Weather/smali/com/esotericsoftware/spine/Animation$IkConstraintTimeline.smali
2021-05-10 10:13:34 +02:00

445 lines
9.9 KiB
Smali

.class public Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;
.super Lcom/esotericsoftware/spine/Animation$CurveTimeline;
.source "Animation.java"
# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
value = Lcom/esotericsoftware/spine/Animation;
.end annotation
.annotation system Ldalvik/annotation/InnerClass;
accessFlags = 0x9
name = "IkConstraintTimeline"
.end annotation
# instance fields
.field a:I
.field private final b:[F
# direct methods
.method public constructor <init>(I)V
.locals 0
.line 1170
invoke-direct {p0, p1}, Lcom/esotericsoftware/spine/Animation$CurveTimeline;-><init>(I)V
mul-int/lit8 p1, p1, 0x3
.line 1171
new-array p1, p1, [F
iput-object p1, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
return-void
.end method
# virtual methods
.method public a()I
.locals 2
.line 1175
sget-object v0, Lcom/esotericsoftware/spine/Animation$TimelineType;->ikConstraint:Lcom/esotericsoftware/spine/Animation$TimelineType;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/Animation$TimelineType;->ordinal()I
move-result v0
shl-int/lit8 v0, v0, 0x18
iget v1, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->a:I
add-int/2addr v0, v1
return v0
.end method
.method public a(IFFI)V
.locals 1
mul-int/lit8 p1, p1, 0x3
.line 1196
iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
aput p2, v0, p1
.line 1197
iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
add-int/lit8 v0, p1, 0x1
aput p3, p2, v0
.line 1198
iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
add-int/lit8 p1, p1, 0x2
int-to-float p3, p4
aput p3, p2, p1
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/Skeleton;FFLcom/badlogic/gdx/utils/Array;FLcom/esotericsoftware/spine/Animation$MixPose;Lcom/esotericsoftware/spine/Animation$MixDirection;)V
.locals 5
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Lcom/esotericsoftware/spine/Skeleton;",
"FF",
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/esotericsoftware/spine/Event;",
">;F",
"Lcom/esotericsoftware/spine/Animation$MixPose;",
"Lcom/esotericsoftware/spine/Animation$MixDirection;",
")V"
}
.end annotation
.line 1204
iget-object p1, p1, Lcom/esotericsoftware/spine/Skeleton;->e:Lcom/badlogic/gdx/utils/Array;
iget p2, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->a:I
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object p1
check-cast p1, Lcom/esotericsoftware/spine/IkConstraint;
.line 1205
iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
const/4 p4, 0x0
.line 1206
aget p4, p2, p4
cmpg-float p4, p3, p4
if-gez p4, :cond_0
.line 1207
sget-object p2, Lcom/esotericsoftware/spine/Animation$1;->a:[I
invoke-virtual {p6}, Lcom/esotericsoftware/spine/Animation$MixPose;->ordinal()I
move-result p3
aget p2, p2, p3
packed-switch p2, :pswitch_data_0
goto :goto_0
.line 1213
:pswitch_0
iget p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
iget-object p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p3, p3, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
iget p4, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
sub-float/2addr p3, p4
mul-float p3, p3, p5
add-float/2addr p2, p3
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1214
iget-object p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p2, p2, Lcom/esotericsoftware/spine/IkConstraintData;->e:I
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
goto :goto_0
.line 1209
:pswitch_1
iget-object p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p2, p2, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1210
iget-object p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p2, p2, Lcom/esotericsoftware/spine/IkConstraintData;->e:I
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
return-void
:goto_0
return-void
.line 1219
:cond_0
array-length p4, p2
const/4 v0, 0x3
sub-int/2addr p4, v0
aget p4, p2, p4
cmpl-float p4, p3, p4
if-ltz p4, :cond_4
.line 1220
sget-object p3, Lcom/esotericsoftware/spine/Animation$MixPose;->setup:Lcom/esotericsoftware/spine/Animation$MixPose;
if-ne p6, p3, :cond_2
.line 1221
iget-object p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p3, p3, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
array-length p4, p2
add-int/lit8 p4, p4, -0x2
aget p4, p2, p4
iget-object p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p6, p6, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
sub-float/2addr p4, p6
mul-float p4, p4, p5
add-float/2addr p3, p4
iput p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1222
sget-object p3, Lcom/esotericsoftware/spine/Animation$MixDirection;->out:Lcom/esotericsoftware/spine/Animation$MixDirection;
if-ne p7, p3, :cond_1
iget-object p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p2, p2, Lcom/esotericsoftware/spine/IkConstraintData;->e:I
goto :goto_1
:cond_1
array-length p3, p2
add-int/lit8 p3, p3, -0x1
aget p2, p2, p3
float-to-int p2, p2
:goto_1
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
goto :goto_2
.line 1225
:cond_2
iget p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
array-length p4, p2
add-int/lit8 p4, p4, -0x2
aget p4, p2, p4
iget p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
sub-float/2addr p4, p6
mul-float p4, p4, p5
add-float/2addr p3, p4
iput p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1226
sget-object p3, Lcom/esotericsoftware/spine/Animation$MixDirection;->in:Lcom/esotericsoftware/spine/Animation$MixDirection;
if-ne p7, p3, :cond_3
array-length p3, p2
add-int/lit8 p3, p3, -0x1
aget p2, p2, p3
float-to-int p2, p2
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
:cond_3
:goto_2
return-void
.line 1232
:cond_4
invoke-static {p2, p3, v0}, Lcom/esotericsoftware/spine/Animation;->a([FFI)I
move-result p4
add-int/lit8 v0, p4, -0x2
.line 1233
aget v0, p2, v0
.line 1234
aget v1, p2, p4
.line 1235
div-int/lit8 v2, p4, 0x3
add-int/lit8 v2, v2, -0x1
const/high16 v3, 0x3f800000 # 1.0f
sub-float/2addr p3, v1
add-int/lit8 v4, p4, -0x3
aget v4, p2, v4
sub-float/2addr v4, v1
div-float/2addr p3, v4
sub-float/2addr v3, p3
invoke-virtual {p0, v2, v3}, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->a(IF)F
move-result p3
.line 1237
sget-object v1, Lcom/esotericsoftware/spine/Animation$MixPose;->setup:Lcom/esotericsoftware/spine/Animation$MixPose;
if-ne p6, v1, :cond_6
.line 1238
iget-object p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p6, p6, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
add-int/lit8 v1, p4, 0x1
aget v1, p2, v1
sub-float/2addr v1, v0
mul-float v1, v1, p3
add-float/2addr v0, v1
iget-object p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p3, p3, Lcom/esotericsoftware/spine/IkConstraintData;->f:F
sub-float/2addr v0, p3
mul-float v0, v0, p5
add-float/2addr p6, v0
iput p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1239
sget-object p3, Lcom/esotericsoftware/spine/Animation$MixDirection;->out:Lcom/esotericsoftware/spine/Animation$MixDirection;
if-ne p7, p3, :cond_5
iget-object p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->a:Lcom/esotericsoftware/spine/IkConstraintData;
iget p2, p2, Lcom/esotericsoftware/spine/IkConstraintData;->e:I
goto :goto_3
:cond_5
add-int/lit8 p4, p4, -0x1
aget p2, p2, p4
float-to-int p2, p2
:goto_3
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
goto :goto_4
.line 1242
:cond_6
iget p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
add-int/lit8 v1, p4, 0x1
aget v1, p2, v1
sub-float/2addr v1, v0
mul-float v1, v1, p3
add-float/2addr v0, v1
iget p3, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
sub-float/2addr v0, p3
mul-float v0, v0, p5
add-float/2addr p6, v0
iput p6, p1, Lcom/esotericsoftware/spine/IkConstraint;->d:F
.line 1243
sget-object p3, Lcom/esotericsoftware/spine/Animation$MixDirection;->in:Lcom/esotericsoftware/spine/Animation$MixDirection;
if-ne p7, p3, :cond_7
add-int/lit8 p4, p4, -0x1
aget p2, p2, p4
float-to-int p2, p2
iput p2, p1, Lcom/esotericsoftware/spine/IkConstraint;->e:I
:cond_7
:goto_4
return-void
nop
:pswitch_data_0
.packed-switch 0x1
:pswitch_1
:pswitch_0
.end packed-switch
.end method
.method public b()[F
.locals 1
.line 1190
iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$IkConstraintTimeline;->b:[F
return-object v0
.end method