Weather/smali/com/badlogic/gdx/scenes/scene2d/Group.smali
2021-05-10 10:13:34 +02:00

1028 lines
24 KiB
Smali

.class public Lcom/badlogic/gdx/scenes/scene2d/Group;
.super Lcom/badlogic/gdx/scenes/scene2d/Actor;
.source "Group.java"
# interfaces
.implements Lcom/badlogic/gdx/scenes/scene2d/utils/Cullable;
# static fields
.field private static final n:Lcom/badlogic/gdx/math/Vector2;
# instance fields
.field final l:Lcom/badlogic/gdx/utils/SnapshotArray;
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/utils/SnapshotArray<",
"Lcom/badlogic/gdx/scenes/scene2d/Actor;",
">;"
}
.end annotation
.end field
.field m:Z
.field private final o:Lcom/badlogic/gdx/math/Affine2;
.field private final p:Lcom/badlogic/gdx/math/Matrix4;
.field private final q:Lcom/badlogic/gdx/math/Matrix4;
.field private r:Lcom/badlogic/gdx/math/Rectangle;
# direct methods
.method static constructor <clinit>()V
.locals 1
.line 36
new-instance v0, Lcom/badlogic/gdx/math/Vector2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V
sput-object v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->n:Lcom/badlogic/gdx/math/Vector2;
return-void
.end method
.method public constructor <init>()V
.locals 4
.line 35
invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;-><init>()V
.line 38
new-instance v0, Lcom/badlogic/gdx/utils/SnapshotArray;
const-class v1, Lcom/badlogic/gdx/scenes/scene2d/Actor;
const/4 v2, 0x1
const/4 v3, 0x4
invoke-direct {v0, v2, v3, v1}, Lcom/badlogic/gdx/utils/SnapshotArray;-><init>(ZILjava/lang/Class;)V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
.line 39
new-instance v0, Lcom/badlogic/gdx/math/Affine2;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Affine2;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;
.line 40
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;
.line 41
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;
.line 42
iput-boolean v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
return-void
.end method
# virtual methods
.method public a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
.locals 6
if-eqz p3, :cond_0
.line 241
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->h()Lcom/badlogic/gdx/scenes/scene2d/Touchable;
move-result-object v0
sget-object v1, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->disabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;
if-ne v0, v1, :cond_0
const/4 p1, 0x0
return-object p1
.line 242
:cond_0
sget-object v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->n:Lcom/badlogic/gdx/math/Vector2;
.line 243
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget-object v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->a:[Ljava/lang/Object;
check-cast v1, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 244
iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget v2, v2, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
add-int/lit8 v2, v2, -0x1
:goto_0
if-ltz v2, :cond_3
.line 245
aget-object v3, v1, v2
.line 246
invoke-virtual {v3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z
move-result v4
if-nez v4, :cond_1
goto :goto_1
.line 247
:cond_1
invoke-virtual {v0, p1, p2}, Lcom/badlogic/gdx/math/Vector2;->set(FF)Lcom/badlogic/gdx/math/Vector2;
move-result-object v4
invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
.line 248
iget v4, v0, Lcom/badlogic/gdx/math/Vector2;->x:F
iget v5, v0, Lcom/badlogic/gdx/math/Vector2;->y:F
invoke-virtual {v3, v4, v5, p3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
move-result-object v3
if-eqz v3, :cond_2
return-object v3
:cond_2
:goto_1
add-int/lit8 v2, v2, -0x1
goto :goto_0
.line 251
:cond_3
invoke-super {p0, p1, p2, p3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
move-result-object p1
return-object p1
.end method
.method public a(F)V
.locals 4
.line 46
invoke-super {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(F)V
.line 47
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 48
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
const/4 v2, 0x0
:goto_0
if-ge v2, v1, :cond_0
.line 49
aget-object v3, v0, v2
invoke-virtual {v3, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(F)V
add-int/lit8 v2, v2, 0x1
goto :goto_0
.line 50
:cond_0
iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V
return-void
.end method
.method protected a(Lcom/badlogic/gdx/graphics/g2d/Batch;)V
.locals 1
.line 210
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;
invoke-interface {p1, v0}, Lcom/badlogic/gdx/graphics/g2d/Batch;->b(Lcom/badlogic/gdx/math/Matrix4;)V
return-void
.end method
.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.locals 1
.line 56
iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
if-eqz v0, :cond_0
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->c()Lcom/badlogic/gdx/math/Matrix4;
move-result-object v0
invoke-virtual {p0, p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/badlogic/gdx/math/Matrix4;)V
.line 57
:cond_0
invoke-virtual {p0, p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Group;->b(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.line 58
iget-boolean p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
if-eqz p2, :cond_1
invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;)V
:cond_1
return-void
.end method
.method protected a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/badlogic/gdx/math/Matrix4;)V
.locals 2
.line 203
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;
invoke-interface {p1}, Lcom/badlogic/gdx/graphics/g2d/Batch;->f()Lcom/badlogic/gdx/math/Matrix4;
move-result-object v1
invoke-virtual {v0, v1}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Matrix4;
.line 204
invoke-interface {p1, p2}, Lcom/badlogic/gdx/graphics/g2d/Batch;->b(Lcom/badlogic/gdx/math/Matrix4;)V
return-void
.end method
.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.locals 4
.line 377
invoke-super {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 378
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget-object v0, v0, Lcom/badlogic/gdx/utils/SnapshotArray;->a:[Ljava/lang/Object;
check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 379
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
const/4 v2, 0x0
:goto_0
if-ge v2, v1, :cond_0
.line 380
aget-object v3, v0, v2
invoke-virtual {v3, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
add-int/lit8 v2, v2, 0x1
goto :goto_0
:cond_0
return-void
.end method
.method a(Ljava/lang/StringBuilder;I)V
.locals 7
.line 464
invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->toString()Ljava/lang/String;
move-result-object v0
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const/16 v0, 0xa
.line 465
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(C)Ljava/lang/StringBuilder;
.line 467
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v1}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;
move-result-object v1
check-cast v1, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 468
iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget v2, v2, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
const/4 v3, 0x0
const/4 v4, 0x0
:goto_0
if-ge v4, v2, :cond_2
const/4 v5, 0x0
:goto_1
if-ge v5, p2, :cond_0
const-string v6, "| "
.line 470
invoke-virtual {p1, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
add-int/lit8 v5, v5, 0x1
goto :goto_1
.line 471
:cond_0
aget-object v5, v1, v4
.line 472
instance-of v6, v5, Lcom/badlogic/gdx/scenes/scene2d/Group;
if-eqz v6, :cond_1
.line 473
check-cast v5, Lcom/badlogic/gdx/scenes/scene2d/Group;
add-int/lit8 v6, p2, 0x1
invoke-virtual {v5, p1, v6}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Ljava/lang/StringBuilder;I)V
goto :goto_2
.line 475
:cond_1
invoke-virtual {p1, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
.line 476
invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(C)Ljava/lang/StringBuilder;
:goto_2
add-int/lit8 v4, v4, 0x1
goto :goto_0
.line 479
:cond_2
iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V
return-void
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z
.locals 2
.line 330
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
const/4 v1, 0x1
invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/utils/SnapshotArray;->c(Ljava/lang/Object;Z)Z
move-result v0
if-nez v0, :cond_0
const/4 p1, 0x0
return p1
:cond_0
if-eqz p2, :cond_1
.line 332
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object p2
if-eqz p2, :cond_1
.line 333
invoke-virtual {p2, p1}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->c(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
:cond_1
const/4 p2, 0x0
.line 335
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V
.line 336
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 337
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V
return v1
.end method
.method protected b(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.locals 18
move-object/from16 v0, p0
move-object/from16 v1, p1
.line 66
iget-object v2, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->k:Lcom/badlogic/gdx/graphics/Color;
iget v2, v2, Lcom/badlogic/gdx/graphics/Color;->L:F
mul-float v2, v2, p2
.line 67
iget-object v3, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
.line 68
invoke-virtual {v3}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;
move-result-object v4
check-cast v4, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 69
iget-object v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->r:Lcom/badlogic/gdx/math/Rectangle;
const/4 v6, 0x0
const/4 v7, 0x0
if-eqz v5, :cond_7
.line 72
iget v8, v5, Lcom/badlogic/gdx/math/Rectangle;->x:F
.line 73
iget v9, v5, Lcom/badlogic/gdx/math/Rectangle;->width:F
add-float/2addr v9, v8
.line 74
iget v10, v5, Lcom/badlogic/gdx/math/Rectangle;->y:F
.line 75
iget v5, v5, Lcom/badlogic/gdx/math/Rectangle;->height:F
add-float/2addr v5, v10
.line 76
iget-boolean v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
if-eqz v11, :cond_2
.line 77
iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
:goto_0
if-ge v7, v6, :cond_c
.line 78
aget-object v11, v4, v7
.line 79
invoke-virtual {v11}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z
move-result v12
if-nez v12, :cond_0
goto :goto_1
.line 80
:cond_0
iget v12, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
iget v13, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
cmpg-float v14, v12, v9
if-gtz v14, :cond_1
cmpg-float v14, v13, v5
if-gtz v14, :cond_1
.line 81
iget v14, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
add-float/2addr v12, v14
cmpl-float v12, v12, v8
if-ltz v12, :cond_1
iget v12, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
add-float/2addr v13, v12
cmpl-float v12, v13, v10
if-ltz v12, :cond_1
.line 82
invoke-virtual {v11, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
:cond_1
:goto_1
add-int/lit8 v7, v7, 0x1
goto :goto_0
.line 86
:cond_2
iget v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
iget v12, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
.line 87
iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
.line 88
iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
.line 89
iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
:goto_2
if-ge v7, v6, :cond_6
.line 90
aget-object v13, v4, v7
.line 91
invoke-virtual {v13}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z
move-result v14
if-nez v14, :cond_4
:cond_3
move/from16 v17, v5
goto :goto_3
.line 92
:cond_4
iget v14, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
iget v15, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
cmpg-float v16, v14, v9
if-gtz v16, :cond_3
cmpg-float v16, v15, v5
if-gtz v16, :cond_3
move/from16 v17, v5
.line 93
iget v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F
add-float/2addr v5, v14
cmpl-float v5, v5, v8
if-ltz v5, :cond_5
iget v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F
add-float/2addr v5, v15
cmpl-float v5, v5, v10
if-ltz v5, :cond_5
add-float v5, v14, v11
.line 94
iput v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
add-float v5, v15, v12
.line 95
iput v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
.line 96
invoke-virtual {v13, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.line 97
iput v14, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
.line 98
iput v15, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
:cond_5
:goto_3
add-int/lit8 v7, v7, 0x1
move/from16 v5, v17
goto :goto_2
.line 101
:cond_6
iput v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
.line 102
iput v12, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
goto :goto_8
.line 106
:cond_7
iget-boolean v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
if-eqz v5, :cond_9
.line 107
iget v5, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
:goto_4
if-ge v7, v5, :cond_c
.line 108
aget-object v6, v4, v7
.line 109
invoke-virtual {v6}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z
move-result v8
if-nez v8, :cond_8
goto :goto_5
.line 110
:cond_8
invoke-virtual {v6, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
:goto_5
add-int/lit8 v7, v7, 0x1
goto :goto_4
.line 114
:cond_9
iget v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
iget v8, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
.line 115
iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
.line 116
iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
.line 117
iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
:goto_6
if-ge v7, v6, :cond_b
.line 118
aget-object v9, v4, v7
.line 119
invoke-virtual {v9}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z
move-result v10
if-nez v10, :cond_a
goto :goto_7
.line 120
:cond_a
iget v10, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
iget v11, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
add-float v12, v10, v5
.line 121
iput v12, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
add-float v12, v11, v8
.line 122
iput v12, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
.line 123
invoke-virtual {v9, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
.line 124
iput v10, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F
.line 125
iput v11, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F
:goto_7
add-int/lit8 v7, v7, 0x1
goto :goto_6
.line 127
:cond_b
iput v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
.line 128
iput v8, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
.line 131
:cond_c
:goto_8
invoke-virtual {v3}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V
return-void
.end method
.method protected c()Lcom/badlogic/gdx/math/Matrix4;
.locals 9
.line 183
iget-object v6, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;
.line 184
iget v7, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->f:F
iget v8, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->g:F
.line 185
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F
add-float v1, v0, v7
iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F
add-float v2, v0, v8
iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->j:F
iget v4, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->h:F
iget v5, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->i:F
move-object v0, v6
invoke-virtual/range {v0 .. v5}, Lcom/badlogic/gdx/math/Affine2;->setToTrnRotScl(FFFFF)Lcom/badlogic/gdx/math/Affine2;
const/4 v0, 0x0
cmpl-float v1, v7, v0
if-nez v1, :cond_0
cmpl-float v0, v8, v0
if-eqz v0, :cond_1
:cond_0
neg-float v0, v7
neg-float v1, v8
.line 186
invoke-virtual {v6, v0, v1}, Lcom/badlogic/gdx/math/Affine2;->translate(FF)Lcom/badlogic/gdx/math/Affine2;
.line 189
:cond_1
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
:goto_0
if-eqz v0, :cond_3
.line 191
iget-boolean v1, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z
if-eqz v1, :cond_2
goto :goto_1
.line 192
:cond_2
iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
goto :goto_0
:cond_3
:goto_1
if-eqz v0, :cond_4
.line 194
iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;
invoke-virtual {v6, v0}, Lcom/badlogic/gdx/math/Affine2;->preMul(Lcom/badlogic/gdx/math/Affine2;)Lcom/badlogic/gdx/math/Affine2;
.line 196
:cond_4
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;
invoke-virtual {v0, v6}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Affine2;)Lcom/badlogic/gdx/math/Matrix4;
.line 197
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;
return-object v0
.end method
.method public c(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
.locals 2
.line 261
iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
if-eqz v0, :cond_1
.line 262
iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
if-ne v0, p0, :cond_0
return-void
.line 263
:cond_0
iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;
const/4 v1, 0x0
invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z
.line 265
:cond_1
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->a(Ljava/lang/Object;)V
.line 266
invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V
.line 267
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;
move-result-object v0
invoke-virtual {p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 268
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V
return-void
.end method
.method public d(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
.locals 1
const/4 v0, 0x1
.line 321
invoke-virtual {p0, p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z
move-result p1
return p1
.end method
.method public e()V
.locals 0
.line 356
invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e()V
.line 357
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->w()V
return-void
.end method
.method public toString()Ljava/lang/String;
.locals 3
.line 457
new-instance v0, Ljava/lang/StringBuilder;
const/16 v1, 0x80
invoke-direct {v0, v1}, Ljava/lang/StringBuilder;-><init>(I)V
const/4 v1, 0x1
.line 458
invoke-virtual {p0, v0, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Ljava/lang/StringBuilder;I)V
.line 459
invoke-virtual {v0}, Ljava/lang/StringBuilder;->length()I
move-result v2
sub-int/2addr v2, v1
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->setLength(I)V
.line 460
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
return-object v0
.end method
.method protected v()V
.locals 0
return-void
.end method
.method public w()V
.locals 5
.line 343
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;
move-result-object v0
check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 344
iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I
const/4 v2, 0x0
:goto_0
if-ge v2, v1, :cond_0
.line 345
aget-object v3, v0, v2
const/4 v4, 0x0
.line 346
invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
.line 347
invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V
add-int/lit8 v2, v2, 0x1
goto :goto_0
.line 349
:cond_0
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V
.line 350
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;
invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->d()V
.line 351
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V
return-void
.end method