Weather/smali/com/badlogic/gdx/graphics/g2d/ParticleEffectPool.smali
2021-05-10 10:13:34 +02:00

77 lines
2.2 KiB
Smali

.class public Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool;
.super Lcom/badlogic/gdx/utils/Pool;
.source "ParticleEffectPool.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/Pool<",
"Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;",
">;"
}
.end annotation
# instance fields
.field private final a:Lcom/badlogic/gdx/graphics/g2d/ParticleEffect;
# virtual methods
.method protected a()Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
.locals 2
.line 31
new-instance v0, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
iget-object v1, p0, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool;->a:Lcom/badlogic/gdx/graphics/g2d/ParticleEffect;
invoke-direct {v0, p0, v1}, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;-><init>(Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool;Lcom/badlogic/gdx/graphics/g2d/ParticleEffect;)V
return-object v0
.end method
.method protected synthetic b()Ljava/lang/Object;
.locals 1
.line 22
invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool;->a()Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
move-result-object v0
return-object v0
.end method
.method public c()Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
.locals 1
.line 35
invoke-super {p0}, Lcom/badlogic/gdx/utils/Pool;->d()Ljava/lang/Object;
move-result-object v0
check-cast v0, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
.line 36
invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;->a()V
return-object v0
.end method
.method public synthetic d()Ljava/lang/Object;
.locals 1
.line 22
invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool;->c()Lcom/badlogic/gdx/graphics/g2d/ParticleEffectPool$PooledEffect;
move-result-object v0
return-object v0
.end method