.class public Lcom/esotericsoftware/spine/utils/SkeletonClipping; .super Ljava/lang/Object; .source "SkeletonClipping.java" # instance fields .field private final a:Lcom/esotericsoftware/spine/utils/Triangulator; .field private final b:Lcom/badlogic/gdx/utils/FloatArray; .field private final c:Lcom/badlogic/gdx/utils/FloatArray; .field private final d:Lcom/badlogic/gdx/utils/FloatArray; .field private final e:Lcom/badlogic/gdx/utils/ShortArray; .field private final f:Lcom/badlogic/gdx/utils/FloatArray; .field private g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; .field private h:Lcom/badlogic/gdx/utils/Array; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/Array<", "Lcom/badlogic/gdx/utils/FloatArray;", ">;" } .end annotation .end field # direct methods .method public constructor ()V .locals 2 .line 39 invoke-direct {p0}, Ljava/lang/Object;->()V .line 40 new-instance v0, Lcom/esotericsoftware/spine/utils/Triangulator; invoke-direct {v0}, Lcom/esotericsoftware/spine/utils/Triangulator;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator; .line 41 new-instance v0, Lcom/badlogic/gdx/utils/FloatArray; invoke-direct {v0}, Lcom/badlogic/gdx/utils/FloatArray;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; .line 42 new-instance v0, Lcom/badlogic/gdx/utils/FloatArray; const/16 v1, 0x80 invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;->(I)V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->c:Lcom/badlogic/gdx/utils/FloatArray; .line 43 new-instance v0, Lcom/badlogic/gdx/utils/FloatArray; invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;->(I)V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray; .line 44 new-instance v0, Lcom/badlogic/gdx/utils/ShortArray; invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/ShortArray;->(I)V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray; .line 45 new-instance v0, Lcom/badlogic/gdx/utils/FloatArray; invoke-direct {v0}, Lcom/badlogic/gdx/utils/FloatArray;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray; return-void .end method .method static a(Lcom/badlogic/gdx/utils/FloatArray;)V .locals 11 .line 298 iget-object v0, p0, Lcom/badlogic/gdx/utils/FloatArray;->a:[F .line 299 iget p0, p0, Lcom/badlogic/gdx/utils/FloatArray;->b:I add-int/lit8 v1, p0, -0x2 .line 301 aget v2, v0, v1 const/4 v3, 0x1 aget v4, v0, v3 mul-float v2, v2, v4 const/4 v4, 0x0 aget v5, v0, v4 add-int/lit8 v6, p0, -0x1 aget v6, v0, v6 mul-float v5, v5, v6 sub-float/2addr v2, v5 add-int/lit8 v5, p0, -0x3 move v6, v2 const/4 v2, 0x0 :goto_0 if-ge v2, v5, :cond_0 .line 303 aget v7, v0, v2 add-int/lit8 v8, v2, 0x1 .line 304 aget v8, v0, v8 add-int/lit8 v9, v2, 0x2 .line 305 aget v10, v0, v9 add-int/lit8 v2, v2, 0x3 .line 306 aget v2, v0, v2 mul-float v7, v7, v2 mul-float v10, v10, v8 sub-float/2addr v7, v10 add-float/2addr v6, v7 move v2, v9 goto :goto_0 :cond_0 const/4 v2, 0x0 cmpg-float v2, v6, v2 if-gez v2, :cond_1 return-void :cond_1 shr-int/2addr p0, v3 :goto_1 if-ge v4, p0, :cond_2 .line 312 aget v2, v0, v4 add-int/lit8 v3, v4, 0x1 aget v5, v0, v3 sub-int v6, v1, v4 .line 314 aget v7, v0, v6 aput v7, v0, v4 add-int/lit8 v7, v6, 0x1 .line 315 aget v8, v0, v7 aput v8, v0, v3 .line 316 aput v2, v0, v6 .line 317 aput v5, v0, v7 add-int/lit8 v4, v4, 0x2 goto :goto_1 :cond_2 return-void .end method # virtual methods .method public a(Lcom/esotericsoftware/spine/Slot;Lcom/esotericsoftware/spine/attachments/ClippingAttachment;)I .locals 9 .line 51 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; const/4 v1, 0x0 if-eqz v0, :cond_0 return v1 .line 52 :cond_0 invoke-virtual {p2}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->i()I move-result v5 const/4 v0, 0x6 if-ge v5, v0, :cond_1 return v1 .line 54 :cond_1 iput-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; .line 56 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; invoke-virtual {v0, v5}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F move-result-object v6 const/4 v4, 0x0 const/4 v7, 0x0 const/4 v8, 0x2 move-object v2, p2 move-object v3, p1 .line 57 invoke-virtual/range {v2 .. v8}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->a(Lcom/esotericsoftware/spine/Slot;II[FII)V .line 58 iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; invoke-static {p1}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/badlogic/gdx/utils/FloatArray;)V .line 59 iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator; iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; invoke-virtual {p1, p2}, Lcom/esotericsoftware/spine/utils/Triangulator;->a(Lcom/badlogic/gdx/utils/FloatArray;)Lcom/badlogic/gdx/utils/ShortArray; move-result-object p1 .line 60 iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a:Lcom/esotericsoftware/spine/utils/Triangulator; iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; invoke-virtual {p2, v0, p1}, Lcom/esotericsoftware/spine/utils/Triangulator;->a(Lcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/ShortArray;)Lcom/badlogic/gdx/utils/Array; move-result-object p1 iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; .line 61 iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; invoke-virtual {p1}, Lcom/badlogic/gdx/utils/Array;->iterator()Ljava/util/Iterator; move-result-object p1 :goto_0 invoke-interface {p1}, Ljava/util/Iterator;->hasNext()Z move-result p2 if-eqz p2, :cond_2 invoke-interface {p1}, Ljava/util/Iterator;->next()Ljava/lang/Object; move-result-object p2 check-cast p2, Lcom/badlogic/gdx/utils/FloatArray; .line 62 invoke-static {p2}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/badlogic/gdx/utils/FloatArray;)V .line 63 iget-object v0, p2, Lcom/badlogic/gdx/utils/FloatArray;->a:[F aget v0, v0, v1 invoke-virtual {p2, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 64 iget-object v0, p2, Lcom/badlogic/gdx/utils/FloatArray;->a:[F const/4 v2, 0x1 aget v0, v0, v2 invoke-virtual {p2, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V goto :goto_0 .line 66 :cond_2 iget-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; iget p1, p1, Lcom/badlogic/gdx/utils/Array;->b:I return p1 .end method .method public a()V .locals 1 .line 74 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; if-nez v0, :cond_0 return-void :cond_0 const/4 v0, 0x0 .line 75 iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; .line 76 iput-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; .line 77 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/FloatArray;->b()V .line 78 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/ShortArray;->a()V .line 79 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b:Lcom/badlogic/gdx/utils/FloatArray; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/FloatArray;->b()V return-void .end method .method public a(Lcom/esotericsoftware/spine/Slot;)V .locals 1 .line 70 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; if-eqz v0, :cond_0 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;->b()Lcom/esotericsoftware/spine/SlotData; move-result-object v0 invoke-virtual {p1}, Lcom/esotericsoftware/spine/Slot;->a()Lcom/esotericsoftware/spine/SlotData; move-result-object p1 if-ne v0, p1, :cond_0 invoke-virtual {p0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a()V :cond_0 return-void .end method .method public a([FI[SI[FFFZ)V .locals 40 move-object/from16 v9, p0 .line 89 iget-object v8, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->c:Lcom/badlogic/gdx/utils/FloatArray; iget-object v7, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray; .line 90 iget-object v6, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray; .line 91 iget-object v0, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; iget-object v5, v0, Lcom/badlogic/gdx/utils/Array;->a:[Ljava/lang/Object; .line 92 iget-object v0, v9, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->h:Lcom/badlogic/gdx/utils/Array; iget v4, v0, Lcom/badlogic/gdx/utils/Array;->b:I if-eqz p8, :cond_0 const/4 v0, 0x6 const/4 v12, 0x6 goto :goto_0 :cond_0 const/4 v0, 0x5 const/4 v12, 0x5 .line 96 :goto_0 invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V .line 97 invoke-virtual {v6}, Lcom/badlogic/gdx/utils/ShortArray;->a()V const/4 v13, 0x0 move/from16 v3, p4 const/4 v0, 0x0 const/4 v2, 0x0 :goto_1 if-ge v2, v3, :cond_8 .line 100 aget-short v1, p3, v2 const/4 v14, 0x1 shl-int/2addr v1, v14 .line 101 aget v15, p1, v1 add-int/lit8 v16, v1, 0x1 aget v17, p1, v16 .line 102 aget v18, p5, v1 aget v16, p5, v16 add-int/lit8 v1, v2, 0x1 .line 104 aget-short v1, p3, v1 shl-int/2addr v1, v14 .line 105 aget v19, p1, v1 add-int/lit8 v20, v1, 0x1 aget v21, p1, v20 .line 106 aget v22, p5, v1 aget v20, p5, v20 add-int/lit8 v1, v2, 0x2 .line 108 aget-short v1, p3, v1 shl-int/2addr v1, v14 .line 109 aget v23, p1, v1 add-int/lit8 v24, v1, 0x1 aget v25, p1, v24 .line 110 aget v26, p5, v1 aget v24, p5, v24 move/from16 v27, v0 const/4 v1, 0x0 :goto_2 if-ge v1, v4, :cond_7 .line 113 iget v0, v7, Lcom/badlogic/gdx/utils/FloatArray;->b:I .line 114 aget-object v28, v5, v1 check-cast v28, Lcom/badlogic/gdx/utils/FloatArray; move/from16 v29, v0 move-object/from16 v0, p0 move/from16 v30, v1 move v1, v15 move/from16 v31, v2 move/from16 v2, v17 move/from16 v3, v19 move/from16 v32, v4 move/from16 v4, v21 move-object/from16 v33, v5 move/from16 v5, v23 move-object v9, v6 move/from16 v6, v25 move-object v10, v7 move-object/from16 v7, v28 move-object/from16 v34, v8 invoke-virtual/range {v0 .. v8}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(FFFFFFLcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/FloatArray;)Z move-result v0 if-eqz v0, :cond_5 move-object/from16 v0, v34 .line 115 iget v1, v0, Lcom/badlogic/gdx/utils/FloatArray;->b:I if-nez v1, :cond_1 move-object/from16 v36, v0 goto/16 :goto_6 :cond_1 sub-float v2, v21, v25 sub-float v3, v23, v19 sub-float v4, v15, v23 sub-float v5, v25, v17 mul-float v6, v2, v4 sub-float v7, v17, v25 mul-float v7, v7, v3 add-float/2addr v6, v7 const/high16 v7, 0x3f800000 # 1.0f div-float v6, v7, v6 shr-int/lit8 v8, v1, 0x1 .line 121 iget-object v7, v0, Lcom/badlogic/gdx/utils/FloatArray;->a:[F mul-int v28, v8, v12 move-object/from16 v36, v0 add-int v0, v29, v28 .line 122 invoke-virtual {v10, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F move-result-object v0 const/4 v11, 0x0 :goto_3 if-ge v11, v1, :cond_3 .line 124 aget v28, v7, v11 add-int/lit8 v34, v11, 0x1 aget v34, v7, v34 .line 125 aput v28, v0, v29 add-int/lit8 v37, v29, 0x1 .line 126 aput v34, v0, v37 add-int/lit8 v37, v29, 0x2 .line 127 aput p6, v0, v37 if-eqz p8, :cond_2 add-int/lit8 v37, v29, 0x3 .line 129 aput p7, v0, v37 add-int/lit8 v29, v29, 0x4 goto :goto_4 :cond_2 add-int/lit8 v29, v29, 0x3 :goto_4 sub-float v28, v28, v23 sub-float v34, v34, v25 mul-float v37, v2, v28 mul-float v38, v3, v34 add-float v37, v37, v38 mul-float v37, v37, v6 mul-float v28, v28, v5 mul-float v34, v34, v4 add-float v28, v28, v34 mul-float v28, v28, v6 const/high16 v34, 0x3f800000 # 1.0f sub-float v35, v34, v37 sub-float v35, v35, v28 mul-float v38, v18, v37 mul-float v39, v22, v28 add-float v38, v38, v39 mul-float v39, v26, v35 add-float v38, v38, v39 .line 137 aput v38, v0, v29 add-int/lit8 v38, v29, 0x1 mul-float v37, v37, v16 mul-float v28, v28, v20 add-float v37, v37, v28 mul-float v35, v35, v24 add-float v37, v37, v35 .line 138 aput v37, v0, v38 add-int/lit8 v29, v29, 0x2 add-int/lit8 v11, v11, 0x2 goto :goto_3 .line 142 :cond_3 iget v0, v9, Lcom/badlogic/gdx/utils/ShortArray;->b:I add-int/lit8 v1, v8, -0x2 mul-int/lit8 v1, v1, 0x3 add-int/2addr v1, v0 .line 143 invoke-virtual {v9, v1}, Lcom/badlogic/gdx/utils/ShortArray;->e(I)[S move-result-object v1 add-int/lit8 v8, v8, -0x1 move v2, v0 const/4 v0, 0x1 :goto_5 if-ge v0, v8, :cond_4 .line 146 aput-short v27, v1, v2 add-int/lit8 v3, v2, 0x1 add-int v4, v27, v0 int-to-short v5, v4 .line 147 aput-short v5, v1, v3 add-int/lit8 v3, v2, 0x2 add-int/2addr v4, v14 int-to-short v4, v4 .line 148 aput-short v4, v1, v3 add-int/lit8 v2, v2, 0x3 add-int/lit8 v0, v0, 0x1 goto :goto_5 :cond_4 add-int/lit8 v8, v8, 0x1 add-int v0, v27, v8 int-to-short v0, v0 move/from16 v27, v0 :goto_6 add-int/lit8 v1, v30, 0x1 move/from16 v3, p4 move-object v6, v9 move-object v7, v10 move/from16 v2, v31 move/from16 v4, v32 move-object/from16 v5, v33 move-object/from16 v8, v36 move-object/from16 v9, p0 goto/16 :goto_2 :cond_5 move-object/from16 v36, v34 mul-int/lit8 v0, v12, 0x3 add-int v0, v29, v0 .line 154 invoke-virtual {v10, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F move-result-object v0 .line 155 aput v15, v0, v29 add-int/lit8 v1, v29, 0x1 .line 156 aput v17, v0, v1 add-int/lit8 v1, v29, 0x2 .line 157 aput p6, v0, v1 if-nez p8, :cond_6 add-int/lit8 v1, v29, 0x3 .line 159 aput v18, v0, v1 add-int/lit8 v1, v29, 0x4 .line 160 aput v16, v0, v1 add-int/lit8 v1, v29, 0x5 .line 162 aput v19, v0, v1 add-int/lit8 v1, v29, 0x6 .line 163 aput v21, v0, v1 add-int/lit8 v1, v29, 0x7 .line 164 aput p6, v0, v1 add-int/lit8 v1, v29, 0x8 .line 165 aput v22, v0, v1 add-int/lit8 v1, v29, 0x9 .line 166 aput v20, v0, v1 add-int/lit8 v1, v29, 0xa .line 168 aput v23, v0, v1 add-int/lit8 v1, v29, 0xb .line 169 aput v25, v0, v1 add-int/lit8 v1, v29, 0xc .line 170 aput p6, v0, v1 add-int/lit8 v1, v29, 0xd .line 171 aput v26, v0, v1 add-int/lit8 v1, v29, 0xe .line 172 aput v24, v0, v1 goto :goto_7 :cond_6 add-int/lit8 v1, v29, 0x3 .line 174 aput p7, v0, v1 add-int/lit8 v1, v29, 0x4 .line 175 aput v18, v0, v1 add-int/lit8 v1, v29, 0x5 .line 176 aput v16, v0, v1 add-int/lit8 v1, v29, 0x6 .line 178 aput v19, v0, v1 add-int/lit8 v1, v29, 0x7 .line 179 aput v21, v0, v1 add-int/lit8 v1, v29, 0x8 .line 180 aput p6, v0, v1 add-int/lit8 v1, v29, 0x9 .line 181 aput p7, v0, v1 add-int/lit8 v1, v29, 0xa .line 182 aput v22, v0, v1 add-int/lit8 v1, v29, 0xb .line 183 aput v20, v0, v1 add-int/lit8 v1, v29, 0xc .line 185 aput v23, v0, v1 add-int/lit8 v1, v29, 0xd .line 186 aput v25, v0, v1 add-int/lit8 v1, v29, 0xe .line 187 aput p6, v0, v1 add-int/lit8 v1, v29, 0xf .line 188 aput p7, v0, v1 add-int/lit8 v1, v29, 0x10 .line 189 aput v26, v0, v1 add-int/lit8 v1, v29, 0x11 .line 190 aput v24, v0, v1 .line 193 :goto_7 iget v0, v9, Lcom/badlogic/gdx/utils/ShortArray;->b:I add-int/lit8 v1, v0, 0x3 .line 194 invoke-virtual {v9, v1}, Lcom/badlogic/gdx/utils/ShortArray;->e(I)[S move-result-object v1 .line 195 aput-short v27, v1, v0 add-int/lit8 v2, v0, 0x1 add-int/lit8 v3, v27, 0x1 int-to-short v3, v3 .line 196 aput-short v3, v1, v2 add-int/lit8 v0, v0, 0x2 add-int/lit8 v2, v27, 0x2 int-to-short v2, v2 .line 197 aput-short v2, v1, v0 add-int/lit8 v0, v27, 0x3 int-to-short v0, v0 goto :goto_8 :cond_7 move/from16 v31, v2 move/from16 v32, v4 move-object/from16 v33, v5 move-object v9, v6 move-object v10, v7 move-object/from16 v36, v8 move/from16 v0, v27 :goto_8 add-int/lit8 v2, v31, 0x3 move/from16 v3, p4 move-object v6, v9 move-object v7, v10 move/from16 v4, v32 move-object/from16 v5, v33 move-object/from16 v8, v36 move-object/from16 v9, p0 goto/16 :goto_1 :cond_8 return-void .end method .method a(FFFFFFLcom/badlogic/gdx/utils/FloatArray;Lcom/badlogic/gdx/utils/FloatArray;)Z .locals 29 move-object/from16 v0, p0 move/from16 v1, p1 move/from16 v2, p2 move-object/from16 v3, p7 move-object/from16 v4, p8 .line 213 iget v5, v3, Lcom/badlogic/gdx/utils/FloatArray;->b:I rem-int/lit8 v5, v5, 0x4 const/4 v6, 0x2 if-lt v5, v6, :cond_0 .line 215 iget-object v5, v0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray; move-object v7, v5 move-object v5, v4 goto :goto_0 .line 217 :cond_0 iget-object v5, v0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->f:Lcom/badlogic/gdx/utils/FloatArray; move-object v7, v4 .line 219 :goto_0 invoke-virtual {v5}, Lcom/badlogic/gdx/utils/FloatArray;->b()V .line 220 invoke-virtual {v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 221 invoke-virtual {v5, v2}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V move/from16 v8, p3 .line 222 invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V move/from16 v8, p4 .line 223 invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V move/from16 v8, p5 .line 224 invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V move/from16 v8, p6 .line 225 invoke-virtual {v5, v8}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 226 invoke-virtual {v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 227 invoke-virtual {v5, v2}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 228 invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V .line 230 iget-object v1, v3, Lcom/badlogic/gdx/utils/FloatArray;->a:[F .line 231 iget v2, v3, Lcom/badlogic/gdx/utils/FloatArray;->b:I add-int/lit8 v2, v2, -0x4 move-object v8, v7 const/4 v9, 0x0 move-object v7, v5 const/4 v5, 0x0 .line 233 :goto_1 aget v10, v1, v5 add-int/lit8 v11, v5, 0x1 aget v11, v1, v11 add-int/lit8 v12, v5, 0x2 .line 234 aget v13, v1, v12 add-int/lit8 v14, v5, 0x3 aget v14, v1, v14 sub-float v15, v10, v13 sub-float v16, v11, v14 .line 237 iget-object v3, v7, Lcom/badlogic/gdx/utils/FloatArray;->a:[F .line 238 iget v0, v7, Lcom/badlogic/gdx/utils/FloatArray;->b:I sub-int/2addr v0, v6 iget v6, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I move/from16 v17, v9 const/4 v9, 0x0 :goto_2 const/16 v18, 0x1 if-ge v9, v0, :cond_5 .line 240 aget v19, v3, v9 add-int/lit8 v20, v9, 0x1 aget v20, v3, v20 add-int/lit8 v21, v9, 0x2 move/from16 v22, v0 .line 241 aget v0, v3, v21 add-int/lit8 v9, v9, 0x3 aget v9, v3, v9 sub-float v23, v9, v14 mul-float v23, v23, v15 sub-float v24, v0, v13 mul-float v24, v24, v16 sub-float v23, v23, v24 const/16 v24, 0x0 cmpl-float v23, v23, v24 if-lez v23, :cond_1 const/16 v23, 0x1 goto :goto_3 :cond_1 const/16 v23, 0x0 :goto_3 sub-float v25, v20, v14 mul-float v25, v25, v15 sub-float v26, v19, v13 mul-float v26, v26, v16 sub-float v25, v25, v26 cmpl-float v24, v25, v24 if-lez v24, :cond_3 if-eqz v23, :cond_2 .line 245 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 246 invoke-virtual {v8, v9}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V move-object/from16 v27, v1 goto :goto_6 :cond_2 sub-float v9, v9, v20 sub-float v0, v0, v19 sub-float v17, v11, v20 mul-float v17, v17, v0 sub-float v19, v10, v19 mul-float v19, v19, v9 sub-float v17, v17, v19 sub-float v19, v13, v10 mul-float v9, v9, v19 sub-float v20, v14, v11 mul-float v0, v0, v20 sub-float/2addr v9, v0 div-float v17, v17, v9 mul-float v19, v19, v17 add-float v0, v10, v19 .line 252 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V mul-float v20, v20, v17 add-float v0, v11, v20 .line 253 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V goto :goto_4 :cond_3 if-eqz v23, :cond_4 sub-float v17, v9, v20 sub-float v23, v0, v19 sub-float v20, v11, v20 mul-float v20, v20, v23 sub-float v19, v10, v19 mul-float v19, v19, v17 sub-float v20, v20, v19 sub-float v19, v13, v10 mul-float v17, v17, v19 sub-float v24, v14, v11 mul-float v23, v23, v24 sub-float v17, v17, v23 div-float v20, v20, v17 mul-float v19, v19, v20 move-object/from16 v27, v1 add-float v1, v10, v19 .line 257 invoke-virtual {v8, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V mul-float v24, v24, v20 add-float v1, v11, v24 .line 258 invoke-virtual {v8, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 259 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 260 invoke-virtual {v8, v9}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V goto :goto_5 :cond_4 :goto_4 move-object/from16 v27, v1 :goto_5 const/16 v17, 0x1 :goto_6 move/from16 v9, v21 move/from16 v0, v22 move-object/from16 v1, v27 goto/16 :goto_2 :cond_5 move-object/from16 v27, v1 .line 265 iget v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I if-ne v6, v0, :cond_6 .line 266 invoke-virtual/range {p8 .. p8}, Lcom/badlogic/gdx/utils/FloatArray;->b()V return v18 .line 270 :cond_6 iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F const/4 v1, 0x0 aget v0, v0, v1 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V .line 271 iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F aget v0, v0, v18 invoke-virtual {v8, v0}, Lcom/badlogic/gdx/utils/FloatArray;->a(F)V if-ne v5, v2, :cond_8 if-eq v4, v8, :cond_7 .line 281 invoke-virtual/range {p8 .. p8}, Lcom/badlogic/gdx/utils/FloatArray;->b()V .line 282 iget-object v0, v8, Lcom/badlogic/gdx/utils/FloatArray;->a:[F iget v1, v8, Lcom/badlogic/gdx/utils/FloatArray;->b:I const/4 v3, 0x2 sub-int/2addr v1, v3 const/4 v5, 0x0 invoke-virtual {v4, v0, v5, v1}, Lcom/badlogic/gdx/utils/FloatArray;->a([FII)V goto :goto_7 :cond_7 const/4 v3, 0x2 .line 284 iget v0, v4, Lcom/badlogic/gdx/utils/FloatArray;->b:I sub-int/2addr v0, v3 invoke-virtual {v4, v0}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F :goto_7 return v17 :cond_8 const/4 v3, 0x2 const/4 v5, 0x0 .line 276 invoke-virtual {v7}, Lcom/badlogic/gdx/utils/FloatArray;->b()V move v5, v12 move/from16 v9, v17 move-object/from16 v1, v27 move-object/from16 v0, p0 const/4 v6, 0x2 move-object/from16 v28, v8 move-object v8, v7 move-object/from16 v7, v28 goto/16 :goto_1 .end method .method public b()Z .locals 1 .line 83 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->g:Lcom/esotericsoftware/spine/attachments/ClippingAttachment; if-eqz v0, :cond_0 const/4 v0, 0x1 goto :goto_0 :cond_0 const/4 v0, 0x0 :goto_0 return v0 .end method .method public c()Lcom/badlogic/gdx/utils/FloatArray; .locals 1 .line 290 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d:Lcom/badlogic/gdx/utils/FloatArray; return-object v0 .end method .method public d()Lcom/badlogic/gdx/utils/ShortArray; .locals 1 .line 294 iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->e:Lcom/badlogic/gdx/utils/ShortArray; return-object v0 .end method