
:goto_0
if-ge v2, v5, :cond_0
.line 303
aget v7, v0, v2
add-int/lit8 v8, v2, 0x1
.line 304
aget v8, v0, v8
add-int/lit8 v9, v2, 0x2
.line 305
aget v10, v0, v9
add-int/lit8 v2, v2, 0x3
.line 306
aget v2, v0, v2
mul-float v7, v7, v2
mul-float v10, v10, v8
sub-float/2addr v7, v10
add-float/2addr v6, v7
move v2, v9
goto :goto_0
:cond_0
const/4 v2, 0x0
cmpg-float v2, v6, v2
if-gez v2, :cond_1
return-void
:cond_1
shr-int/2addr p0, v3
:goto_1
if-ge v4, p0, :cond_2
.line 312
aget v2, v0, v4
add-int/lit8 v3, v4, 0x1
aget v5, v0, v3
sub-int v6, v1, v4
.line 314
aget v7, v0, v6
aput v7, v0, v4
add-int/lit8 v7, v6, 0x1
.line 315
aget v8, v0, v7
aput v8, v0, v3
.line 316
aput v2, v0, v6
.line 317
aput v5, v0, v7
add-int/lit8 v4, v4, 0x2
goto :goto_1
:cond_2
return-void
.end method
# virtual methods
.method public a(Lcom/esotericsoftware/spine/Slot;Lcom/esotericsoftware/spine/attachments/ClippingAttachment;)I
.locals 9
.line 51
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
const/4 v1, 0x0
if-eqz v0, :cond_0
return v1
.line 52
:cond_0
invoke-virtual {p2}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->i()I
move-result v5
const/4 v0, 0x6
if-ge v5, v0, :cond_1
return v1
.line 54
:cond_1
iput-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
.line 56
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {v0, v5}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F
move-result-object v6
const/4 v4, 0x0
const/4 v7, 0x0
const/4 v8, 0x2
move-object v2, p2
move-object v3, p1
.line 57
invoke-virtual/range {v2 .. v8}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->a(Lcom/esotericsoftware/spine/Slot;II[FII)V
.line 58
iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
invoke-static {p1}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/badlogic/gdx/utils/FloatArray;)V
.line 59
iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator;
iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {p1, p2}, Lcom/esotericsoftware/spine/utils/Triangulator;->a(Lcom/badlogic/gdx/utils/FloatArray;)Lcom/badlogic/gdx/utils/ShortArray;
move-result-object p1
.line 60
iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator;
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {p2, v0, p1}, Lcom/esotericsoftware/spine/utils/Triangulator;->a(Lcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/ShortArray;)Lcom/badlogic/gdx/utils/Array;
move-result-object p1
iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
.line 61
iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
invoke-virtual {p1}, Lcom/badlogic/gdx/utils/Array;->iterator()Ljava/util/Iterator;
move-result-object p1
:goto_0
invoke-interface {p1}, Ljava/util/Iterator;->hasNext()Z
move-result p2
if-eqz p2, :cond_2
invoke-interface {p1}, Ljava/util/Iterator;->next()Ljava/lang/Object;
move-result-object p2
check-cast p2, Lcom/badlogic/gdx/utils/FloatArray;
.line 62
invoke-static {p2}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/badlogic/gdx/utils/FloatArray;)V
.line 63
iget-object v0, p2, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
aget v0, v0, v1
invoke-virtual {p2, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 64
iget-object v0, p2, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
const/4 v2, 0x1
aget v0, v0, v2
invoke-virtual {p2, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
goto :goto_0
.line 66
:cond_2
iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
iget p1, p1, Lcom/badlogic/gdx/utils/Array;->b:I
return p1
.end method
.method public a()V
.locals 1
.line 74
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
if-nez v0, :cond_0
return-void
:cond_0
const/4 v0, 0x0
.line 75
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
.line 76
iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
.line 77
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
.line 78
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/ShortArray;->a()V
.line 79
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/Slot;)V
.locals 1
.line 70
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->b()Lcom/esotericsoftware/spine/SlotData;
move-result-object v0
invoke-virtual {p1}, Lcom/esotericsoftware/spine/Slot;->a()Lcom/esotericsoftware/spine/SlotData;
move-result-object p1
if-ne v0, p1, :cond_0
invoke-virtual {p0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a()V
:cond_0
return-void
.end method
.method public a([FI[SI[FFFZ)V
.locals 40
move-object/from16 v9, p0
.line 89
iget-object v8, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->c:Lcom/badlogic/gdx/utils/FloatArray;
iget-object v7, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray;
.line 90
iget-object v6, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray;
.line 91
iget-object v0, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
iget-object v5, v0, Lcom/badlogic/gdx/utils/Array;->a:[Ljava/lang/Object;
.line 92
iget-object v0, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array;
iget v4, v0, Lcom/badlogic/gdx/utils/Array;->b:I
if-eqz p8, :cond_0
const/4 v0, 0x6
const/4 v12, 0x6
goto :goto_0
:cond_0
const/4 v0, 0x5
const/4 v12, 0x5
.line 96
:goto_0
invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
.line 97
invoke-virtual {v6}, Lcom/badlogic/gdx/utils/ShortArray;->a()V
const/4 v13, 0x0
move/from16 v3, p4
const/4 v0, 0x0
const/4 v2, 0x0
:goto_1
if-ge v2, v3, :cond_8
.line 100
aget-short v1, p3, v2
const/4 v14, 0x1
shl-int/2addr v1, v14
.line 101
aget v15, p1, v1
add-int/lit8 v16, v1, 0x1
aget v17, p1, v16
.line 102
aget v18, p5, v1
aget v16, p5, v16
add-int/lit8 v1, v2, 0x1
.line 104
aget-short v1, p3, v1
shl-int/2addr v1, v14
.line 105
aget v19, p1, v1
add-int/lit8 v20, v1, 0x1
aget v21, p1, v20
.line 106
aget v22, p5, v1
aget v20, p5, v20
add-int/lit8 v1, v2, 0x2
.line 108
aget-short v1, p3, v1
shl-int/2addr v1, v14
.line 109
aget v23, p1, v1
add-int/lit8 v24, v1, 0x1
aget v25, p1, v24
.line 110
aget v26, p5, v1
aget v24, p5, v24
move/from16 v27, v0
const/4 v1, 0x0
:goto_2
if-ge v1, v4, :cond_7
.line 113
iget v0, v7, Lcom/badlogic/gdx/utils/FloatArray;->b:I
.line 114
aget-object v28, v5, v1
check-cast v28, Lcom/badlogic/gdx/utils/FloatArray;
move/from16 v29, v0
move-object/from16 v0, p0
move/from16 v30, v1
move v1, v15
move/from16 v31, v2
move/from16 v2, v17
move/from16 v3, v19
move/from16 v32, v4
move/from16 v4, v21
move-object/from16 v33, v5
move/from16 v5, v23
move-object v9, v6
move/from16 v6, v25
move-object v10, v7
move-object/from16 v7, v28
move-object/from16 v34, v8
invoke-virtual/range {v0 .. v8}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(FFFFFFLcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/FloatArray;)Z
move-result v0
if-eqz v0, :cond_5
move-object/from16 v0, v34
.line 115
iget v1, v0, Lcom/badlogic/gdx/utils/FloatArray;->b:I
if-nez v1, :cond_1
move-object/from16 v36, v0
goto/16 :goto_6
:cond_1
sub-float v2, v21, v25
sub-float v3, v23, v19
sub-float v4, v15, v23
sub-float v5, v25, v17
mul-float v6, v2, v4
sub-float v7, v17, v25
mul-float v7, v7, v3
add-float/2addr v6, v7
const/high16 v7, 0x3f800000 # 1.0f
div-float v6, v7, v6
shr-int/lit8 v8, v1, 0x1
.line 121
iget-object v7, v0, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
mul-int v28, v8, v12
move-object/from16 v36, v0
add-int v0, v29, v28
.line 122
invoke-virtual {v10, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F
move-result-object v0
const/4 v11, 0x0
:goto_3
if-ge v11, v1, :cond_3
.line 124
aget v28, v7, v11
add-int/lit8 v34, v11, 0x1
aget v34, v7, v34
.line 125
aput v28, v0, v29
add-int/lit8 v37, v29, 0x1
.line 126
aput v34, v0, v37
add-int/lit8 v37, v29, 0x2
.line 127
aput p6, v0, v37
if-eqz p8, :cond_2
add-int/lit8 v37, v29, 0x3
.line 129
aput p7, v0, v37
add-int/lit8 v29, v29, 0x4
goto :goto_4
:cond_2
add-int/lit8 v29, v29, 0x3
:goto_4
sub-float v28, v28, v23
sub-float v34, v34, v25
mul-float v37, v2, v28
mul-float v38, v3, v34
add-float v37, v37, v38
mul-float v37, v37, v6
mul-float v28, v28, v5
mul-float v34, v34, v4
add-float v28, v28, v34
mul-float v28, v28, v6
const/high16 v34, 0x3f800000 # 1.0f
sub-float v35, v34, v37
sub-float v35, v35, v28
mul-float v38, v18, v37
mul-float v39, v22, v28
add-float v38, v38, v39
mul-float v39, v26, v35
add-float v38, v38, v39
.line 137
aput v38, v0, v29
add-int/lit8 v38, v29, 0x1
mul-float v37, v37, v16
mul-float v28, v28, v20
add-float v37, v37, v28
mul-float v35, v35, v24
add-float v37, v37, v35
.line 138
aput v37, v0, v38
add-int/lit8 v29, v29, 0x2
add-int/lit8 v11, v11, 0x2
goto :goto_3
.line 142
:cond_3
iget v0, v9, Lcom/badlogic/gdx/utils/ShortArray;->b:I
add-int/lit8 v1, v8, -0x2
mul-int/lit8 v1, v1, 0x3
add-int/2addr v1, v0
.line 143
invoke-virtual {v9, v1}, Lcom/badlogic/gdx/utils/ShortArray;->e(I)[S
move-result-object v1
add-int/lit8 v8, v8, -0x1
move v2, v0
const/4 v0, 0x1
:goto_5
if-ge v0, v8, :cond_4
.line 146
aput-short v27, v1, v2
add-int/lit8 v3, v2, 0x1
add-int v4, v27, v0
int-to-short v5, v4
.line 147
aput-short v5, v1, v3
add-int/lit8 v3, v2, 0x2
add-int/2addr v4, v14
int-to-short v4, v4
.line 148
aput-short v4, v1, v3
add-int/lit8 v2, v2, 0x3
add-int/lit8 v0, v0, 0x1
goto :goto_5
:cond_4
add-int/lit8 v8, v8, 0x1
add-int v0, v27, v8
int-to-short v0, v0
move/from16 v27, v0
:goto_6
add-int/lit8 v1, v30, 0x1
move/from16 v3, p4
move-object v6, v9
move-object v7, v10
move/from16 v2, v31
move/from16 v4, v32
move-object/from16 v5, v33
move-object/from16 v8, v36
move-object/from16 v9, p0
goto/16 :goto_2
:cond_5
move-object/from16 v36, v34
mul-int/lit8 v0, v12, 0x3
add-int v0, v29, v0
.line 154
invoke-virtual {v10, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F
move-result-object v0
.line 155
aput v15, v0, v29
add-int/lit8 v1, v29, 0x1
.line 156
aput v17, v0, v1
add-int/lit8 v1, v29, 0x2
.line 157
aput p6, v0, v1
if-nez p8, :cond_6
add-int/lit8 v1, v29, 0x3
.line 159
aput v18, v0, v1
add-int/lit8 v1, v29, 0x4
.line 160
aput v16, v0, v1
add-int/lit8 v1, v29, 0x5
.line 162
aput v19, v0, v1
add-int/lit8 v1, v29, 0x6
.line 163
aput v21, v0, v1
add-int/lit8 v1, v29, 0x7
.line 164
aput p6, v0, v1
add-int/lit8 v1, v29, 0x8
.line 165
aput v22, v0, v1
add-int/lit8 v1, v29, 0x9
.line 166
aput v20, v0, v1
add-int/lit8 v1, v29, 0xa
.line 168
aput v23, v0, v1
add-int/lit8 v1, v29, 0xb
.line 169
aput v25, v0, v1
add-int/lit8 v1, v29, 0xc
.line 170
aput p6, v0, v1
add-int/lit8 v1, v29, 0xd
.line 171
aput v26, v0, v1
add-int/lit8 v1, v29, 0xe
.line 172
aput v24, v0, v1
goto :goto_7
:cond_6
add-int/lit8 v1, v29, 0x3
.line 174
aput p7, v0, v1
add-int/lit8 v1, v29, 0x4
.line 175
aput v18, v0, v1
add-int/lit8 v1, v29, 0x5
.line 176
aput v16, v0, v1
add-int/lit8 v1, v29, 0x6
.line 178
aput v19, v0, v1
add-int/lit8 v1, v29, 0x7
.line 179
aput v21, v0, v1
add-int/lit8 v1, v29, 0x8
.line 180
aput p6, v0, v1
add-int/lit8 v1, v29, 0x9
.line 181
aput p7, v0, v1
add-int/lit8 v1, v29, 0xa
.line 182
aput v22, v0, v1
add-int/lit8 v1, v29, 0xb
.line 183
aput v20, v0, v1
add-int/lit8 v1, v29, 0xc
.line 185
aput v23, v0, v1
add-int/lit8 v1, v29, 0xd
.line 186
aput v25, v0, v1
add-int/lit8 v1, v29, 0xe
.line 187
aput p6, v0, v1
add-int/lit8 v1, v29, 0xf
.line 188
aput p7, v0, v1
add-int/lit8 v1, v29, 0x10
.line 189
aput v26, v0, v1
add-int/lit8 v1, v29, 0x11
.line 190
aput v24, v0, v1
.line 193
:goto_7
iget v0, v9, Lcom/badlogic/gdx/utils/ShortArray;->b:I
add-int/lit8 v1, v0, 0x3
.line 194
invoke-virtual {v9, v1}, Lcom/badlogic/gdx/utils/ShortArray;->e(I)[S
move-result-object v1
.line 195
aput-short v27, v1, v0
add-int/lit8 v2, v0, 0x1
add-int/lit8 v3, v27, 0x1
int-to-short v3, v3
.line 196
aput-short v3, v1, v2
add-int/lit8 v0, v0, 0x2
add-int/lit8 v2, v27, 0x2
int-to-short v2, v2
.line 197
aput-short v2, v1, v0
add-int/lit8 v0, v27, 0x3
int-to-short v0, v0
goto :goto_8
:cond_7
move/from16 v31, v2
move/from16 v32, v4
move-object/from16 v33, v5
move-object v9, v6
move-object v10, v7
move-object/from16 v36, v8
move/from16 v0, v27
:goto_8
add-int/lit8 v2, v31, 0x3
move/from16 v3, p4
move-object v6, v9
move-object v7, v10
move/from16 v4, v32
move-object/from16 v5, v33
move-object/from16 v8, v36
move-object/from16 v9, p0
goto/16 :goto_1
:cond_8
return-void
.end method
.method a(FFFFFFLcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/FloatArray;)Z
.locals 29
move-object/from16 v0, p0
move/from16 v1, p1
move/from16 v2, p2
move-object/from16 v3, p7
move-object/from16 v4, p8
.line 213
iget v5, v3, Lcom/badlogic/gdx/utils/FloatArray;->b:I
rem-int/lit8 v5, v5, 0x4
const/4 v6, 0x2
if-lt v5, v6, :cond_0
.line 215
iget-object v5, v0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray;
move-object v7, v5
move-object v5, v4
goto :goto_0
.line 217
:cond_0
iget-object v5, v0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray;
move-object v7, v4
.line 219
:goto_0
invoke-virtual {v5}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
.line 220
invoke-virtual {v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 221
invoke-virtual {v5, v2}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
move/from16 v8, p3
.line 222
invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
move/from16 v8, p4
.line 223
invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
move/from16 v8, p5
.line 224
invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
move/from16 v8, p6
.line 225
invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 226
invoke-virtual {v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 227
invoke-virtual {v5, v2}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 228
invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
.line 230
iget-object v1, v3, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
.line 231
iget v2, v3, Lcom/badlogic/gdx/utils/FloatArray;->b:I
add-int/lit8 v2, v2, -0x4
move-object v8, v7
const/4 v9, 0x0
move-object v7, v5
const/4 v5, 0x0
.line 233
:goto_1
aget v10, v1, v5
add-int/lit8 v11, v5, 0x1
aget v11, v1, v11
add-int/lit8 v12, v5, 0x2
.line 234
aget v13, v1, v12
add-int/lit8 v14, v5, 0x3
aget v14, v1, v14
sub-float v15, v10, v13
sub-float v16, v11, v14
.line 237
iget-object v3, v7, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
.line 238
iget v0, v7, Lcom/badlogic/gdx/utils/FloatArray;->b:I
sub-int/2addr v0, v6
iget v6, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I
move/from16 v17, v9
const/4 v9, 0x0
:goto_2
const/16 v18, 0x1
if-ge v9, v0, :cond_5
.line 240
aget v19, v3, v9
add-int/lit8 v20, v9, 0x1
aget v20, v3, v20
add-int/lit8 v21, v9, 0x2
move/from16 v22, v0
.line 241
aget v0, v3, v21
add-int/lit8 v9, v9, 0x3
aget v9, v3, v9
sub-float v23, v9, v14
mul-float v23, v23, v15
sub-float v24, v0, v13
mul-float v24, v24, v16
sub-float v23, v23, v24
const/16 v24, 0x0
cmpl-float v23, v23, v24
if-lez v23, :cond_1
const/16 v23, 0x1
goto :goto_3
:cond_1
const/16 v23, 0x0
:goto_3
sub-float v25, v20, v14
mul-float v25, v25, v15
sub-float v26, v19, v13
mul-float v26, v26, v16
sub-float v25, v25, v26
cmpl-float v24, v25, v24
if-lez v24, :cond_3
if-eqz v23, :cond_2
.line 245
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 246
invoke-virtual {v8, v9}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
move-object/from16 v27, v1
goto :goto_6
:cond_2
sub-float v9, v9, v20
sub-float v0, v0, v19
sub-float v17, v11, v20
mul-float v17, v17, v0
sub-float v19, v10, v19
mul-float v19, v19, v9
sub-float v17, v17, v19
sub-float v19, v13, v10
mul-float v9, v9, v19
sub-float v20, v14, v11
mul-float v0, v0, v20
sub-float/2addr v9, v0
div-float v17, v17, v9
mul-float v19, v19, v17
add-float v0, v10, v19
.line 252
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
mul-float v20, v20, v17
add-float v0, v11, v20
.line 253
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
goto :goto_4
:cond_3
if-eqz v23, :cond_4
sub-float v17, v9, v20
sub-float v23, v0, v19
sub-float v20, v11, v20
mul-float v20, v20, v23
sub-float v19, v10, v19
mul-float v19, v19, v17
sub-float v20, v20, v19
sub-float v19, v13, v10
mul-float v17, v17, v19
sub-float v24, v14, v11
mul-float v23, v23, v24
sub-float v17, v17, v23
div-float v20, v20, v17
mul-float v19, v19, v20
move-object/from16 v27, v1
add-float v1, v10, v19
.line 257
invoke-virtual {v8, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
mul-float v24, v24, v20
add-float v1, v11, v24
.line 258
invoke-virtual {v8, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 259
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 260
invoke-virtual {v8, v9}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
goto :goto_5
:cond_4
:goto_4
move-object/from16 v27, v1
:goto_5
const/16 v17, 0x1
:goto_6
move/from16 v9, v21
move/from16 v0, v22
move-object/from16 v1, v27
goto/16 :goto_2
:cond_5
move-object/from16 v27, v1
.line 265
iget v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I
if-ne v6, v0, :cond_6
.line 266
invoke-virtual/range {p8 .. p8}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
return v18
.line 270
:cond_6
iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
const/4 v1, 0x0
aget v0, v0, v1
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
.line 271
iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
aget v0, v0, v18
invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V
if-ne v5, v2, :cond_8
if-eq v4, v8, :cond_7
.line 281
invoke-virtual/range {p8 .. p8}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
.line 282
iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
iget v1, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I
const/4 v3, 0x2
sub-int/2addr v1, v3
const/4 v5, 0x0
invoke-virtual {v4, v0, v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a([FII)V
goto :goto_7
:cond_7
const/4 v3, 0x2
.line 284
iget v0, v4, Lcom/badlogic/gdx/utils/FloatArray;->b:I
sub-int/2addr v0, v3
invoke-virtual {v4, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F
:goto_7
return v17
:cond_8
const/4 v3, 0x2
const/4 v5, 0x0
.line 276
invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V
move v5, v12
move/from16 v9, v17
move-object/from16 v1, v27
move-object/from16 v0, p0
const/4 v6, 0x2
move-object/from16 v28, v8
move-object v8, v7
move-object/from16 v7, v28
goto/16 :goto_1
.end method
.method public b()Z
.locals 1
.line 83
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
if-eqz v0, :cond_0
const/4 v0, 0x1
goto :goto_0
:cond_0
const/4 v0, 0x0
:goto_0
return v0
.end method
.method public c()Lcom/badlogic/gdx/utils/FloatArray;
.locals 1
.line 290
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray;
return-object v0
.end method
.method public d()Lcom/badlogic/gdx/utils/ShortArray;
.locals 1
.line 294
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray;
return-object v0
.end method