Weather/smali/com/esotericsoftware/spine/SkeletonRenderer.smali
2021-05-10 10:13:34 +02:00

1778 lines
38 KiB
Smali

.class public Lcom/esotericsoftware/spine/SkeletonRenderer;
.super Ljava/lang/Object;
.source "SkeletonRenderer.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
}
.end annotation
# static fields
.field private static final a:[S
# instance fields
.field private b:Z
.field private final c:Lcom/badlogic/gdx/utils/FloatArray;
.field private final d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
.field private e:Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
.field private final f:Lcom/badlogic/gdx/math/Vector2;
.field private final g:Lcom/badlogic/gdx/math/Vector2;
.field private final h:Lcom/badlogic/gdx/graphics/Color;
.field private final i:Lcom/badlogic/gdx/graphics/Color;
.field private final j:Lcom/badlogic/gdx/graphics/Color;
.field private final k:Lcom/badlogic/gdx/graphics/Color;
# direct methods
.method static constructor <clinit>()V
.locals 1
const/4 v0, 0x6
.line 51
new-array v0, v0, [S
fill-array-data v0, :array_0
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRenderer;->a:[S
return-void
nop
:array_0
.array-data 2
0x0s
0x1s
0x2s
0x2s
0x3s
0x0s
.end array-data
.end method
.method public constructor <init>()V
.locals 2
.line 50
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 54
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
const/16 v1, 0x20
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;-><init>(I)V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->c:Lcom/badlogic/gdx/utils/FloatArray;
.line 55
new-instance v0, Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-direct {v0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
.line 57
new-instance v0, Lcom/badlogic/gdx/math/Vector2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->f:Lcom/badlogic/gdx/math/Vector2;
.line 58
new-instance v0, Lcom/badlogic/gdx/math/Vector2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->g:Lcom/badlogic/gdx/math/Vector2;
.line 59
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v0}, Lcom/badlogic/gdx/graphics/Color;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->h:Lcom/badlogic/gdx/graphics/Color;
.line 60
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v0}, Lcom/badlogic/gdx/graphics/Color;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->i:Lcom/badlogic/gdx/graphics/Color;
.line 61
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v0}, Lcom/badlogic/gdx/graphics/Color;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->j:Lcom/badlogic/gdx/graphics/Color;
.line 62
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v0}, Lcom/badlogic/gdx/graphics/Color;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->k:Lcom/badlogic/gdx/graphics/Color;
return-void
.end method
.method private a([FIIFF)V
.locals 10
.line 374
iget-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->f:Lcom/badlogic/gdx/math/Vector2;
.line 375
iget-object v1, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->g:Lcom/badlogic/gdx/math/Vector2;
.line 376
iget-object v2, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->h:Lcom/badlogic/gdx/graphics/Color;
.line 377
iget-object v3, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->i:Lcom/badlogic/gdx/graphics/Color;
.line 378
iget-object v4, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->j:Lcom/badlogic/gdx/graphics/Color;
.line 379
iget-object v5, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->k:Lcom/badlogic/gdx/graphics/Color;
.line 380
iget-object v6, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->e:Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
.line 381
invoke-static {p4}, Lcom/badlogic/gdx/utils/NumberUtils;->c(F)I
move-result p4
invoke-virtual {v4, p4}, Lcom/badlogic/gdx/graphics/Color;->a(I)Lcom/badlogic/gdx/graphics/Color;
.line 382
invoke-static {p5}, Lcom/badlogic/gdx/utils/NumberUtils;->c(F)I
move-result p4
invoke-virtual {v5, p4}, Lcom/badlogic/gdx/graphics/Color;->a(I)Lcom/badlogic/gdx/graphics/Color;
const/4 p4, 0x0
const/4 p5, 0x5
if-ne p3, p5, :cond_0
:goto_0
if-ge p4, p2, :cond_1
.line 385
aget p5, p1, p4
iput p5, v0, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 p5, p4, 0x1
.line 386
aget v7, p1, p5
iput v7, v0, Lcom/badlogic/gdx/math/Vector2;->y:F
add-int/lit8 v7, p4, 0x3
.line 387
aget v8, p1, v7
iput v8, v1, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 v8, p4, 0x4
.line 388
aget v9, p1, v8
iput v9, v1, Lcom/badlogic/gdx/math/Vector2;->y:F
.line 389
invoke-virtual {v2, v4}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 390
invoke-virtual {v3, v5}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 391
invoke-interface {v6, v0, v1, v2, v3}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a(Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;)V
.line 392
iget v9, v0, Lcom/badlogic/gdx/math/Vector2;->x:F
aput v9, p1, p4
.line 393
iget v9, v0, Lcom/badlogic/gdx/math/Vector2;->y:F
aput v9, p1, p5
add-int/lit8 p5, p4, 0x2
.line 394
invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/Color;->b()F
move-result v9
aput v9, p1, p5
.line 395
iget p5, v1, Lcom/badlogic/gdx/math/Vector2;->x:F
aput p5, p1, v7
.line 396
iget p5, v1, Lcom/badlogic/gdx/math/Vector2;->y:F
aput p5, p1, v8
add-int/2addr p4, p3
goto :goto_0
:cond_0
:goto_1
if-ge p4, p2, :cond_1
.line 400
aget p5, p1, p4
iput p5, v0, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 p5, p4, 0x1
.line 401
aget v7, p1, p5
iput v7, v0, Lcom/badlogic/gdx/math/Vector2;->y:F
add-int/lit8 v7, p4, 0x4
.line 402
aget v8, p1, v7
iput v8, v1, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 v8, p4, 0x5
.line 403
aget v9, p1, v8
iput v9, v1, Lcom/badlogic/gdx/math/Vector2;->y:F
.line 404
invoke-virtual {v2, v4}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 405
invoke-virtual {v3, v5}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 406
invoke-interface {v6, v0, v1, v2, v3}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a(Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;)V
.line 407
iget v9, v0, Lcom/badlogic/gdx/math/Vector2;->x:F
aput v9, p1, p4
.line 408
iget v9, v0, Lcom/badlogic/gdx/math/Vector2;->y:F
aput v9, p1, p5
add-int/lit8 p5, p4, 0x2
.line 409
invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/Color;->b()F
move-result v9
aput v9, p1, p5
add-int/lit8 p5, p4, 0x3
.line 410
invoke-virtual {v3}, Lcom/badlogic/gdx/graphics/Color;->b()F
move-result v9
aput v9, p1, p5
.line 411
iget p5, v1, Lcom/badlogic/gdx/math/Vector2;->x:F
aput p5, p1, v7
.line 412
iget p5, v1, Lcom/badlogic/gdx/math/Vector2;->y:F
aput p5, p1, v8
add-int/2addr p4, p3
goto :goto_1
:cond_1
return-void
.end method
# virtual methods
.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/esotericsoftware/spine/Skeleton;)V
.locals 25
move-object/from16 v6, p0
move-object/from16 v7, p1
move-object/from16 v0, p2
.line 65
iget-object v8, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->e:Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
if-eqz v8, :cond_0
.line 66
invoke-interface {v8, v0}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a(Lcom/esotericsoftware/spine/Skeleton;)V
.line 68
:cond_0
iget-boolean v9, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->b:Z
const/4 v1, 0x0
.line 70
iget-object v2, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->c:Lcom/badlogic/gdx/utils/FloatArray;
iget-object v10, v2, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
.line 71
iget-object v2, v0, Lcom/esotericsoftware/spine/Skeleton;->k:Lcom/badlogic/gdx/graphics/Color;
.line 72
iget v11, v2, Lcom/badlogic/gdx/graphics/Color;->I:F
iget v12, v2, Lcom/badlogic/gdx/graphics/Color;->J:F
iget v13, v2, Lcom/badlogic/gdx/graphics/Color;->K:F
iget v14, v2, Lcom/badlogic/gdx/graphics/Color;->L:F
.line 73
iget-object v15, v0, Lcom/esotericsoftware/spine/Skeleton;->d:Lcom/badlogic/gdx/utils/Array;
.line 74
iget v5, v15, Lcom/badlogic/gdx/utils/Array;->b:I
const/4 v3, 0x0
:goto_0
if-ge v3, v5, :cond_a
.line 75
invoke-virtual {v15, v3}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object v0
move-object v2, v0
check-cast v2, Lcom/esotericsoftware/spine/Slot;
.line 76
iget-object v0, v2, Lcom/esotericsoftware/spine/Slot;->e:Lcom/esotericsoftware/spine/attachments/Attachment;
.line 77
instance-of v4, v0, Lcom/esotericsoftware/spine/attachments/RegionAttachment;
if-eqz v4, :cond_6
.line 78
move-object v4, v0
check-cast v4, Lcom/esotericsoftware/spine/attachments/RegionAttachment;
.line 79
invoke-virtual {v2}, Lcom/esotericsoftware/spine/Slot;->b()Lcom/esotericsoftware/spine/Bone;
move-result-object v0
move/from16 v17, v3
const/4 v3, 0x5
move/from16 v18, v5
const/4 v5, 0x0
invoke-virtual {v4, v0, v10, v5, v3}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->a(Lcom/esotericsoftware/spine/Bone;[FII)V
.line 80
invoke-virtual {v4}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->l()Lcom/badlogic/gdx/graphics/Color;
move-result-object v0
invoke-virtual {v2}, Lcom/esotericsoftware/spine/Slot;->d()Lcom/badlogic/gdx/graphics/Color;
move-result-object v5
.line 81
iget v3, v5, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v3, v3, v14
move/from16 v20, v14
iget v14, v0, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v3, v3, v14
const/high16 v14, 0x437f0000 # 255.0f
mul-float v3, v3, v14
if-eqz v9, :cond_1
move v14, v3
move/from16 v21, v14
goto :goto_1
:cond_1
move/from16 v21, v3
.line 84
:goto_1
iget-object v3, v2, Lcom/esotericsoftware/spine/Slot;->a:Lcom/esotericsoftware/spine/SlotData;
invoke-virtual {v3}, Lcom/esotericsoftware/spine/SlotData;->b()Lcom/esotericsoftware/spine/BlendMode;
move-result-object v3
if-eq v3, v1, :cond_3
.line 86
sget-object v1, Lcom/esotericsoftware/spine/BlendMode;->additive:Lcom/esotericsoftware/spine/BlendMode;
if-ne v3, v1, :cond_2
if-eqz v9, :cond_2
.line 87
sget-object v3, Lcom/esotericsoftware/spine/BlendMode;->normal:Lcom/esotericsoftware/spine/BlendMode;
const/4 v1, 0x0
const/16 v22, 0x0
goto :goto_2
:cond_2
move/from16 v22, v21
.line 91
:goto_2
invoke-virtual {v3, v9}, Lcom/esotericsoftware/spine/BlendMode;->getSource(Z)I
move-result v1
move-object/from16 v23, v2
invoke-virtual {v3}, Lcom/esotericsoftware/spine/BlendMode;->getDest()I
move-result v2
invoke-interface {v7, v1, v2}, Lcom/badlogic/gdx/graphics/g2d/Batch;->a(II)V
move-object/from16 v16, v3
move/from16 v1, v22
goto :goto_3
:cond_3
move-object/from16 v23, v2
move-object/from16 v16, v1
move/from16 v1, v21
:goto_3
float-to-int v1, v1
shl-int/lit8 v1, v1, 0x18
.line 94
iget v2, v5, Lcom/badlogic/gdx/graphics/Color;->K:F
mul-float v2, v2, v13
iget v3, v0, Lcom/badlogic/gdx/graphics/Color;->K:F
mul-float v2, v2, v3
mul-float v2, v2, v14
float-to-int v2, v2
shl-int/lit8 v2, v2, 0x10
or-int/2addr v1, v2
iget v2, v5, Lcom/badlogic/gdx/graphics/Color;->J:F
mul-float v2, v2, v12
iget v3, v0, Lcom/badlogic/gdx/graphics/Color;->J:F
mul-float v2, v2, v3
mul-float v2, v2, v14
float-to-int v2, v2
const/16 v3, 0x8
shl-int/2addr v2, v3
or-int/2addr v1, v2
iget v2, v5, Lcom/badlogic/gdx/graphics/Color;->I:F
mul-float v2, v2, v11
iget v0, v0, Lcom/badlogic/gdx/graphics/Color;->I:F
mul-float v2, v2, v0
mul-float v2, v2, v14
float-to-int v0, v2
or-int/2addr v0, v1
invoke-static {v0}, Lcom/badlogic/gdx/utils/NumberUtils;->a(I)F
move-result v5
.line 98
invoke-virtual {v4}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->d()[F
move-result-object v0
const/4 v1, 0x2
const/4 v1, 0x0
const/4 v2, 0x2
:goto_4
if-ge v1, v3, :cond_4
.line 100
aput v5, v10, v2
add-int/lit8 v14, v2, 0x1
.line 101
aget v21, v0, v1
aput v21, v10, v14
add-int/lit8 v14, v2, 0x2
add-int/lit8 v21, v1, 0x1
.line 102
aget v21, v0, v21
aput v21, v10, v14
add-int/lit8 v1, v1, 0x2
const/4 v14, 0x5
add-int/2addr v2, v14
goto :goto_4
:cond_4
if-eqz v8, :cond_5
const/16 v2, 0x14
const/4 v3, 0x5
const/4 v14, 0x0
move-object/from16 v0, p0
move-object v1, v10
move-object/from16 v24, v23
move-object/from16 v19, v4
move v4, v5
move v5, v14
.line 105
invoke-direct/range {v0 .. v5}, Lcom/esotericsoftware/spine/SkeletonRenderer;->a([FIIFF)V
goto :goto_5
:cond_5
move-object/from16 v19, v4
move-object/from16 v24, v23
.line 107
:goto_5
invoke-virtual/range {v19 .. v19}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->c()Lcom/badlogic/gdx/graphics/g2d/TextureRegion;
move-result-object v0
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/g2d/TextureRegion;->k()Lcom/badlogic/gdx/graphics/Texture;
move-result-object v0
const/16 v1, 0x14
const/4 v2, 0x0
invoke-interface {v7, v0, v10, v2, v1}, Lcom/badlogic/gdx/graphics/g2d/Batch;->a(Lcom/badlogic/gdx/graphics/Texture;[FII)V
move-object/from16 v4, v24
goto :goto_6
:cond_6
move-object/from16 v24, v2
move/from16 v17, v3
move/from16 v18, v5
move/from16 v20, v14
const/4 v2, 0x0
.line 109
instance-of v3, v0, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
if-eqz v3, :cond_7
.line 110
iget-object v3, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
check-cast v0, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
move-object/from16 v4, v24
invoke-virtual {v3, v4, v0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/esotericsoftware/spine/Slot;Lcom/esotericsoftware/spine/attachments/ClippingAttachment;)I
goto :goto_7
:cond_7
move-object/from16 v4, v24
.line 113
instance-of v3, v0, Lcom/esotericsoftware/spine/attachments/MeshAttachment;
if-nez v3, :cond_9
.line 117
instance-of v3, v0, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;
if-eqz v3, :cond_8
.line 118
check-cast v0, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;->b()Lcom/esotericsoftware/spine/Skeleton;
move-result-object v0
if-eqz v0, :cond_8
.line 119
invoke-virtual {v6, v7, v0}, Lcom/esotericsoftware/spine/SkeletonRenderer;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/esotericsoftware/spine/Skeleton;)V
:cond_8
move-object/from16 v16, v1
.line 122
:goto_6
iget-object v0, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v0, v4}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/esotericsoftware/spine/Slot;)V
move-object/from16 v1, v16
:goto_7
add-int/lit8 v3, v17, 0x1
move/from16 v5, v18
move/from16 v14, v20
goto/16 :goto_0
.line 114
:cond_9
new-instance v0, Ljava/lang/RuntimeException;
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual/range {p1 .. p1}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
move-result-object v2
invoke-virtual {v2}, Ljava/lang/Class;->getSimpleName()Ljava/lang/String;
move-result-object v2
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v2, " cannot render meshes, PolygonSpriteBatch or TwoColorPolygonBatch is required."
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 124
:cond_a
iget-object v0, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a()V
if-eqz v8, :cond_b
.line 125
invoke-interface {v8}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a()V
:cond_b
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch;Lcom/esotericsoftware/spine/Skeleton;)V
.locals 58
move-object/from16 v6, p0
move-object/from16 v15, p1
move-object/from16 v0, p2
.line 130
iget-object v14, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->f:Lcom/badlogic/gdx/math/Vector2;
.line 131
iget-object v13, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->g:Lcom/badlogic/gdx/math/Vector2;
.line 132
iget-object v12, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->h:Lcom/badlogic/gdx/graphics/Color;
.line 133
iget-object v11, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->i:Lcom/badlogic/gdx/graphics/Color;
.line 134
iget-object v10, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->j:Lcom/badlogic/gdx/graphics/Color;
.line 135
iget-object v9, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->k:Lcom/badlogic/gdx/graphics/Color;
.line 136
iget-object v8, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->e:Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;
if-eqz v8, :cond_0
.line 137
invoke-interface {v8, v0}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a(Lcom/esotericsoftware/spine/Skeleton;)V
.line 139
:cond_0
iget-boolean v7, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->b:Z
.line 144
iget-object v1, v0, Lcom/esotericsoftware/spine/Skeleton;->k:Lcom/badlogic/gdx/graphics/Color;
.line 145
iget v5, v1, Lcom/badlogic/gdx/graphics/Color;->I:F
iget v4, v1, Lcom/badlogic/gdx/graphics/Color;->J:F
iget v3, v1, Lcom/badlogic/gdx/graphics/Color;->K:F
iget v2, v1, Lcom/badlogic/gdx/graphics/Color;->L:F
.line 146
iget-object v1, v0, Lcom/esotericsoftware/spine/Skeleton;->d:Lcom/badlogic/gdx/utils/Array;
.line 147
iget v0, v1, Lcom/badlogic/gdx/utils/Array;->b:I
const/16 v16, 0x0
move-object/from16 v17, v13
move-object/from16 v18, v10
move-object/from16 v19, v16
move-object/from16 v20, v19
move-object/from16 v21, v20
move-object/from16 v23, v21
move-object/from16 v24, v23
const/4 v10, 0x0
const/16 v22, 0x0
:goto_0
if-ge v10, v0, :cond_e
.line 148
invoke-virtual {v1, v10}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object v25
move/from16 v33, v10
move-object/from16 v10, v25
check-cast v10, Lcom/esotericsoftware/spine/Slot;
.line 150
iget-object v13, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v13}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b()Z
move-result v13
const/16 v25, 0x2
if-eqz v13, :cond_1
move/from16 v34, v0
const/4 v13, 0x2
goto :goto_1
:cond_1
const/4 v13, 0x5
move/from16 v34, v0
.line 151
:goto_1
iget-object v0, v10, Lcom/esotericsoftware/spine/Slot;->e:Lcom/esotericsoftware/spine/attachments/Attachment;
move-object/from16 v35, v1
.line 152
instance-of v1, v0, Lcom/esotericsoftware/spine/attachments/RegionAttachment;
if-eqz v1, :cond_2
.line 153
check-cast v0, Lcom/esotericsoftware/spine/attachments/RegionAttachment;
shl-int/lit8 v1, v13, 0x2
move/from16 v36, v1
.line 155
iget-object v1, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->c:Lcom/badlogic/gdx/utils/FloatArray;
iget-object v1, v1, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
move-object/from16 v37, v9
.line 156
invoke-virtual {v10}, Lcom/esotericsoftware/spine/Slot;->b()Lcom/esotericsoftware/spine/Bone;
move-result-object v9
move-object/from16 v38, v14
const/4 v14, 0x0
invoke-virtual {v0, v9, v1, v14, v13}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->a(Lcom/esotericsoftware/spine/Bone;[FII)V
.line 157
sget-object v9, Lcom/esotericsoftware/spine/SkeletonRenderer;->a:[S
.line 158
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->c()Lcom/badlogic/gdx/graphics/g2d/TextureRegion;
move-result-object v13
invoke-virtual {v13}, Lcom/badlogic/gdx/graphics/g2d/TextureRegion;->k()Lcom/badlogic/gdx/graphics/Texture;
move-result-object v13
.line 159
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->d()[F
move-result-object v24
.line 160
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/RegionAttachment;->l()Lcom/badlogic/gdx/graphics/Color;
move-result-object v19
move-object/from16 v21, v1
move-object v0, v9
move-object/from16 v9, v19
move/from16 v1, v36
goto/16 :goto_2
:cond_2
move-object/from16 v37, v9
move-object/from16 v38, v14
const/4 v14, 0x0
.line 162
instance-of v1, v0, Lcom/esotericsoftware/spine/attachments/MeshAttachment;
if-eqz v1, :cond_3
.line 163
check-cast v0, Lcom/esotericsoftware/spine/attachments/MeshAttachment;
.line 164
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->i()I
move-result v29
shr-int/lit8 v1, v29, 0x1
mul-int v1, v1, v13
.line 166
iget-object v9, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->c:Lcom/badlogic/gdx/utils/FloatArray;
invoke-virtual {v9, v1}, Lcom/badlogic/gdx/utils/FloatArray;->c(I)[F
move-result-object v9
const/16 v28, 0x0
const/16 v31, 0x0
move-object/from16 v26, v0
move-object/from16 v27, v10
move-object/from16 v30, v9
move/from16 v32, v13
.line 167
invoke-virtual/range {v26 .. v32}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->a(Lcom/esotericsoftware/spine/Slot;II[FII)V
.line 168
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->d()[S
move-result-object v13
.line 169
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->b()Lcom/badlogic/gdx/graphics/g2d/TextureRegion;
move-result-object v19
invoke-virtual/range {v19 .. v19}, Lcom/badlogic/gdx/graphics/g2d/TextureRegion;->k()Lcom/badlogic/gdx/graphics/Texture;
move-result-object v19
.line 170
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->e()[F
move-result-object v24
.line 171
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/MeshAttachment;->f()Lcom/badlogic/gdx/graphics/Color;
move-result-object v0
move-object/from16 v21, v9
move-object v9, v0
move-object v0, v13
move-object/from16 v13, v19
goto :goto_2
.line 173
:cond_3
instance-of v1, v0, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
if-eqz v1, :cond_4
.line 174
check-cast v0, Lcom/esotericsoftware/spine/attachments/ClippingAttachment;
.line 175
iget-object v1, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v1, v10, v0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/esotericsoftware/spine/Slot;Lcom/esotericsoftware/spine/attachments/ClippingAttachment;)I
move/from16 v27, v2
move/from16 v28, v3
move/from16 v29, v5
move v5, v7
move-object v1, v11
move-object v2, v12
move-object/from16 v3, v17
move-object/from16 v0, v18
move/from16 v36, v22
move-object/from16 v30, v23
move/from16 v18, v33
move/from16 v23, v34
move-object/from16 v26, v35
move-object/from16 v32, v37
const/16 v31, 0x0
move-object/from16 v17, v8
move-object/from16 v22, v19
move/from16 v19, v4
move-object/from16 v4, v38
goto/16 :goto_9
.line 178
:cond_4
instance-of v1, v0, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;
if-eqz v1, :cond_5
.line 179
check-cast v0, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/attachments/SkeletonAttachment;->b()Lcom/esotericsoftware/spine/Skeleton;
move-result-object v0
if-eqz v0, :cond_5
.line 180
invoke-virtual {v6, v15, v0}, Lcom/esotericsoftware/spine/SkeletonRenderer;->a(Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch;Lcom/esotericsoftware/spine/Skeleton;)V
:cond_5
move-object/from16 v13, v16
move-object/from16 v9, v19
move/from16 v1, v22
move-object/from16 v0, v23
:goto_2
if-eqz v13, :cond_d
.line 184
invoke-virtual {v10}, Lcom/esotericsoftware/spine/Slot;->d()Lcom/badlogic/gdx/graphics/Color;
move-result-object v14
move-object/from16 v48, v11
.line 185
iget v11, v14, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v11, v11, v2
move/from16 v49, v2
iget v2, v9, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v11, v11, v2
const/high16 v2, 0x437f0000 # 255.0f
mul-float v11, v11, v2
if-eqz v7, :cond_6
move v2, v11
move/from16 v50, v2
goto :goto_3
:cond_6
move/from16 v50, v11
.line 188
:goto_3
iget-object v11, v10, Lcom/esotericsoftware/spine/Slot;->a:Lcom/esotericsoftware/spine/SlotData;
invoke-virtual {v11}, Lcom/esotericsoftware/spine/SlotData;->b()Lcom/esotericsoftware/spine/BlendMode;
move-result-object v11
move-object/from16 v51, v10
move-object/from16 v10, v20
if-eq v11, v10, :cond_8
.line 190
sget-object v10, Lcom/esotericsoftware/spine/BlendMode;->additive:Lcom/esotericsoftware/spine/BlendMode;
if-ne v11, v10, :cond_7
if-eqz v7, :cond_7
.line 191
sget-object v11, Lcom/esotericsoftware/spine/BlendMode;->normal:Lcom/esotericsoftware/spine/BlendMode;
const/4 v10, 0x0
const/16 v50, 0x0
.line 195
:cond_7
invoke-virtual {v11, v7}, Lcom/esotericsoftware/spine/BlendMode;->getSource(Z)I
move-result v10
move/from16 v52, v7
invoke-virtual {v11}, Lcom/esotericsoftware/spine/BlendMode;->getDest()I
move-result v7
invoke-virtual {v15, v10, v7}, Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch;->a(II)V
move-object/from16 v20, v11
goto :goto_4
:cond_8
move/from16 v52, v7
move-object/from16 v20, v10
:goto_4
move/from16 v7, v50
float-to-int v7, v7
shl-int/lit8 v7, v7, 0x18
.line 198
iget v10, v14, Lcom/badlogic/gdx/graphics/Color;->K:F
mul-float v10, v10, v3
iget v11, v9, Lcom/badlogic/gdx/graphics/Color;->K:F
mul-float v10, v10, v11
mul-float v10, v10, v2
float-to-int v10, v10
shl-int/lit8 v10, v10, 0x10
or-int/2addr v7, v10
iget v10, v14, Lcom/badlogic/gdx/graphics/Color;->J:F
mul-float v10, v10, v4
iget v11, v9, Lcom/badlogic/gdx/graphics/Color;->J:F
mul-float v10, v10, v11
mul-float v10, v10, v2
float-to-int v10, v10
shl-int/lit8 v10, v10, 0x8
or-int/2addr v7, v10
iget v10, v14, Lcom/badlogic/gdx/graphics/Color;->I:F
mul-float v10, v10, v5
iget v11, v9, Lcom/badlogic/gdx/graphics/Color;->I:F
mul-float v10, v10, v11
mul-float v10, v10, v2
float-to-int v2, v10
or-int/2addr v2, v7
invoke-static {v2}, Lcom/badlogic/gdx/utils/NumberUtils;->a(I)F
move-result v7
.line 203
iget-object v2, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v2}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->b()Z
move-result v2
if-eqz v2, :cond_a
.line 204
iget-object v2, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
array-length v10, v0
const/16 v46, 0x0
const/16 v47, 0x0
move-object/from16 v39, v2
move-object/from16 v40, v21
move/from16 v41, v1
move-object/from16 v42, v0
move/from16 v43, v10
move-object/from16 v44, v24
move/from16 v45, v7
invoke-virtual/range {v39 .. v47}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a([FI[SI[FFFZ)V
.line 205
iget-object v2, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v2}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->c()Lcom/badlogic/gdx/utils/FloatArray;
move-result-object v10
.line 206
iget-object v2, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v2}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->d()Lcom/badlogic/gdx/utils/ShortArray;
move-result-object v11
if-eqz v8, :cond_9
.line 207
iget-object v2, v10, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
iget v14, v10, Lcom/badlogic/gdx/utils/FloatArray;->b:I
const/16 v19, 0x5
const/16 v22, 0x0
move-object/from16 v53, v0
move/from16 v23, v34
move-object/from16 v0, p0
move/from16 v54, v1
move-object/from16 v26, v35
move-object v1, v2
move/from16 v27, v49
move v2, v14
move/from16 v28, v3
move/from16 v3, v19
move/from16 v19, v4
move v4, v7
move/from16 v29, v5
move/from16 v5, v22
invoke-direct/range {v0 .. v5}, Lcom/esotericsoftware/spine/SkeletonRenderer;->a([FIIFF)V
goto :goto_5
:cond_9
move-object/from16 v53, v0
move/from16 v54, v1
move/from16 v28, v3
move/from16 v19, v4
move/from16 v29, v5
move/from16 v23, v34
move-object/from16 v26, v35
move/from16 v27, v49
.line 208
:goto_5
iget-object v0, v10, Lcom/badlogic/gdx/utils/FloatArray;->a:[F
const/4 v1, 0x0
iget v2, v10, Lcom/badlogic/gdx/utils/FloatArray;->b:I
iget-object v3, v11, Lcom/badlogic/gdx/utils/ShortArray;->a:[S
const/4 v4, 0x0
iget v14, v11, Lcom/badlogic/gdx/utils/ShortArray;->b:I
move/from16 v5, v52
move-object/from16 v7, p1
move-object v11, v8
move-object v8, v13
move-object/from16 v22, v9
move-object/from16 v13, v37
move-object v9, v0
move-object/from16 v0, v18
move/from16 v18, v33
move-object/from16 v55, v51
move v10, v1
move-object/from16 v56, v11
move-object/from16 v1, v48
move v11, v2
move-object v2, v12
move-object v12, v3
move-object/from16 v57, v13
move-object/from16 v3, v17
move v13, v4
move-object/from16 v4, v38
invoke-virtual/range {v7 .. v14}, Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch;->a(Lcom/badlogic/gdx/graphics/Texture;[FII[SII)V
move-object/from16 v30, v53
move/from16 v36, v54
move-object/from16 v17, v56
move-object/from16 v32, v57
const/16 v31, 0x0
goto/16 :goto_8
:cond_a
move-object/from16 v53, v0
move/from16 v54, v1
move/from16 v28, v3
move/from16 v19, v4
move/from16 v29, v5
move-object v14, v8
move-object/from16 v22, v9
move-object v2, v12
move-object/from16 v3, v17
move-object/from16 v0, v18
move/from16 v18, v33
move/from16 v23, v34
move-object/from16 v26, v35
move-object/from16 v57, v37
move-object/from16 v4, v38
move-object/from16 v1, v48
move/from16 v27, v49
move-object/from16 v55, v51
move/from16 v5, v52
if-eqz v14, :cond_b
.line 212
invoke-static {v7}, Lcom/badlogic/gdx/utils/NumberUtils;->c(F)I
move-result v7
invoke-virtual {v0, v7}, Lcom/badlogic/gdx/graphics/Color;->a(I)Lcom/badlogic/gdx/graphics/Color;
move-object/from16 v12, v57
const/4 v11, 0x0
.line 213
invoke-virtual {v12, v11}, Lcom/badlogic/gdx/graphics/Color;->a(I)Lcom/badlogic/gdx/graphics/Color;
move/from16 v10, v54
const/4 v7, 0x0
const/4 v8, 0x0
:goto_6
if-ge v7, v10, :cond_c
.line 215
aget v9, v21, v7
iput v9, v4, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 v9, v7, 0x1
.line 216
aget v11, v21, v9
iput v11, v4, Lcom/badlogic/gdx/math/Vector2;->y:F
.line 217
invoke-virtual {v2, v0}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 218
invoke-virtual {v1, v12}, Lcom/badlogic/gdx/graphics/Color;->a(Lcom/badlogic/gdx/graphics/Color;)Lcom/badlogic/gdx/graphics/Color;
.line 219
aget v11, v24, v8
iput v11, v3, Lcom/badlogic/gdx/math/Vector2;->x:F
add-int/lit8 v11, v8, 0x1
.line 220
aget v11, v24, v11
iput v11, v3, Lcom/badlogic/gdx/math/Vector2;->y:F
.line 221
invoke-interface {v14, v4, v3, v2, v1}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a(Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/math/Vector2;Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;)V
.line 222
iget v11, v4, Lcom/badlogic/gdx/math/Vector2;->x:F
aput v11, v21, v7
.line 223
iget v11, v4, Lcom/badlogic/gdx/math/Vector2;->y:F
aput v11, v21, v9
add-int/lit8 v9, v7, 0x2
.line 224
invoke-virtual {v2}, Lcom/badlogic/gdx/graphics/Color;->b()F
move-result v11
aput v11, v21, v9
add-int/lit8 v9, v7, 0x3
.line 225
iget v11, v3, Lcom/badlogic/gdx/math/Vector2;->x:F
aput v11, v21, v9
add-int/lit8 v9, v7, 0x4
.line 226
iget v11, v3, Lcom/badlogic/gdx/math/Vector2;->y:F
aput v11, v21, v9
add-int/lit8 v7, v7, 0x5
add-int/lit8 v8, v8, 0x2
const/4 v11, 0x0
goto :goto_6
:cond_b
move/from16 v10, v54
move-object/from16 v12, v57
const/4 v8, 0x2
const/4 v9, 0x0
:goto_7
if-ge v8, v10, :cond_c
.line 230
aput v7, v21, v8
add-int/lit8 v11, v8, 0x1
.line 231
aget v17, v24, v9
aput v17, v21, v11
add-int/lit8 v11, v8, 0x2
add-int/lit8 v17, v9, 0x1
.line 232
aget v17, v24, v17
aput v17, v21, v11
add-int/lit8 v8, v8, 0x5
add-int/lit8 v9, v9, 0x2
goto :goto_7
:cond_c
const/4 v11, 0x0
const/16 v17, 0x0
move-object/from16 v9, v53
.line 235
array-length v8, v9
move-object/from16 v7, p1
move/from16 v25, v8
move-object v8, v13
move-object/from16 v30, v9
move-object/from16 v9, v21
move/from16 v36, v10
move v10, v11
const/16 v31, 0x0
move/from16 v11, v36
move-object/from16 v32, v12
move-object/from16 v12, v30
move/from16 v13, v17
move-object/from16 v17, v14
move/from16 v14, v25
invoke-virtual/range {v7 .. v14}, Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch;->a(Lcom/badlogic/gdx/graphics/Texture;[FII[SII)V
goto :goto_8
:cond_d
move-object/from16 v30, v0
move/from16 v36, v1
move/from16 v27, v2
move/from16 v28, v3
move/from16 v19, v4
move/from16 v29, v5
move v5, v7
move-object/from16 v22, v9
move-object/from16 v55, v10
move-object v1, v11
move-object v2, v12
move-object/from16 v3, v17
move-object/from16 v0, v18
move-object/from16 v10, v20
move/from16 v18, v33
move/from16 v23, v34
move-object/from16 v26, v35
move-object/from16 v32, v37
move-object/from16 v4, v38
const/16 v31, 0x0
move-object/from16 v17, v8
.line 239
:goto_8
iget-object v7, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
move-object/from16 v8, v55
invoke-virtual {v7, v8}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a(Lcom/esotericsoftware/spine/Slot;)V
:goto_9
add-int/lit8 v10, v18, 0x1
move-object/from16 v18, v0
move-object v11, v1
move-object v12, v2
move-object v14, v4
move v7, v5
move-object/from16 v8, v17
move/from16 v4, v19
move-object/from16 v19, v22
move/from16 v0, v23
move-object/from16 v1, v26
move/from16 v2, v27
move/from16 v5, v29
move-object/from16 v23, v30
move-object/from16 v9, v32
move/from16 v22, v36
move-object/from16 v17, v3
move/from16 v3, v28
goto/16 :goto_0
:cond_e
move-object/from16 v17, v8
.line 241
iget-object v0, v6, Lcom/esotericsoftware/spine/SkeletonRenderer;->d:Lcom/esotericsoftware/spine/utils/SkeletonClipping;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/utils/SkeletonClipping;->a()V
if-eqz v17, :cond_f
.line 242
invoke-interface/range {v17 .. v17}, Lcom/esotericsoftware/spine/SkeletonRenderer$VertexEffect;->a()V
:cond_f
return-void
.end method
.method public a(Z)V
.locals 0
.line 422
iput-boolean p1, p0, Lcom/esotericsoftware/spine/SkeletonRenderer;->b:Z
return-void
.end method