Weather/smali/com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.smali
2021-05-10 10:13:34 +02:00

871 lines
24 KiB
Smali

.class public Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;
.super Ljava/lang/Object;
.source "ImmediateModeRenderer20.java"
# interfaces
.implements Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer;
# instance fields
.field private final a:I
.field private final b:Lcom/badlogic/gdx/graphics/Mesh;
.field private c:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.field private d:Z
.field private final e:I
.field private final f:I
.field private final g:I
.field private final h:I
.field private final i:I
.field private final j:Lcom/badlogic/gdx/math/Matrix4;
.field private final k:[F
.field private final l:[Ljava/lang/String;
# direct methods
.method public constructor <init>(IZZI)V
.locals 6
.line 55
invoke-static {p2, p3, p4}, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->a(ZZI)Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
move-result-object v5
move-object v0, p0
move v1, p1
move v2, p2
move v3, p3
move v4, p4
invoke-direct/range {v0 .. v5}, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;-><init>(IZZILcom/badlogic/gdx/graphics/glutils/ShaderProgram;)V
const/4 p1, 0x1
.line 56
iput-boolean p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->d:Z
return-void
.end method
.method public constructor <init>(IZZILcom/badlogic/gdx/graphics/glutils/ShaderProgram;)V
.locals 1
.line 59
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 45
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->j:Lcom/badlogic/gdx/math/Matrix4;
.line 60
iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->a:I
.line 61
iput p4, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->e:I
.line 62
iput-object p5, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->c:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.line 64
invoke-direct {p0, p2, p3, p4}, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b(ZZI)[Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p2
.line 65
new-instance p3, Lcom/badlogic/gdx/graphics/Mesh;
const/4 p5, 0x0
invoke-direct {p3, p5, p1, p5, p2}, Lcom/badlogic/gdx/graphics/Mesh;-><init>(ZII[Lcom/badlogic/gdx/graphics/VertexAttribute;)V
iput-object p3, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
.line 67
iget-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p2}, Lcom/badlogic/gdx/graphics/Mesh;->a()Lcom/badlogic/gdx/graphics/VertexAttributes;
move-result-object p2
iget p2, p2, Lcom/badlogic/gdx/graphics/VertexAttributes;->a:I
const/4 p3, 0x4
div-int/2addr p2, p3
mul-int p1, p1, p2
new-array p1, p1, [F
iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->k:[F
.line 68
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p1}, Lcom/badlogic/gdx/graphics/Mesh;->a()Lcom/badlogic/gdx/graphics/VertexAttributes;
move-result-object p1
iget p1, p1, Lcom/badlogic/gdx/graphics/VertexAttributes;->a:I
div-int/2addr p1, p3
iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->f:I
.line 69
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
const/16 p2, 0x8
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
if-eqz p1, :cond_0
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
iget p1, p1, Lcom/badlogic/gdx/graphics/VertexAttribute;->e:I
div-int/2addr p1, p3
goto :goto_0
:cond_0
const/4 p1, 0x0
:goto_0
iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->g:I
.line 70
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p1, p3}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
if-eqz p1, :cond_1
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {p1, p3}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
iget p1, p1, Lcom/badlogic/gdx/graphics/VertexAttribute;->e:I
div-int/2addr p1, p3
goto :goto_1
:cond_1
const/4 p1, 0x0
:goto_1
iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->h:I
.line 72
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
const/16 p2, 0x10
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
if-eqz p1, :cond_2
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
.line 73
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/graphics/Mesh;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute;
move-result-object p1
iget p1, p1, Lcom/badlogic/gdx/graphics/VertexAttribute;->e:I
div-int/2addr p1, p3
goto :goto_2
:cond_2
const/4 p1, 0x0
:goto_2
iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->i:I
.line 75
new-array p1, p4, [Ljava/lang/String;
iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->l:[Ljava/lang/String;
:goto_3
if-ge p5, p4, :cond_3
.line 77
iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->l:[Ljava/lang/String;
new-instance p2, Ljava/lang/StringBuilder;
invoke-direct {p2}, Ljava/lang/StringBuilder;-><init>()V
const-string p3, "u_sampler"
invoke-virtual {p2, p3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p2, p5}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {p2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p2
aput-object p2, p1, p5
add-int/lit8 p5, p5, 0x1
goto :goto_3
:cond_3
return-void
.end method
.method public static a(ZZI)Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.locals 1
.line 230
invoke-static {p0, p1, p2}, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->c(ZZI)Ljava/lang/String;
move-result-object v0
.line 231
invoke-static {p0, p1, p2}, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->d(ZZI)Ljava/lang/String;
move-result-object p0
.line 232
new-instance p1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
invoke-direct {p1, v0, p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;-><init>(Ljava/lang/String;Ljava/lang/String;)V
return-object p1
.end method
.method private b(ZZI)[Lcom/badlogic/gdx/graphics/VertexAttribute;
.locals 6
.line 82
new-instance v0, Lcom/badlogic/gdx/utils/Array;
invoke-direct {v0}, Lcom/badlogic/gdx/utils/Array;-><init>()V
.line 83
new-instance v1, Lcom/badlogic/gdx/graphics/VertexAttribute;
const-string v2, "a_position"
const/4 v3, 0x3
const/4 v4, 0x1
invoke-direct {v1, v4, v3, v2}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V
if-eqz p1, :cond_0
.line 84
new-instance p1, Lcom/badlogic/gdx/graphics/VertexAttribute;
const/16 v1, 0x8
const-string v2, "a_normal"
invoke-direct {p1, v1, v3, v2}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V
:cond_0
if-eqz p2, :cond_1
.line 85
new-instance p1, Lcom/badlogic/gdx/graphics/VertexAttribute;
const-string p2, "a_color"
const/4 v1, 0x4
invoke-direct {p1, v1, v1, p2}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V
:cond_1
const/4 p1, 0x0
const/4 p2, 0x0
:goto_0
if-ge p2, p3, :cond_2
.line 87
new-instance v1, Lcom/badlogic/gdx/graphics/VertexAttribute;
const/16 v2, 0x10
const/4 v3, 0x2
new-instance v4, Ljava/lang/StringBuilder;
invoke-direct {v4}, Ljava/lang/StringBuilder;-><init>()V
const-string v5, "a_texCoord"
invoke-virtual {v4, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v4, p2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
invoke-virtual {v4}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v4
invoke-direct {v1, v2, v3, v4}, Lcom/badlogic/gdx/graphics/VertexAttribute;-><init>(IILjava/lang/String;)V
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V
add-int/lit8 p2, p2, 0x1
goto :goto_0
.line 89
:cond_2
iget p2, v0, Lcom/badlogic/gdx/utils/Array;->b:I
new-array p2, p2, [Lcom/badlogic/gdx/graphics/VertexAttribute;
.line 90
:goto_1
iget p3, v0, Lcom/badlogic/gdx/utils/Array;->b:I
if-ge p1, p3, :cond_3
.line 91
invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;
move-result-object p3
check-cast p3, Lcom/badlogic/gdx/graphics/VertexAttribute;
aput-object p3, p2, p1
add-int/lit8 p1, p1, 0x1
goto :goto_1
:cond_3
return-object p2
.end method
.method private static c(ZZI)Ljava/lang/String;
.locals 3
.line 177
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
const-string v1, "attribute vec4 a_position;\n"
invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
if-eqz p0, :cond_0
const-string p0, "attribute vec3 a_normal;\n"
goto :goto_0
:cond_0
const-string p0, ""
:goto_0
invoke-virtual {v0, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
if-eqz p1, :cond_1
const-string p0, "attribute vec4 a_color;\n"
goto :goto_1
:cond_1
const-string p0, ""
:goto_1
invoke-virtual {v0, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
const/4 v0, 0x0
move-object v1, p0
const/4 p0, 0x0
:goto_2
if-ge p0, p2, :cond_2
.line 182
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "attribute vec2 a_texCoord"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v1, ";\n"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
add-int/lit8 p0, p0, 0x1
goto :goto_2
.line 185
:cond_2
new-instance p0, Ljava/lang/StringBuilder;
invoke-direct {p0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "uniform mat4 u_projModelView;\n"
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
.line 186
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
if-eqz p1, :cond_3
const-string p0, "varying vec4 v_col;\n"
goto :goto_3
:cond_3
const-string p0, ""
:goto_3
invoke-virtual {v1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
move-object v1, p0
const/4 p0, 0x0
:goto_4
if-ge p0, p2, :cond_4
.line 189
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "varying vec2 v_tex"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v1, ";\n"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
add-int/lit8 p0, p0, 0x1
goto :goto_4
.line 192
:cond_4
new-instance p0, Ljava/lang/StringBuilder;
invoke-direct {p0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "void main() {\n gl_Position = u_projModelView * a_position;\n"
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
if-eqz p1, :cond_5
const-string p1, " v_col = a_color;\n"
goto :goto_5
:cond_5
const-string p1, ""
:goto_5
invoke-virtual {p0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
:goto_6
if-ge v0, p2, :cond_6
.line 196
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " v_tex"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, " = "
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, "a_texCoord"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ";\n"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
add-int/lit8 v0, v0, 0x1
goto :goto_6
.line 198
:cond_6
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " gl_PointSize = 1.0;\n"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
.line 199
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, "}\n"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
return-object p0
.end method
.method private static d(ZZI)Ljava/lang/String;
.locals 3
const-string p0, "#ifdef GL_ES\nprecision mediump float;\n#endif\n"
if-eqz p1, :cond_0
.line 206
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v0, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, "varying vec4 v_col;\n"
invoke-virtual {v0, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
:cond_0
const/4 v0, 0x0
move-object v1, p0
const/4 p0, 0x0
:goto_0
if-ge p0, p2, :cond_1
.line 208
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "varying vec2 v_tex"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v1, ";\n"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
.line 209
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "uniform sampler2D u_sampler"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string v1, ";\n"
invoke-virtual {v2, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
add-int/lit8 p0, p0, 0x1
goto :goto_0
.line 212
:cond_1
new-instance p0, Ljava/lang/StringBuilder;
invoke-direct {p0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string v1, "void main() {\n gl_FragColor = "
invoke-virtual {p0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
if-eqz p1, :cond_2
const-string p1, "v_col"
goto :goto_1
:cond_2
const-string p1, "vec4(1, 1, 1, 1)"
:goto_1
invoke-virtual {p0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
if-lez p2, :cond_3
.line 214
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " * "
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
:cond_3
:goto_2
if-ge v0, p2, :cond_5
add-int/lit8 p1, p2, -0x1
if-ne v0, p1, :cond_4
.line 218
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " texture2D(u_sampler"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ", v_tex"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ")"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
goto :goto_3
.line 220
:cond_4
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, " texture2D(u_sampler"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ", v_tex"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder;
const-string p0, ") *"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
:goto_3
add-int/lit8 v0, v0, 0x1
goto :goto_2
.line 224
:cond_5
new-instance p1, Ljava/lang/StringBuilder;
invoke-direct {p1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p0, ";\n}"
invoke-virtual {p1, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p0
return-object p0
.end method
# virtual methods
.method public a()V
.locals 1
.line 172
iget-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->d:Z
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->c:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
if-eqz v0, :cond_0
iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->c:Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c()V
.line 173
:cond_0
iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20;->b:Lcom/badlogic/gdx/graphics/Mesh;
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/Mesh;->c()V
return-void
.end method