.class public Lcom/badlogic/gdx/scenes/scene2d/Actor; .super Ljava/lang/Object; .source "Actor.java" # instance fields .field a:Lcom/badlogic/gdx/scenes/scene2d/Group; .field b:F .field c:F .field d:F .field e:F .field f:F .field g:F .field h:F .field i:F .field j:F .field final k:Lcom/badlogic/gdx/graphics/Color; .field private l:Lcom/badlogic/gdx/scenes/scene2d/Stage; .field private final m:Lcom/badlogic/gdx/utils/DelayedRemovalArray; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/DelayedRemovalArray<", "Lcom/badlogic/gdx/scenes/scene2d/EventListener;", ">;" } .end annotation .end field .field private final n:Lcom/badlogic/gdx/utils/DelayedRemovalArray; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/DelayedRemovalArray<", "Lcom/badlogic/gdx/scenes/scene2d/EventListener;", ">;" } .end annotation .end field .field private final o:Lcom/badlogic/gdx/utils/Array; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/Array<", "Lcom/badlogic/gdx/scenes/scene2d/Action;", ">;" } .end annotation .end field .field private p:Ljava/lang/String; .field private q:Lcom/badlogic/gdx/scenes/scene2d/Touchable; .field private r:Z # direct methods .method public constructor ()V .locals 2 .line 60 invoke-direct {p0}, Ljava/lang/Object;->()V .line 63 new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray; const/4 v1, 0x0 invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->(I)V iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray; .line 64 new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray; invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->(I)V iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray; .line 65 new-instance v0, Lcom/badlogic/gdx/utils/Array; invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/Array;->(I)V iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array; .line 68 sget-object v0, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable; iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable; const/4 v0, 0x1 .line 69 iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z const/high16 v0, 0x3f800000 # 1.0f .line 73 iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F .line 75 new-instance v1, Lcom/badlogic/gdx/graphics/Color; invoke-direct {v1, v0, v0, v0, v0}, Lcom/badlogic/gdx/graphics/Color;->(FFFF)V iput-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color; return-void .end method # virtual methods .method public a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2; .locals 1 .line 755 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; if-eqz v0, :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; invoke-virtual {v0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2; .line 756 :cond_0 invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2; return-object p1 .end method .method public a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor; .locals 2 const/4 v0, 0x0 if-eqz p3, :cond_0 .line 212 iget-object p3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable; sget-object v1, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable; if-eq p3, v1, :cond_0 return-object v0 :cond_0 const/4 p3, 0x0 cmpl-float v1, p1, p3 if-ltz v1, :cond_1 .line 213 iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F cmpg-float p1, p1, v1 if-gez p1, :cond_1 cmpl-float p1, p2, p3 if-ltz p1, :cond_1 iget p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F cmpg-float p1, p2, p1 if-gez p1, :cond_1 move-object v0, p0 :cond_1 return-object v0 .end method .method public a(F)V .locals 6 .line 94 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array; .line 95 iget v1, v0, Lcom/badlogic/gdx/utils/Array;->b:I if-lez v1, :cond_3 .line 96 iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage; if-eqz v1, :cond_0 iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage; invoke-virtual {v1}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->j()Z move-result v1 if-eqz v1, :cond_0 sget-object v1, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics; invoke-interface {v1}, Lcom/badlogic/gdx/Graphics;->i()V :cond_0 const/4 v1, 0x0 .line 97 :goto_0 iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I if-ge v1, v2, :cond_3 .line 98 invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object v2 check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/Action; .line 99 invoke-virtual {v2, p1}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(F)Z move-result v3 const/4 v4, 0x1 if-eqz v3, :cond_2 iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I if-ge v1, v3, :cond_2 .line 100 invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object v3 check-cast v3, Lcom/badlogic/gdx/scenes/scene2d/Action; if-ne v3, v2, :cond_1 move v3, v1 goto :goto_1 .line 101 :cond_1 invoke-virtual {v0, v2, v4}, Lcom/badlogic/gdx/utils/Array;->b(Ljava/lang/Object;Z)I move-result v3 :goto_1 const/4 v5, -0x1 if-eq v3, v5, :cond_2 .line 103 invoke-virtual {v0, v3}, Lcom/badlogic/gdx/utils/Array;->b(I)Ljava/lang/Object; const/4 v3, 0x0 .line 104 invoke-virtual {v2, v3}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V add-int/lit8 v1, v1, -0x1 :cond_2 add-int/2addr v1, v4 goto :goto_0 :cond_3 return-void .end method .method public a(FF)V .locals 1 .line 438 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F cmpl-float v0, v0, p1 if-nez v0, :cond_0 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F cmpl-float v0, v0, p2 if-eqz v0, :cond_1 .line 439 :cond_0 iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F .line 440 iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F .line 441 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n()V :cond_1 return-void .end method .method public a(FFFF)V .locals 1 .line 662 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color; invoke-virtual {v0, p1, p2, p3, p4}, Lcom/badlogic/gdx/graphics/Color;->a(FFFF)Lcom/badlogic/gdx/graphics/Color; return-void .end method .method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V .locals 0 return-void .end method .method protected a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V .locals 0 .line 356 iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; return-void .end method .method protected a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V .locals 0 .line 308 iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage; return-void .end method .method public a(Lcom/badlogic/gdx/scenes/scene2d/Touchable;)V .locals 0 .line 370 iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable; return-void .end method .method public a(Z)V .locals 0 .line 379 iput-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z return-void .end method .method public a()Z .locals 2 .line 219 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; if-eqz v0, :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; const/4 v1, 0x1 invoke-virtual {v0, p0, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z move-result v0 return v0 :cond_0 const/4 v0, 0x0 return v0 .end method .method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z .locals 1 if-eqz p1, :cond_2 move-object v0, p0 :goto_0 if-nez v0, :cond_0 const/4 p1, 0x0 return p1 :cond_0 if-ne v0, p1, :cond_1 const/4 p1, 0x1 return p1 .line 318 :cond_1 iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; goto :goto_0 .line 313 :cond_2 new-instance p1, Ljava/lang/IllegalArgumentException; const-string v0, "actor cannot be null." invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z .locals 6 .line 125 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage; move-result-object v0 if-nez v0, :cond_0 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage; move-result-object v0 invoke-virtual {p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V .line 126 :cond_0 invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V .line 129 const-class v0, Lcom/badlogic/gdx/utils/Array; invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->b(Ljava/lang/Class;)Ljava/lang/Object; move-result-object v0 check-cast v0, Lcom/badlogic/gdx/utils/Array; .line 130 iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; :goto_0 if-eqz v1, :cond_1 .line 132 invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V .line 133 iget-object v1, v1, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; goto :goto_0 .line 138 :cond_1 :try_start_0 iget-object v1, v0, Lcom/badlogic/gdx/utils/Array;->a:[Ljava/lang/Object; .line 139 iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I const/4 v3, 0x1 sub-int/2addr v2, v3 :goto_1 if-ltz v2, :cond_3 .line 140 aget-object v4, v1, v2 check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/Group; .line 141 invoke-virtual {v4, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z .line 142 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z move-result v4 if-eqz v4, :cond_2 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_0 .catchall {:try_start_0 .. :try_end_0} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 :cond_2 add-int/lit8 v2, v2, -0x1 goto :goto_1 .line 146 :cond_3 :try_start_1 invoke-virtual {p0, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z .line 147 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z move-result v2 if-eqz v2, :cond_4 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_1 .catchall {:try_start_1 .. :try_end_1} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 :cond_4 const/4 v2, 0x0 .line 150 :try_start_2 invoke-virtual {p0, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z .line 151 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->f()Z move-result v3 if-nez v3, :cond_5 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_2 .catchall {:try_start_2 .. :try_end_2} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 .line 152 :cond_5 :try_start_3 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z move-result v3 if-eqz v3, :cond_6 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_3 .catchall {:try_start_3 .. :try_end_3} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 .line 155 :cond_6 :try_start_4 iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I const/4 v4, 0x0 :goto_2 if-ge v4, v3, :cond_8 .line 156 aget-object v5, v1, v4 check-cast v5, Lcom/badlogic/gdx/scenes/scene2d/Group; invoke-virtual {v5, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z .line 157 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z move-result v5 if-eqz v5, :cond_7 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_4 .catchall {:try_start_4 .. :try_end_4} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 :cond_7 add-int/lit8 v4, v4, 0x1 goto :goto_2 .line 160 :cond_8 :try_start_5 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 :try_end_5 .catchall {:try_start_5 .. :try_end_5} :catchall_0 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V return p1 :catchall_0 move-exception p1 .line 162 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V .line 163 invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V .line 164 throw p1 .end method .method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z .locals 9 .line 173 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor; move-result-object v0 if-eqz v0, :cond_5 if-eqz p2, :cond_0 .line 175 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray; goto :goto_0 :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray; .line 176 :goto_0 iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I if-nez v1, :cond_1 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 return p1 .line 178 :cond_1 invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V .line 179 invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Z)V .line 180 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage; move-result-object p2 if-nez p2, :cond_2 iget-object p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage; invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V .line 182 :cond_2 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->f()V const/4 p2, 0x0 .line 183 iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I :goto_1 if-ge p2, v1, :cond_4 .line 184 invoke-virtual {v0, p2}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->a(I)Ljava/lang/Object; move-result-object v2 move-object v4, v2 check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/EventListener; .line 185 invoke-interface {v4, p1}, Lcom/badlogic/gdx/scenes/scene2d/EventListener;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z move-result v2 if-eqz v2, :cond_3 .line 186 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b()V .line 187 instance-of v2, p1, Lcom/badlogic/gdx/scenes/scene2d/InputEvent; if-eqz v2, :cond_3 .line 188 move-object v2, p1 check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/InputEvent; .line 189 invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->l()Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type; move-result-object v3 sget-object v5, Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;->touchDown:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type; if-ne v3, v5, :cond_3 .line 190 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage; move-result-object v3 invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor; move-result-object v6 invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->m()I move-result v7 .line 191 invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->n()I move-result v8 move-object v5, p0 .line 190 invoke-virtual/range {v3 .. v8}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->a(Lcom/badlogic/gdx/scenes/scene2d/EventListener;Lcom/badlogic/gdx/scenes/scene2d/Actor;Lcom/badlogic/gdx/scenes/scene2d/Actor;II)V :cond_3 add-int/lit8 p2, p2, 0x1 goto :goto_1 .line 196 :cond_4 invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->g()V .line 198 invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z move-result p1 return p1 .line 173 :cond_5 new-instance p1, Ljava/lang/IllegalArgumentException; const-string p2, "The event target cannot be null." invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method public b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2; .locals 10 .line 809 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F .line 810 iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F .line 811 iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F .line 812 iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F .line 813 iget v4, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F const/4 v5, 0x0 cmpl-float v5, v0, v5 if-nez v5, :cond_1 const/high16 v0, 0x3f800000 # 1.0f cmpl-float v5, v1, v0 if-nez v5, :cond_0 cmpl-float v0, v2, v0 if-nez v0, :cond_0 .line 816 iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F sub-float/2addr v0, v3 iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F .line 817 iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F sub-float/2addr v0, v4 iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F goto :goto_0 .line 819 :cond_0 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F .line 820 iget v5, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F .line 821 iget v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F sub-float/2addr v6, v3 sub-float/2addr v6, v0 div-float/2addr v6, v1 add-float/2addr v6, v0 iput v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F .line 822 iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F sub-float/2addr v0, v4 sub-float/2addr v0, v5 div-float/2addr v0, v2 add-float/2addr v0, v5 iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F goto :goto_0 :cond_1 const v5, 0x3c8efa35 mul-float v0, v0, v5 float-to-double v5, v0 .line 825 invoke-static {v5, v6}, Ljava/lang/Math;->cos(D)D move-result-wide v7 double-to-float v0, v7 .line 826 invoke-static {v5, v6}, Ljava/lang/Math;->sin(D)D move-result-wide v5 double-to-float v5, v5 .line 827 iget v6, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F .line 828 iget v7, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F .line 829 iget v8, p1, Lcom/badlogic/gdx/math/Vector2;->x:F sub-float/2addr v8, v3 sub-float/2addr v8, v6 .line 830 iget v3, p1, Lcom/badlogic/gdx/math/Vector2;->y:F sub-float/2addr v3, v4 sub-float/2addr v3, v7 mul-float v4, v8, v0 mul-float v9, v3, v5 add-float/2addr v4, v9 div-float/2addr v4, v1 add-float/2addr v4, v6 .line 831 iput v4, p1, Lcom/badlogic/gdx/math/Vector2;->x:F neg-float v1, v5 mul-float v8, v8, v1 mul-float v3, v3, v0 add-float/2addr v8, v3 div-float/2addr v8, v2 add-float/2addr v8, v7 .line 832 iput v8, p1, Lcom/badlogic/gdx/math/Vector2;->y:F :goto_0 return-object p1 .end method .method public b()V .locals 3 .line 283 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array; iget v0, v0, Lcom/badlogic/gdx/utils/Array;->b:I add-int/lit8 v0, v0, -0x1 :goto_0 if-ltz v0, :cond_0 .line 284 iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array; invoke-virtual {v1, v0}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object v1 check-cast v1, Lcom/badlogic/gdx/scenes/scene2d/Action; const/4 v2, 0x0 invoke-virtual {v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V add-int/lit8 v0, v0, -0x1 goto :goto_0 .line 285 :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V return-void .end method .method public b(F)V .locals 1 .line 479 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F cmpl-float v0, v0, p1 if-eqz v0, :cond_0 .line 480 iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F .line 481 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V :cond_0 return-void .end method .method public b(FF)V .locals 1 .line 520 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F cmpl-float v0, v0, p1 if-nez v0, :cond_0 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F cmpl-float v0, v0, p2 if-eqz v0, :cond_1 .line 521 :cond_0 iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F .line 522 iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F .line 523 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V :cond_1 return-void .end method .method public b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z .locals 1 if-eqz p1, :cond_2 :goto_0 if-nez p1, :cond_0 const/4 p1, 0x0 return p1 :cond_0 if-ne p1, p0, :cond_1 const/4 p1, 0x1 return p1 .line 328 :cond_1 iget-object p1, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; goto :goto_0 .line 324 :cond_2 new-instance p1, Ljava/lang/IllegalArgumentException; const-string v0, "actor cannot be null." invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method public c(F)V .locals 1 .line 490 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F cmpl-float v0, v0, p1 if-eqz v0, :cond_0 .line 491 iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F .line 492 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V :cond_0 return-void .end method .method public d()V .locals 1 .line 290 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V .line 291 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray; invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V return-void .end method .method public e()V .locals 0 .line 296 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b()V .line 297 invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d()V return-void .end method .method public f()Lcom/badlogic/gdx/scenes/scene2d/Stage; .locals 1 .line 302 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage; return-object v0 .end method .method public g()Lcom/badlogic/gdx/scenes/scene2d/Group; .locals 1 .line 350 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group; return-object v0 .end method .method public h()Lcom/badlogic/gdx/scenes/scene2d/Touchable; .locals 1 .line 365 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable; return-object v0 .end method .method public i()Z .locals 1 .line 374 iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z return v0 .end method .method public j()F .locals 1 .line 394 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F return v0 .end method .method public k()F .locals 1 .line 416 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F return v0 .end method .method public l()F .locals 1 .line 475 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F return v0 .end method .method public m()F .locals 1 .line 486 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F return v0 .end method .method protected n()V .locals 0 return-void .end method .method protected o()V .locals 0 return-void .end method .method public p()F .locals 1 .line 560 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F return v0 .end method .method public q()F .locals 1 .line 568 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F return v0 .end method .method public r()F .locals 1 .line 599 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F return v0 .end method .method public s()F .locals 1 .line 607 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F return v0 .end method .method public t()F .locals 1 .line 639 iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F return v0 .end method .method public toString()Ljava/lang/String; .locals 3 .line 867 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->p:Ljava/lang/String; if-nez v0, :cond_0 .line 869 invoke-virtual {p0}, Ljava/lang/Object;->getClass()Ljava/lang/Class; move-result-object v0 invoke-virtual {v0}, Ljava/lang/Class;->getName()Ljava/lang/String; move-result-object v0 const/16 v1, 0x2e .line 870 invoke-virtual {v0, v1}, Ljava/lang/String;->lastIndexOf(I)I move-result v1 const/4 v2, -0x1 if-eq v1, v2, :cond_0 add-int/lit8 v1, v1, 0x1 .line 871 invoke-virtual {v0, v1}, Ljava/lang/String;->substring(I)Ljava/lang/String; move-result-object v0 :cond_0 return-object v0 .end method .method public u()Lcom/badlogic/gdx/graphics/Color; .locals 1 .line 667 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color; return-object v0 .end method