Weather/smali/com/badlogic/gdx/scenes/scene2d/TemporalAction.smali
2021-05-10 10:13:34 +02:00

222 lines
4.7 KiB
Smali

.class public abstract Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;
.super Lcom/badlogic/gdx/scenes/scene2d/Action;
.source "TemporalAction.java"
# instance fields
.field private c:F
.field private d:F
.field private e:Lcom/badlogic/gdx/math/Interpolation;
.field private f:Z
.field private g:Z
.field private h:Z
# direct methods
.method public constructor <init>()V
.locals 0
.line 29
invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Action;-><init>()V
return-void
.end method
# virtual methods
.method public a()V
.locals 1
.line 93
invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a()V
const/4 v0, 0x0
.line 94
iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->f:Z
const/4 v0, 0x0
.line 95
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->e:Lcom/badlogic/gdx/math/Interpolation;
return-void
.end method
.method public a(F)Z
.locals 3
.line 42
iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
const/4 v1, 0x1
if-eqz v0, :cond_0
return v1
.line 43
:cond_0
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->c()Lcom/badlogic/gdx/utils/Pool;
move-result-object v0
const/4 v2, 0x0
.line 44
invoke-virtual {p0, v2}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->a(Lcom/badlogic/gdx/utils/Pool;)V
.line 46
:try_start_0
iget-boolean v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->g:Z
if-nez v2, :cond_1
.line 47
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d()V
.line 48
iput-boolean v1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->g:Z
.line 50
:cond_1
iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d:F
add-float/2addr v2, p1
iput v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d:F
.line 51
iget p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d:F
iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->c:F
cmpl-float p1, p1, v2
if-ltz p1, :cond_2
goto :goto_0
:cond_2
const/4 v1, 0x0
:goto_0
iput-boolean v1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
.line 53
iget-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
const/high16 v1, 0x3f800000 # 1.0f
if-eqz p1, :cond_3
const/high16 p1, 0x3f800000 # 1.0f
goto :goto_1
.line 56
:cond_3
iget p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d:F
iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->c:F
div-float/2addr p1, v2
.line 57
iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->e:Lcom/badlogic/gdx/math/Interpolation;
if-eqz v2, :cond_4
iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->e:Lcom/badlogic/gdx/math/Interpolation;
invoke-virtual {v2, p1}, Lcom/badlogic/gdx/math/Interpolation;->a(F)F
move-result p1
.line 59
:cond_4
:goto_1
iget-boolean v2, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->f:Z
if-eqz v2, :cond_5
sub-float p1, v1, p1
:cond_5
invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->b(F)V
.line 60
iget-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
if-eqz p1, :cond_6
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->f()V
.line 61
:cond_6
iget-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
.line 63
invoke-virtual {p0, v0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->a(Lcom/badlogic/gdx/utils/Pool;)V
return p1
:catchall_0
move-exception p1
invoke-virtual {p0, v0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->a(Lcom/badlogic/gdx/utils/Pool;)V
.line 64
throw p1
.end method
.method public b()V
.locals 1
const/4 v0, 0x0
.line 87
iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->d:F
const/4 v0, 0x0
.line 88
iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->g:Z
.line 89
iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->h:Z
return-void
.end method
.method protected abstract b(F)V
.end method
.method protected d()V
.locals 0
return-void
.end method
.method public d(F)V
.locals 0
.line 114
iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->c:F
return-void
.end method
.method protected f()V
.locals 0
return-void
.end method