Weather/smali/com/badlogic/gdx/scenes/scene2d/Actor.smali
2021-05-10 10:13:34 +02:00

1336 lines
29 KiB
Smali

.class public Lcom/badlogic/gdx/scenes/scene2d/Actor;
.super Ljava/lang/Object;
.source "Actor.java"
# instance fields
.field a:Lcom/badlogic/gdx/scenes/scene2d/Group;
.field b:F
.field c:F
.field d:F
.field e:F
.field f:F
.field g:F
.field h:F
.field i:F
.field j:F
.field final k:Lcom/badlogic/gdx/graphics/Color;
.field private l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
.field private final m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/DelayedRemovalArray<",
"Lcom/badlogic/gdx/scenes/scene2d/EventListener;",
">;"
}
.end annotation
.end field
.field private final n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/DelayedRemovalArray<",
"Lcom/badlogic/gdx/scenes/scene2d/EventListener;",
">;"
}
.end annotation
.end field
.field private final o:Lcom/badlogic/gdx/utils/Array;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/badlogic/gdx/scenes/scene2d/Action;",
">;"
}
.end annotation
.end field
.field private p:Ljava/lang/String;
.field private q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
.field private r:Z
# direct methods
.method public constructor <init>()V
.locals 2
.line 60
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 63
new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;
const/4 v1, 0x0
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;-><init>(I)V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
.line 64
new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;-><init>(I)V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
.line 65
new-instance v0, Lcom/badlogic/gdx/utils/Array;
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/Array;-><init>(I)V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;
.line 68
sget-object v0, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
const/4 v0, 0x1
.line 69
iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z
const/high16 v0, 0x3f800000 # 1.0f
.line 73
iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F
iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F
.line 75
new-instance v1, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v1, v0, v0, v0, v0}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V
iput-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;
return-void
.end method
# virtual methods
.method public a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
.locals 1
.line 755
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
invoke-virtual {v0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
.line 756
:cond_0
invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
return-object p1
.end method
.method public a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
.locals 2
const/4 v0, 0x0
if-eqz p3, :cond_0
.line 212
iget-object p3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
sget-object v1, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
if-eq p3, v1, :cond_0
return-object v0
:cond_0
const/4 p3, 0x0
cmpl-float v1, p1, p3
if-ltz v1, :cond_1
.line 213
iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
cmpg-float p1, p1, v1
if-gez p1, :cond_1
cmpl-float p1, p2, p3
if-ltz p1, :cond_1
iget p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
cmpg-float p1, p2, p1
if-gez p1, :cond_1
move-object v0, p0
:cond_1
return-object v0
.end method
.method public a(F)V
.locals 6
.line 94
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;
.line 95
iget v1, v0, Lcom/badlogic/gdx/utils/Array;->b:I
if-lez v1, :cond_3
.line 96
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
if-eqz v1, :cond_0
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
invoke-virtual {v1}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->j()Z
move-result v1
if-eqz v1, :cond_0
sget-object v1, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {v1}, Lcom/badlogic/gdx/Graphics;->i()V
:cond_0
const/4 v1, 0x0
.line 97
:goto_0
iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I
if-ge v1, v2, :cond_3
.line 98
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object v2
check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/Action;
.line 99
invoke-virtual {v2, p1}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(F)Z
move-result v3
const/4 v4, 0x1
if-eqz v3, :cond_2
iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I
if-ge v1, v3, :cond_2
.line 100
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object v3
check-cast v3, Lcom/badlogic/gdx/scenes/scene2d/Action;
if-ne v3, v2, :cond_1
move v3, v1
goto :goto_1
.line 101
:cond_1
invoke-virtual {v0, v2, v4}, Lcom/badlogic/gdx/utils/Array;->b(Ljava/lang/Object;Z)I
move-result v3
:goto_1
const/4 v5, -0x1
if-eq v3, v5, :cond_2
.line 103
invoke-virtual {v0, v3}, Lcom/badlogic/gdx/utils/Array;->b(I)Ljava/lang/Object;
const/4 v3, 0x0
.line 104
invoke-virtual {v2, v3}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
add-int/lit8 v1, v1, -0x1
:cond_2
add-int/2addr v1, v4
goto :goto_0
:cond_3
return-void
.end method
.method public a(FF)V
.locals 1
.line 438
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
cmpl-float v0, v0, p1
if-nez v0, :cond_0
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
cmpl-float v0, v0, p2
if-eqz v0, :cond_1
.line 439
:cond_0
iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
.line 440
iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
.line 441
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n()V
:cond_1
return-void
.end method
.method public a(FFFF)V
.locals 1
.line 662
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;
invoke-virtual {v0, p1, p2, p3, p4}, Lcom/badlogic/gdx/graphics/Color;->a(FFFF)Lcom/badlogic/gdx/graphics/Color;
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.locals 0
return-void
.end method
.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V
.locals 0
.line 356
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
return-void
.end method
.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.locals 0
.line 308
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
return-void
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Touchable;)V
.locals 0
.line 370
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
return-void
.end method
.method public a(Z)V
.locals 0
.line 379
iput-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z
return-void
.end method
.method public a()Z
.locals 2
.line 219
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
const/4 v1, 0x1
invoke-virtual {v0, p0, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z
move-result v0
return v0
:cond_0
const/4 v0, 0x0
return v0
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
.locals 1
if-eqz p1, :cond_2
move-object v0, p0
:goto_0
if-nez v0, :cond_0
const/4 p1, 0x0
return p1
:cond_0
if-ne v0, p1, :cond_1
const/4 p1, 0x1
return p1
.line 318
:cond_1
iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
goto :goto_0
.line 313
:cond_2
new-instance p1, Ljava/lang/IllegalArgumentException;
const-string v0, "actor cannot be null."
invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z
.locals 6
.line 125
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object v0
if-nez v0, :cond_0
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object v0
invoke-virtual {p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 126
:cond_0
invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
.line 129
const-class v0, Lcom/badlogic/gdx/utils/Array;
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->b(Ljava/lang/Class;)Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/badlogic/gdx/utils/Array;
.line 130
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
:goto_0
if-eqz v1, :cond_1
.line 132
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V
.line 133
iget-object v1, v1, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
goto :goto_0
.line 138
:cond_1
:try_start_0
iget-object v1, v0, Lcom/badlogic/gdx/utils/Array;->a:[Ljava/lang/Object;
.line 139
iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I
const/4 v3, 0x1
sub-int/2addr v2, v3
:goto_1
if-ltz v2, :cond_3
.line 140
aget-object v4, v1, v2
check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/Group;
.line 141
invoke-virtual {v4, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
.line 142
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z
move-result v4
if-eqz v4, :cond_2
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
:cond_2
add-int/lit8 v2, v2, -0x1
goto :goto_1
.line 146
:cond_3
:try_start_1
invoke-virtual {p0, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
.line 147
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z
move-result v2
if-eqz v2, :cond_4
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_1
.catchall {:try_start_1 .. :try_end_1} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
:cond_4
const/4 v2, 0x0
.line 150
:try_start_2
invoke-virtual {p0, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
.line 151
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->f()Z
move-result v3
if-nez v3, :cond_5
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_2
.catchall {:try_start_2 .. :try_end_2} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
.line 152
:cond_5
:try_start_3
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z
move-result v3
if-eqz v3, :cond_6
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_3
.catchall {:try_start_3 .. :try_end_3} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
.line 155
:cond_6
:try_start_4
iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I
const/4 v4, 0x0
:goto_2
if-ge v4, v3, :cond_8
.line 156
aget-object v5, v1, v4
check-cast v5, Lcom/badlogic/gdx/scenes/scene2d/Group;
invoke-virtual {v5, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
.line 157
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z
move-result v5
if-eqz v5, :cond_7
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_4
.catchall {:try_start_4 .. :try_end_4} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
:cond_7
add-int/lit8 v4, v4, 0x1
goto :goto_2
.line 160
:cond_8
:try_start_5
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
:try_end_5
.catchall {:try_start_5 .. :try_end_5} :catchall_0
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
return p1
:catchall_0
move-exception p1
.line 162
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
.line 163
invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V
.line 164
throw p1
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
.locals 9
.line 173
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor;
move-result-object v0
if-eqz v0, :cond_5
if-eqz p2, :cond_0
.line 175
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
goto :goto_0
:cond_0
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
.line 176
:goto_0
iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I
if-nez v1, :cond_1
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
return p1
.line 178
:cond_1
invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
.line 179
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Z)V
.line 180
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object p2
if-nez p2, :cond_2
iget-object p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 182
:cond_2
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->f()V
const/4 p2, 0x0
.line 183
iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I
:goto_1
if-ge p2, v1, :cond_4
.line 184
invoke-virtual {v0, p2}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->a(I)Ljava/lang/Object;
move-result-object v2
move-object v4, v2
check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/EventListener;
.line 185
invoke-interface {v4, p1}, Lcom/badlogic/gdx/scenes/scene2d/EventListener;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z
move-result v2
if-eqz v2, :cond_3
.line 186
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b()V
.line 187
instance-of v2, p1, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;
if-eqz v2, :cond_3
.line 188
move-object v2, p1
check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;
.line 189
invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->l()Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;
move-result-object v3
sget-object v5, Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;->touchDown:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;
if-ne v3, v5, :cond_3
.line 190
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object v3
invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor;
move-result-object v6
invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->m()I
move-result v7
.line 191
invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->n()I
move-result v8
move-object v5, p0
.line 190
invoke-virtual/range {v3 .. v8}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->a(Lcom/badlogic/gdx/scenes/scene2d/EventListener;Lcom/badlogic/gdx/scenes/scene2d/Actor;Lcom/badlogic/gdx/scenes/scene2d/Actor;II)V
:cond_3
add-int/lit8 p2, p2, 0x1
goto :goto_1
.line 196
:cond_4
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->g()V
.line 198
invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z
move-result p1
return p1
.line 173
:cond_5
new-instance p1, Ljava/lang/IllegalArgumentException;
const-string p2, "The event target cannot be null."
invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
.locals 10
.line 809
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F
.line 810
iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F
.line 811
iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F
.line 812
iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
.line 813
iget v4, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
const/4 v5, 0x0
cmpl-float v5, v0, v5
if-nez v5, :cond_1
const/high16 v0, 0x3f800000 # 1.0f
cmpl-float v5, v1, v0
if-nez v5, :cond_0
cmpl-float v0, v2, v0
if-nez v0, :cond_0
.line 816
iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
sub-float/2addr v0, v3
iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
.line 817
iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
sub-float/2addr v0, v4
iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
goto :goto_0
.line 819
:cond_0
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F
.line 820
iget v5, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F
.line 821
iget v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
sub-float/2addr v6, v3
sub-float/2addr v6, v0
div-float/2addr v6, v1
add-float/2addr v6, v0
iput v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
.line 822
iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
sub-float/2addr v0, v4
sub-float/2addr v0, v5
div-float/2addr v0, v2
add-float/2addr v0, v5
iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
goto :goto_0
:cond_1
const v5, 0x3c8efa35
mul-float v0, v0, v5
float-to-double v5, v0
.line 825
invoke-static {v5, v6}, Ljava/lang/Math;->cos(D)D
move-result-wide v7
double-to-float v0, v7
.line 826
invoke-static {v5, v6}, Ljava/lang/Math;->sin(D)D
move-result-wide v5
double-to-float v5, v5
.line 827
iget v6, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F
.line 828
iget v7, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F
.line 829
iget v8, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
sub-float/2addr v8, v3
sub-float/2addr v8, v6
.line 830
iget v3, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
sub-float/2addr v3, v4
sub-float/2addr v3, v7
mul-float v4, v8, v0
mul-float v9, v3, v5
add-float/2addr v4, v9
div-float/2addr v4, v1
add-float/2addr v4, v6
.line 831
iput v4, p1, Lcom/badlogic/gdx/math/Vector2;->x:F
neg-float v1, v5
mul-float v8, v8, v1
mul-float v3, v3, v0
add-float/2addr v8, v3
div-float/2addr v8, v2
add-float/2addr v8, v7
.line 832
iput v8, p1, Lcom/badlogic/gdx/math/Vector2;->y:F
:goto_0
return-object p1
.end method
.method public b()V
.locals 3
.line 283
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;
iget v0, v0, Lcom/badlogic/gdx/utils/Array;->b:I
add-int/lit8 v0, v0, -0x1
:goto_0
if-ltz v0, :cond_0
.line 284
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;
invoke-virtual {v1, v0}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object v1
check-cast v1, Lcom/badlogic/gdx/scenes/scene2d/Action;
const/4 v2, 0x0
invoke-virtual {v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
add-int/lit8 v0, v0, -0x1
goto :goto_0
.line 285
:cond_0
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V
return-void
.end method
.method public b(F)V
.locals 1
.line 479
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
cmpl-float v0, v0, p1
if-eqz v0, :cond_0
.line 480
iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
.line 481
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V
:cond_0
return-void
.end method
.method public b(FF)V
.locals 1
.line 520
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
cmpl-float v0, v0, p1
if-nez v0, :cond_0
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
cmpl-float v0, v0, p2
if-eqz v0, :cond_1
.line 521
:cond_0
iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
.line 522
iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
.line 523
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V
:cond_1
return-void
.end method
.method public b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
.locals 1
if-eqz p1, :cond_2
:goto_0
if-nez p1, :cond_0
const/4 p1, 0x0
return p1
:cond_0
if-ne p1, p0, :cond_1
const/4 p1, 0x1
return p1
.line 328
:cond_1
iget-object p1, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
goto :goto_0
.line 324
:cond_2
new-instance p1, Ljava/lang/IllegalArgumentException;
const-string v0, "actor cannot be null."
invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V
throw p1
.end method
.method public c(F)V
.locals 1
.line 490
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
cmpl-float v0, v0, p1
if-eqz v0, :cond_0
.line 491
iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
.line 492
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V
:cond_0
return-void
.end method
.method public d()V
.locals 1
.line 290
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V
.line 291
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V
return-void
.end method
.method public e()V
.locals 0
.line 296
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b()V
.line 297
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d()V
return-void
.end method
.method public f()Lcom/badlogic/gdx/scenes/scene2d/Stage;
.locals 1
.line 302
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;
return-object v0
.end method
.method public g()Lcom/badlogic/gdx/scenes/scene2d/Group;
.locals 1
.line 350
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
return-object v0
.end method
.method public h()Lcom/badlogic/gdx/scenes/scene2d/Touchable;
.locals 1
.line 365
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
return-object v0
.end method
.method public i()Z
.locals 1
.line 374
iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z
return v0
.end method
.method public j()F
.locals 1
.line 394
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
return v0
.end method
.method public k()F
.locals 1
.line 416
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
return v0
.end method
.method public l()F
.locals 1
.line 475
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
return v0
.end method
.method public m()F
.locals 1
.line 486
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
return v0
.end method
.method protected n()V
.locals 0
return-void
.end method
.method protected o()V
.locals 0
return-void
.end method
.method public p()F
.locals 1
.line 560
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F
return v0
.end method
.method public q()F
.locals 1
.line 568
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F
return v0
.end method
.method public r()F
.locals 1
.line 599
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F
return v0
.end method
.method public s()F
.locals 1
.line 607
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F
return v0
.end method
.method public t()F
.locals 1
.line 639
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F
return v0
.end method
.method public toString()Ljava/lang/String;
.locals 3
.line 867
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->p:Ljava/lang/String;
if-nez v0, :cond_0
.line 869
invoke-virtual {p0}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
move-result-object v0
invoke-virtual {v0}, Ljava/lang/Class;->getName()Ljava/lang/String;
move-result-object v0
const/16 v1, 0x2e
.line 870
invoke-virtual {v0, v1}, Ljava/lang/String;->lastIndexOf(I)I
move-result v1
const/4 v2, -0x1
if-eq v1, v2, :cond_0
add-int/lit8 v1, v1, 0x1
.line 871
invoke-virtual {v0, v1}, Ljava/lang/String;->substring(I)Ljava/lang/String;
move-result-object v0
:cond_0
return-object v0
.end method
.method public u()Lcom/badlogic/gdx/graphics/Color;
.locals 1
.line 667
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;
return-object v0
.end method