Weather/smali/com/badlogic/gdx/scenes/scene2d/Action.smali
2021-05-10 10:13:34 +02:00

175 lines
3.8 KiB
Smali

.class public abstract Lcom/badlogic/gdx/scenes/scene2d/Action;
.super Ljava/lang/Object;
.source "Action.java"
# interfaces
.implements Lcom/badlogic/gdx/utils/Pool$Poolable;
# instance fields
.field protected a:Lcom/badlogic/gdx/scenes/scene2d/Actor;
.field protected b:Lcom/badlogic/gdx/scenes/scene2d/Actor;
.field private c:Lcom/badlogic/gdx/utils/Pool;
# direct methods
.method public constructor <init>()V
.locals 0
.line 24
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
return-void
.end method
# virtual methods
.method public a()V
.locals 1
const/4 v0, 0x0
.line 87
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->a:Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 88
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->b:Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 89
iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
.line 90
invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Action;->b()V
return-void
.end method
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
.locals 1
.line 54
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->a:Lcom/badlogic/gdx/scenes/scene2d/Actor;
.line 55
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->b:Lcom/badlogic/gdx/scenes/scene2d/Actor;
if-nez v0, :cond_0
invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Action;->b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
:cond_0
if-nez p1, :cond_1
.line 57
iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
if-eqz p1, :cond_1
.line 58
iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
invoke-virtual {p1, p0}, Lcom/badlogic/gdx/utils/Pool;->a(Ljava/lang/Object;)V
const/4 p1, 0x0
.line 59
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
:cond_1
return-void
.end method
.method public a(Lcom/badlogic/gdx/utils/Pool;)V
.locals 0
.line 101
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
return-void
.end method
.method public abstract a(F)Z
.end method
.method public b()V
.locals 0
return-void
.end method
.method public b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
.locals 0
.line 72
iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->b:Lcom/badlogic/gdx/scenes/scene2d/Actor;
return-void
.end method
.method public c()Lcom/badlogic/gdx/utils/Pool;
.locals 1
.line 94
iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Action;->c:Lcom/badlogic/gdx/utils/Pool;
return-object v0
.end method
.method public toString()Ljava/lang/String;
.locals 3
.line 105
invoke-virtual {p0}, Ljava/lang/Object;->getClass()Ljava/lang/Class;
move-result-object v0
invoke-virtual {v0}, Ljava/lang/Class;->getName()Ljava/lang/String;
move-result-object v0
const/16 v1, 0x2e
.line 106
invoke-virtual {v0, v1}, Ljava/lang/String;->lastIndexOf(I)I
move-result v1
const/4 v2, -0x1
if-eq v1, v2, :cond_0
add-int/lit8 v1, v1, 0x1
.line 107
invoke-virtual {v0, v1}, Ljava/lang/String;->substring(I)Ljava/lang/String;
move-result-object v0
:cond_0
const-string v1, "Action"
.line 108
invoke-virtual {v0, v1}, Ljava/lang/String;->endsWith(Ljava/lang/String;)Z
move-result v1
if-eqz v1, :cond_1
const/4 v1, 0x0
invoke-virtual {v0}, Ljava/lang/String;->length()I
move-result v2
add-int/lit8 v2, v2, -0x6
invoke-virtual {v0, v1, v2}, Ljava/lang/String;->substring(II)Ljava/lang/String;
move-result-object v0
:cond_1
return-object v0
.end method