Weather/smali/com/esotericsoftware/spine/SkeletonRendererDebug.smali
2021-05-10 10:13:34 +02:00

170 lines
4.8 KiB
Smali

.class public Lcom/esotericsoftware/spine/SkeletonRendererDebug;
.super Ljava/lang/Object;
.source "SkeletonRendererDebug.java"
# static fields
.field private static final a:Lcom/badlogic/gdx/graphics/Color;
.field private static final b:Lcom/badlogic/gdx/graphics/Color;
.field private static final c:Lcom/badlogic/gdx/graphics/Color;
.field private static final d:Lcom/badlogic/gdx/graphics/Color;
.field private static final e:Lcom/badlogic/gdx/graphics/Color;
# instance fields
.field private final f:Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer;
.field private g:Z
.field private h:Z
.field private i:Z
.field private j:Z
.field private k:Z
.field private l:Z
.field private m:Z
.field private n:Z
.field private final o:Lcom/esotericsoftware/spine/SkeletonBounds;
.field private final p:Lcom/badlogic/gdx/utils/FloatArray;
.field private q:F
.field private r:F
.field private final s:Lcom/badlogic/gdx/math/Vector2;
.field private final t:Lcom/badlogic/gdx/math/Vector2;
# direct methods
.method static constructor <clinit>()V
.locals 5
.line 50
sget-object v0, Lcom/badlogic/gdx/graphics/Color;->z:Lcom/badlogic/gdx/graphics/Color;
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->a:Lcom/badlogic/gdx/graphics/Color;
.line 51
sget-object v0, Lcom/badlogic/gdx/graphics/Color;->n:Lcom/badlogic/gdx/graphics/Color;
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->b:Lcom/badlogic/gdx/graphics/Color;
.line 52
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
const/high16 v1, 0x3f000000 # 0.5f
const/high16 v2, 0x3f800000 # 1.0f
const/4 v3, 0x0
invoke-direct {v0, v3, v3, v2, v1}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->c:Lcom/badlogic/gdx/graphics/Color;
.line 53
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
const v4, 0x3f23d70a # 0.64f
invoke-direct {v0, v2, v4, v3, v1}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->d:Lcom/badlogic/gdx/graphics/Color;
.line 54
new-instance v0, Lcom/badlogic/gdx/graphics/Color;
invoke-direct {v0, v3, v2, v3, v1}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V
sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->e:Lcom/badlogic/gdx/graphics/Color;
return-void
.end method
.method public constructor <init>()V
.locals 2
.line 66
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x1
.line 57
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->g:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->h:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->i:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->j:Z
.line 58
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->k:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->l:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->m:Z
iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->n:Z
.line 59
new-instance v0, Lcom/esotericsoftware/spine/SkeletonBounds;
invoke-direct {v0}, Lcom/esotericsoftware/spine/SkeletonBounds;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->o:Lcom/esotericsoftware/spine/SkeletonBounds;
.line 60
new-instance v0, Lcom/badlogic/gdx/utils/FloatArray;
const/16 v1, 0x20
invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;-><init>(I)V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->p:Lcom/badlogic/gdx/utils/FloatArray;
const/high16 v0, 0x3f800000 # 1.0f
.line 61
iput v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->q:F
const/high16 v0, 0x40000000 # 2.0f
.line 62
iput v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->r:F
.line 64
new-instance v0, Lcom/badlogic/gdx/math/Vector2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->s:Lcom/badlogic/gdx/math/Vector2;
new-instance v0, Lcom/badlogic/gdx/math/Vector2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->t:Lcom/badlogic/gdx/math/Vector2;
.line 67
new-instance v0, Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer;
invoke-direct {v0}, Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer;-><init>()V
iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->f:Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer;
return-void
.end method