Weather/smali/com/badlogic/gdx/graphics/Camera.smali
2021-05-10 10:13:34 +02:00

245 lines
6.1 KiB
Smali

.class public abstract Lcom/badlogic/gdx/graphics/Camera;
.super Ljava/lang/Object;
.source "Camera.java"
# instance fields
.field public final a:Lcom/badlogic/gdx/math/Vector3;
.field public final b:Lcom/badlogic/gdx/math/Vector3;
.field public final c:Lcom/badlogic/gdx/math/Vector3;
.field public final d:Lcom/badlogic/gdx/math/Matrix4;
.field public final e:Lcom/badlogic/gdx/math/Matrix4;
.field public final f:Lcom/badlogic/gdx/math/Matrix4;
.field public final g:Lcom/badlogic/gdx/math/Matrix4;
.field public h:F
.field public i:F
.field public j:F
.field public k:F
.field public final l:Lcom/badlogic/gdx/math/Frustum;
.field private final m:Lcom/badlogic/gdx/math/Vector3;
.field private final n:Lcom/badlogic/gdx/math/collision/Ray;
# direct methods
.method public constructor <init>()V
.locals 3
.line 31
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 33
new-instance v0, Lcom/badlogic/gdx/math/Vector3;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->a:Lcom/badlogic/gdx/math/Vector3;
.line 35
new-instance v0, Lcom/badlogic/gdx/math/Vector3;
const/4 v1, 0x0
const/high16 v2, -0x40800000 # -1.0f
invoke-direct {v0, v1, v1, v2}, Lcom/badlogic/gdx/math/Vector3;-><init>(FFF)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->b:Lcom/badlogic/gdx/math/Vector3;
.line 37
new-instance v0, Lcom/badlogic/gdx/math/Vector3;
const/high16 v2, 0x3f800000 # 1.0f
invoke-direct {v0, v1, v2, v1}, Lcom/badlogic/gdx/math/Vector3;-><init>(FFF)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->c:Lcom/badlogic/gdx/math/Vector3;
.line 40
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->d:Lcom/badlogic/gdx/math/Matrix4;
.line 42
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->e:Lcom/badlogic/gdx/math/Matrix4;
.line 44
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->f:Lcom/badlogic/gdx/math/Matrix4;
.line 46
new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->g:Lcom/badlogic/gdx/math/Matrix4;
.line 49
iput v2, p0, Lcom/badlogic/gdx/graphics/Camera;->h:F
const/high16 v0, 0x42c80000 # 100.0f
.line 51
iput v0, p0, Lcom/badlogic/gdx/graphics/Camera;->i:F
.line 54
iput v1, p0, Lcom/badlogic/gdx/graphics/Camera;->j:F
.line 56
iput v1, p0, Lcom/badlogic/gdx/graphics/Camera;->k:F
.line 59
new-instance v0, Lcom/badlogic/gdx/math/Frustum;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Frustum;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->l:Lcom/badlogic/gdx/math/Frustum;
.line 61
new-instance v0, Lcom/badlogic/gdx/math/Vector3;
invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->m:Lcom/badlogic/gdx/math/Vector3;
.line 62
new-instance v0, Lcom/badlogic/gdx/math/collision/Ray;
new-instance v1, Lcom/badlogic/gdx/math/Vector3;
invoke-direct {v1}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
new-instance v2, Lcom/badlogic/gdx/math/Vector3;
invoke-direct {v2}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
invoke-direct {v0, v1, v2}, Lcom/badlogic/gdx/math/collision/Ray;-><init>(Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;)V
iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->n:Lcom/badlogic/gdx/math/collision/Ray;
return-void
.end method
# virtual methods
.method public a(Lcom/badlogic/gdx/math/Vector3;)Lcom/badlogic/gdx/math/Vector3;
.locals 7
.line 214
sget-object v0, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {v0}, Lcom/badlogic/gdx/Graphics;->a()I
move-result v0
int-to-float v5, v0
sget-object v0, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {v0}, Lcom/badlogic/gdx/Graphics;->b()I
move-result v0
int-to-float v6, v0
const/4 v3, 0x0
const/4 v4, 0x0
move-object v1, p0
move-object v2, p1
invoke-virtual/range {v1 .. v6}, Lcom/badlogic/gdx/graphics/Camera;->a(Lcom/badlogic/gdx/math/Vector3;FFFF)Lcom/badlogic/gdx/math/Vector3;
return-object p1
.end method
.method public a(Lcom/badlogic/gdx/math/Vector3;FFFF)Lcom/badlogic/gdx/math/Vector3;
.locals 2
.line 195
iget v0, p1, Lcom/badlogic/gdx/math/Vector3;->x:F
iget v1, p1, Lcom/badlogic/gdx/math/Vector3;->y:F
sub-float/2addr v0, p2
.line 197
sget-object p2, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
invoke-interface {p2}, Lcom/badlogic/gdx/Graphics;->b()I
move-result p2
int-to-float p2, p2
sub-float/2addr p2, v1
const/high16 v1, 0x3f800000 # 1.0f
sub-float/2addr p2, v1
sub-float/2addr p2, p3
const/high16 p3, 0x40000000 # 2.0f
mul-float v0, v0, p3
div-float/2addr v0, p4
sub-float/2addr v0, v1
.line 199
iput v0, p1, Lcom/badlogic/gdx/math/Vector3;->x:F
mul-float p2, p2, p3
div-float/2addr p2, p5
sub-float/2addr p2, v1
.line 200
iput p2, p1, Lcom/badlogic/gdx/math/Vector3;->y:F
.line 201
iget p2, p1, Lcom/badlogic/gdx/math/Vector3;->z:F
mul-float p2, p2, p3
sub-float/2addr p2, v1
iput p2, p1, Lcom/badlogic/gdx/math/Vector3;->z:F
.line 202
iget-object p2, p0, Lcom/badlogic/gdx/graphics/Camera;->g:Lcom/badlogic/gdx/math/Matrix4;
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/math/Vector3;->prj(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Vector3;
return-object p1
.end method
.method public abstract a()V
.end method