Weather/smali/com/esotericsoftware/spine/utils/SkeletonActor.smali
2021-05-10 10:13:34 +02:00

166 lines
5.0 KiB
Smali

.class public Lcom/esotericsoftware/spine/utils/SkeletonActor;
.super Lcom/badlogic/gdx/scenes/scene2d/Actor;
.source "SkeletonActor.java"
# instance fields
.field l:Lcom/esotericsoftware/spine/AnimationState;
.field private m:Lcom/esotericsoftware/spine/SkeletonRenderer;
.field private n:Lcom/esotericsoftware/spine/Skeleton;
# direct methods
.method public constructor <init>()V
.locals 0
.line 47
invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;-><init>()V
return-void
.end method
.method public constructor <init>(Lcom/esotericsoftware/spine/SkeletonRenderer;Lcom/esotericsoftware/spine/Skeleton;Lcom/esotericsoftware/spine/AnimationState;)V
.locals 0
.line 50
invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;-><init>()V
.line 51
iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->m:Lcom/esotericsoftware/spine/SkeletonRenderer;
.line 52
iput-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
.line 53
iput-object p3, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->l:Lcom/esotericsoftware/spine/AnimationState;
return-void
.end method
# virtual methods
.method public a(F)V
.locals 2
.line 57
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->l:Lcom/esotericsoftware/spine/AnimationState;
invoke-virtual {v0, p1}, Lcom/esotericsoftware/spine/AnimationState;->a(F)V
.line 58
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->l:Lcom/esotericsoftware/spine/AnimationState;
iget-object v1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {v0, v1}, Lcom/esotericsoftware/spine/AnimationState;->a(Lcom/esotericsoftware/spine/Skeleton;)Z
.line 59
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/Skeleton;->b()V
.line 60
invoke-super {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(F)V
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.locals 4
.line 64
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {v0}, Lcom/esotericsoftware/spine/Skeleton;->h()Lcom/badlogic/gdx/graphics/Color;
move-result-object v0
.line 65
iget v1, v0, Lcom/badlogic/gdx/graphics/Color;->L:F
.line 66
iget-object v2, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {v2}, Lcom/esotericsoftware/spine/Skeleton;->h()Lcom/badlogic/gdx/graphics/Color;
move-result-object v2
iget v3, v2, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v3, v3, p2
iput v3, v2, Lcom/badlogic/gdx/graphics/Color;->L:F
.line 68
iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {p0}, Lcom/esotericsoftware/spine/utils/SkeletonActor;->j()F
move-result v2
invoke-virtual {p0}, Lcom/esotericsoftware/spine/utils/SkeletonActor;->k()F
move-result v3
invoke-virtual {p2, v2, v3}, Lcom/esotericsoftware/spine/Skeleton;->a(FF)V
.line 69
iget-object p2, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->m:Lcom/esotericsoftware/spine/SkeletonRenderer;
iget-object v2, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
invoke-virtual {p2, p1, v2}, Lcom/esotericsoftware/spine/SkeletonRenderer;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/esotericsoftware/spine/Skeleton;)V
.line 71
iput v1, v0, Lcom/badlogic/gdx/graphics/Color;->L:F
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/AnimationState;)V
.locals 0
.line 95
iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->l:Lcom/esotericsoftware/spine/AnimationState;
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/Skeleton;)V
.locals 0
.line 87
iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
return-void
.end method
.method public a(Lcom/esotericsoftware/spine/SkeletonRenderer;)V
.locals 0
.line 79
iput-object p1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->m:Lcom/esotericsoftware/spine/SkeletonRenderer;
return-void
.end method
.method public c()Lcom/esotericsoftware/spine/Skeleton;
.locals 1
.line 83
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->n:Lcom/esotericsoftware/spine/Skeleton;
return-object v0
.end method
.method public v()Lcom/esotericsoftware/spine/AnimationState;
.locals 1
.line 91
iget-object v0, p0, Lcom/esotericsoftware/spine/utils/SkeletonActor;->l:Lcom/esotericsoftware/spine/AnimationState;
return-object v0
.end method