Weather/smali/com/badlogic/gdx/graphics/GLTexture.smali
2021-05-10 10:13:34 +02:00

599 lines
15 KiB
Smali

.class public abstract Lcom/badlogic/gdx/graphics/GLTexture;
.super Ljava/lang/Object;
.source "GLTexture.java"
# interfaces
.implements Lcom/badlogic/gdx/utils/Disposable;
# instance fields
.field public final c:I
.field protected d:I
.field protected e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.field protected f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.field protected g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.field protected h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
# direct methods
.method public constructor <init>(I)V
.locals 1
.line 50
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
invoke-interface {v0}, Lcom/badlogic/gdx/graphics/GL20;->glGenTexture()I
move-result v0
invoke-direct {p0, p1, v0}, Lcom/badlogic/gdx/graphics/GLTexture;-><init>(II)V
return-void
.end method
.method public constructor <init>(II)V
.locals 1
.line 53
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 34
sget-object v0, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->Nearest:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
iput-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.line 35
sget-object v0, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->Nearest:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
iput-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.line 36
sget-object v0, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->ClampToEdge:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
iput-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.line 37
sget-object v0, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->ClampToEdge:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
iput-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.line 54
iput p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
.line 55
iput p2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
return-void
.end method
.method protected static a(ILcom/badlogic/gdx/graphics/TextureData;)V
.locals 1
const/4 v0, 0x0
.line 181
invoke-static {p0, p1, v0}, Lcom/badlogic/gdx/graphics/GLTexture;->a(ILcom/badlogic/gdx/graphics/TextureData;I)V
return-void
.end method
.method public static a(ILcom/badlogic/gdx/graphics/TextureData;I)V
.locals 12
if-nez p1, :cond_0
return-void
.line 190
:cond_0
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->a()Z
move-result v0
if-nez v0, :cond_1
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->b()V
.line 192
:cond_1
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->g()Lcom/badlogic/gdx/graphics/TextureData$TextureDataType;
move-result-object v0
.line 193
sget-object v1, Lcom/badlogic/gdx/graphics/TextureData$TextureDataType;->Custom:Lcom/badlogic/gdx/graphics/TextureData$TextureDataType;
if-ne v0, v1, :cond_2
.line 194
invoke-interface {p1, p0}, Lcom/badlogic/gdx/graphics/TextureData;->a(I)V
return-void
.line 198
:cond_2
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->h()Lcom/badlogic/gdx/graphics/Pixmap;
move-result-object v0
.line 199
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->i()Z
move-result v1
.line 200
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->j()Lcom/badlogic/gdx/graphics/Pixmap$Format;
move-result-object v2
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->i()Lcom/badlogic/gdx/graphics/Pixmap$Format;
move-result-object v3
const/4 v10, 0x1
if-eq v2, v3, :cond_4
.line 201
new-instance v1, Lcom/badlogic/gdx/graphics/Pixmap;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->b()I
move-result v2
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->d()I
move-result v3
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->j()Lcom/badlogic/gdx/graphics/Pixmap$Format;
move-result-object v4
invoke-direct {v1, v2, v3, v4}, Lcom/badlogic/gdx/graphics/Pixmap;-><init>(IILcom/badlogic/gdx/graphics/Pixmap$Format;)V
.line 202
sget-object v2, Lcom/badlogic/gdx/graphics/Pixmap$Blending;->None:Lcom/badlogic/gdx/graphics/Pixmap$Blending;
invoke-virtual {v1, v2}, Lcom/badlogic/gdx/graphics/Pixmap;->a(Lcom/badlogic/gdx/graphics/Pixmap$Blending;)V
const/4 v4, 0x0
const/4 v5, 0x0
const/4 v6, 0x0
const/4 v7, 0x0
.line 203
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->b()I
move-result v8
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->d()I
move-result v9
move-object v2, v1
move-object v3, v0
invoke-virtual/range {v2 .. v9}, Lcom/badlogic/gdx/graphics/Pixmap;->a(Lcom/badlogic/gdx/graphics/Pixmap;IIIIII)V
.line 204
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->i()Z
move-result v2
if-eqz v2, :cond_3
.line 205
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->c()V
:cond_3
move-object v0, v1
const/4 v1, 0x1
.line 211
:cond_4
sget-object v2, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
const/16 v3, 0xcf5
invoke-interface {v2, v3, v10}, Lcom/badlogic/gdx/graphics/GL20;->glPixelStorei(II)V
.line 212
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/TextureData;->k()Z
move-result p1
if-eqz p1, :cond_5
.line 213
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->b()I
move-result p1
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->d()I
move-result p2
invoke-static {p0, v0, p1, p2}, Lcom/badlogic/gdx/graphics/glutils/MipMapGenerator;->a(ILcom/badlogic/gdx/graphics/Pixmap;II)V
goto :goto_0
.line 215
:cond_5
sget-object v2, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->f()I
move-result v5
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->b()I
move-result v6
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->d()I
move-result v7
const/4 v8, 0x0
.line 216
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->e()I
move-result v9
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->g()I
move-result v10
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->h()Ljava/nio/ByteBuffer;
move-result-object v11
move v3, p0
move v4, p2
.line 215
invoke-interface/range {v2 .. v11}, Lcom/badlogic/gdx/graphics/GL20;->glTexImage2D(IIIIIIIILjava/nio/Buffer;)V
:goto_0
if-eqz v1, :cond_6
.line 218
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Pixmap;->c()V
:cond_6
return-void
.end method
# virtual methods
.method public a(Lcom/badlogic/gdx/graphics/Texture$TextureFilter;Lcom/badlogic/gdx/graphics/Texture$TextureFilter;)V
.locals 3
.line 160
iput-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.line 161
iput-object p2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.line 162
invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/GLTexture;->h()V
.line 163
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
invoke-virtual {p1}, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->getGLEnum()I
move-result p1
int-to-float p1, p1
const/16 v2, 0x2801
invoke-interface {v0, v1, v2, p1}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 164
sget-object p1, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
invoke-virtual {p2}, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->getGLEnum()I
move-result p2
int-to-float p2, p2
const/16 v1, 0x2800
invoke-interface {p1, v0, v1, p2}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/Texture$TextureFilter;Lcom/badlogic/gdx/graphics/Texture$TextureFilter;Z)V
.locals 4
if-eqz p1, :cond_1
if-nez p3, :cond_0
.line 146
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
if-eq v0, p1, :cond_1
.line 147
:cond_0
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
const/16 v2, 0x2801
invoke-virtual {p1}, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->getGLEnum()I
move-result v3
int-to-float v3, v3
invoke-interface {v0, v1, v2, v3}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 148
iput-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
:cond_1
if-eqz p2, :cond_3
if-nez p3, :cond_2
.line 150
iget-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
if-eq p1, p2, :cond_3
.line 151
:cond_2
sget-object p1, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget p3, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
const/16 v0, 0x2800
invoke-virtual {p2}, Lcom/badlogic/gdx/graphics/Texture$TextureFilter;->getGLEnum()I
move-result v1
int-to-float v1, v1
invoke-interface {p1, p3, v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 152
iput-object p2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
:cond_3
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/Texture$TextureWrap;Lcom/badlogic/gdx/graphics/Texture$TextureWrap;)V
.locals 3
.line 127
iput-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.line 128
iput-object p2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.line 129
invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/GLTexture;->h()V
.line 130
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
invoke-virtual {p1}, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->getGLEnum()I
move-result p1
int-to-float p1, p1
const/16 v2, 0x2802
invoke-interface {v0, v1, v2, p1}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 131
sget-object p1, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
invoke-virtual {p2}, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->getGLEnum()I
move-result p2
int-to-float p2, p2
const/16 v1, 0x2803
invoke-interface {p1, v0, v1, p2}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/Texture$TextureWrap;Lcom/badlogic/gdx/graphics/Texture$TextureWrap;Z)V
.locals 4
if-eqz p1, :cond_1
if-nez p3, :cond_0
.line 113
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
if-eq v0, p1, :cond_1
.line 114
:cond_0
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
const/16 v2, 0x2802
invoke-virtual {p1}, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->getGLEnum()I
move-result v3
int-to-float v3, v3
invoke-interface {v0, v1, v2, v3}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 115
iput-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
:cond_1
if-eqz p2, :cond_3
if-nez p3, :cond_2
.line 117
iget-object p1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
if-eq p1, p2, :cond_3
.line 118
:cond_2
sget-object p1, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget p3, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
const/16 v0, 0x2803
invoke-virtual {p2}, Lcom/badlogic/gdx/graphics/Texture$TextureWrap;->getGLEnum()I
move-result v1
int-to-float v1, v1
invoke-interface {p1, p3, v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glTexParameterf(IIF)V
.line 119
iput-object p2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
:cond_3
return-void
.end method
.method public c()V
.locals 0
.line 177
invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/GLTexture;->n()V
return-void
.end method
.method protected abstract d()V
.end method
.method public abstract e()I
.end method
.method public abstract f()I
.end method
.method public h()V
.locals 3
.line 66
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->c:I
iget v2, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
invoke-interface {v0, v1, v2}, Lcom/badlogic/gdx/graphics/GL20;->glBindTexture(II)V
return-void
.end method
.method public i()Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.locals 1
.line 78
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->e:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
return-object v0
.end method
.method public j()Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
.locals 1
.line 83
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->f:Lcom/badlogic/gdx/graphics/Texture$TextureFilter;
return-object v0
.end method
.method public k()Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.locals 1
.line 88
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->g:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
return-object v0
.end method
.method public l()Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
.locals 1
.line 93
iget-object v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->h:Lcom/badlogic/gdx/graphics/Texture$TextureWrap;
return-object v0
.end method
.method public m()I
.locals 1
.line 98
iget v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
return v0
.end method
.method protected n()V
.locals 2
.line 169
iget v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
if-eqz v0, :cond_0
.line 170
sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20;
iget v1, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glDeleteTexture(I)V
const/4 v0, 0x0
.line 171
iput v0, p0, Lcom/badlogic/gdx/graphics/GLTexture;->d:I
:cond_0
return-void
.end method