Weather/smali/com/moji/circleprogress/SectorProgressView.smali
2021-05-10 10:13:34 +02:00

389 lines
9.0 KiB
Smali

.class public Lcom/moji/circleprogress/SectorProgressView;
.super Landroid/view/View;
.source "SectorProgressView.java"
# instance fields
.field private a:Landroid/graphics/Paint;
.field private b:F
.field private c:F
.field private d:Landroid/graphics/RectF;
.field private e:F
.field private f:I
.field private g:F
# direct methods
.method public constructor <init>(Landroid/content/Context;)V
.locals 1
const/4 v0, 0x0
.line 40
invoke-direct {p0, p1, v0}, Lcom/moji/circleprogress/SectorProgressView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;)V
.locals 1
const/4 v0, 0x0
.line 44
invoke-direct {p0, p1, p2, v0}, Lcom/moji/circleprogress/SectorProgressView;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
return-void
.end method
.method public constructor <init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.locals 0
.line 48
invoke-direct {p0, p1, p2, p3}, Landroid/view/View;-><init>(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.line 49
invoke-direct {p0, p1, p2, p3}, Lcom/moji/circleprogress/SectorProgressView;->a(Landroid/content/Context;Landroid/util/AttributeSet;I)V
return-void
.end method
.method private a(FFF)F
.locals 1
cmpg-float v0, p3, p1
if-gez v0, :cond_0
goto :goto_0
:cond_0
cmpl-float p1, p3, p2
if-lez p1, :cond_1
move p1, p2
goto :goto_0
:cond_1
move p1, p3
:goto_0
return p1
.end method
.method private final a(Landroid/content/Context;Landroid/util/AttributeSet;I)V
.locals 2
.line 53
sget-object v0, Lcom/moji/widget/R$styleable;->SectorProgress:[I
const/4 v1, 0x0
invoke-virtual {p1, p2, v0, p3, v1}, Landroid/content/Context;->obtainStyledAttributes(Landroid/util/AttributeSet;[III)Landroid/content/res/TypedArray;
move-result-object p2
.line 55
sget p3, Lcom/moji/widget/R$styleable;->SectorProgress_sectorProgress:I
const/4 v0, 0x0
invoke-virtual {p2, p3, v0}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result p3
iput p3, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
.line 56
sget p3, Lcom/moji/widget/R$styleable;->SectorProgress_sectorMax:I
const/high16 v1, 0x3f800000 # 1.0f
invoke-virtual {p2, p3, v1}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result p3
iput p3, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
.line 57
sget p3, Lcom/moji/widget/R$styleable;->SectorProgress_shapeColor:I
invoke-virtual {p1}, Landroid/content/Context;->getResources()Landroid/content/res/Resources;
move-result-object p1
sget v1, Lcom/moji/widget/R$color;->black_50p:I
invoke-virtual {p1, v1}, Landroid/content/res/Resources;->getColor(I)I
move-result p1
invoke-virtual {p2, p3, p1}, Landroid/content/res/TypedArray;->getColor(II)I
move-result p1
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->f:I
.line 58
sget p1, Lcom/moji/widget/R$styleable;->SectorProgress_startPosition:I
invoke-virtual {p2, p1, v0}, Landroid/content/res/TypedArray;->getFloat(IF)F
move-result p1
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->g:F
.line 59
invoke-virtual {p2}, Landroid/content/res/TypedArray;->recycle()V
.line 61
iget p1, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
iget p2, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
div-float/2addr p1, p2
const/high16 p2, 0x43b40000 # 360.0f
mul-float p1, p1, p2
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->e:F
.line 62
new-instance p1, Landroid/graphics/RectF;
invoke-direct {p1}, Landroid/graphics/RectF;-><init>()V
iput-object p1, p0, Lcom/moji/circleprogress/SectorProgressView;->d:Landroid/graphics/RectF;
.line 64
new-instance p1, Landroid/graphics/Paint;
invoke-direct {p1}, Landroid/graphics/Paint;-><init>()V
iput-object p1, p0, Lcom/moji/circleprogress/SectorProgressView;->a:Landroid/graphics/Paint;
.line 65
iget-object p1, p0, Lcom/moji/circleprogress/SectorProgressView;->a:Landroid/graphics/Paint;
const/4 p2, 0x1
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setAntiAlias(Z)V
.line 66
iget-object p1, p0, Lcom/moji/circleprogress/SectorProgressView;->a:Landroid/graphics/Paint;
sget-object p2, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 67
iget-object p1, p0, Lcom/moji/circleprogress/SectorProgressView;->a:Landroid/graphics/Paint;
iget p2, p0, Lcom/moji/circleprogress/SectorProgressView;->f:I
invoke-virtual {p1, p2}, Landroid/graphics/Paint;->setColor(I)V
return-void
.end method
# virtual methods
.method public getMax()F
.locals 1
.line 122
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
return v0
.end method
.method public getProgress()D
.locals 2
.line 130
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
float-to-double v0, v0
return-wide v0
.end method
.method public getStartPosition()F
.locals 1
.line 137
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->g:F
return v0
.end method
.method protected onDraw(Landroid/graphics/Canvas;)V
.locals 10
.line 72
invoke-super {p0, p1}, Landroid/view/View;->onDraw(Landroid/graphics/Canvas;)V
.line 73
iget-object v0, p0, Lcom/moji/circleprogress/SectorProgressView;->d:Landroid/graphics/RectF;
invoke-virtual {v0}, Landroid/graphics/RectF;->isEmpty()Z
move-result v0
const/4 v1, 0x0
if-eqz v0, :cond_0
.line 74
iget-object v0, p0, Lcom/moji/circleprogress/SectorProgressView;->d:Landroid/graphics/RectF;
invoke-virtual {p0}, Lcom/moji/circleprogress/SectorProgressView;->getWidth()I
move-result v2
int-to-float v2, v2
invoke-virtual {p0}, Lcom/moji/circleprogress/SectorProgressView;->getHeight()I
move-result v3
int-to-float v3, v3
invoke-virtual {v0, v1, v1, v2, v3}, Landroid/graphics/RectF;->set(FFFF)V
.line 76
:cond_0
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
iget v2, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
div-float/2addr v0, v2
const/high16 v2, 0x43b40000 # 360.0f
mul-float v0, v0, v2
iput v0, p0, Lcom/moji/circleprogress/SectorProgressView;->e:F
.line 77
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->e:F
iget v3, p0, Lcom/moji/circleprogress/SectorProgressView;->g:F
add-float/2addr v0, v3
const/high16 v3, 0x42b40000 # 90.0f
sub-float v6, v0, v3
const/high16 v0, 0x43870000 # 270.0f
sub-float/2addr v0, v6
.line 78
invoke-direct {p0, v1, v2, v0}, Lcom/moji/circleprogress/SectorProgressView;->a(FFF)F
move-result v7
.line 79
iget-object v5, p0, Lcom/moji/circleprogress/SectorProgressView;->d:Landroid/graphics/RectF;
const/4 v8, 0x1
iget-object v9, p0, Lcom/moji/circleprogress/SectorProgressView;->a:Landroid/graphics/Paint;
move-object v4, p1
invoke-virtual/range {v4 .. v9}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
return-void
.end method
.method public setMax(F)V
.locals 2
.line 111
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
.line 112
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->e:F
const/high16 v1, 0x43b40000 # 360.0f
div-float/2addr v0, v1
mul-float v0, v0, p1
iput v0, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
.line 113
invoke-virtual {p0}, Lcom/moji/circleprogress/SectorProgressView;->invalidate()V
return-void
.end method
.method public setProgress(F)V
.locals 2
.line 97
iget v0, p0, Lcom/moji/circleprogress/SectorProgressView;->c:F
div-float v0, p1, v0
const/high16 v1, 0x43b40000 # 360.0f
mul-float v0, v0, v1
.line 98
iget v1, p0, Lcom/moji/circleprogress/SectorProgressView;->e:F
sub-float/2addr v0, v1
invoke-static {v0}, Ljava/lang/Math;->abs(F)F
move-result v0
.line 99
iget v1, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
cmpl-float v1, p1, v1
if-eqz v1, :cond_0
const/high16 v1, 0x3f800000 # 1.0f
cmpl-float v0, v0, v1
if-lez v0, :cond_0
.line 100
invoke-virtual {p0}, Lcom/moji/circleprogress/SectorProgressView;->invalidate()V
.line 102
:cond_0
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->b:F
return-void
.end method
.method public setStartPosition(F)V
.locals 0
.line 146
iput p1, p0, Lcom/moji/circleprogress/SectorProgressView;->g:F
.line 147
invoke-virtual {p0}, Lcom/moji/circleprogress/SectorProgressView;->invalidate()V
return-void
.end method