245 lines
6.1 KiB
Smali
245 lines
6.1 KiB
Smali
.class public abstract Lcom/badlogic/gdx/graphics/Camera;
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.super Ljava/lang/Object;
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.source "Camera.java"
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# instance fields
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.field public final a:Lcom/badlogic/gdx/math/Vector3;
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.field public final b:Lcom/badlogic/gdx/math/Vector3;
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.field public final c:Lcom/badlogic/gdx/math/Vector3;
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.field public final d:Lcom/badlogic/gdx/math/Matrix4;
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.field public final e:Lcom/badlogic/gdx/math/Matrix4;
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.field public final f:Lcom/badlogic/gdx/math/Matrix4;
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.field public final g:Lcom/badlogic/gdx/math/Matrix4;
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.field public h:F
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.field public i:F
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.field public j:F
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.field public k:F
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.field public final l:Lcom/badlogic/gdx/math/Frustum;
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.field private final m:Lcom/badlogic/gdx/math/Vector3;
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.field private final n:Lcom/badlogic/gdx/math/collision/Ray;
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# direct methods
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.method public constructor <init>()V
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.locals 3
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.line 31
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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.line 33
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new-instance v0, Lcom/badlogic/gdx/math/Vector3;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->a:Lcom/badlogic/gdx/math/Vector3;
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.line 35
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new-instance v0, Lcom/badlogic/gdx/math/Vector3;
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const/4 v1, 0x0
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const/high16 v2, -0x40800000 # -1.0f
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invoke-direct {v0, v1, v1, v2}, Lcom/badlogic/gdx/math/Vector3;-><init>(FFF)V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->b:Lcom/badlogic/gdx/math/Vector3;
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.line 37
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new-instance v0, Lcom/badlogic/gdx/math/Vector3;
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const/high16 v2, 0x3f800000 # 1.0f
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invoke-direct {v0, v1, v2, v1}, Lcom/badlogic/gdx/math/Vector3;-><init>(FFF)V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->c:Lcom/badlogic/gdx/math/Vector3;
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.line 40
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new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->d:Lcom/badlogic/gdx/math/Matrix4;
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.line 42
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new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->e:Lcom/badlogic/gdx/math/Matrix4;
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.line 44
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new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->f:Lcom/badlogic/gdx/math/Matrix4;
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.line 46
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new-instance v0, Lcom/badlogic/gdx/math/Matrix4;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->g:Lcom/badlogic/gdx/math/Matrix4;
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.line 49
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iput v2, p0, Lcom/badlogic/gdx/graphics/Camera;->h:F
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const/high16 v0, 0x42c80000 # 100.0f
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.line 51
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iput v0, p0, Lcom/badlogic/gdx/graphics/Camera;->i:F
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.line 54
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iput v1, p0, Lcom/badlogic/gdx/graphics/Camera;->j:F
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.line 56
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iput v1, p0, Lcom/badlogic/gdx/graphics/Camera;->k:F
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.line 59
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new-instance v0, Lcom/badlogic/gdx/math/Frustum;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Frustum;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->l:Lcom/badlogic/gdx/math/Frustum;
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.line 61
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new-instance v0, Lcom/badlogic/gdx/math/Vector3;
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invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->m:Lcom/badlogic/gdx/math/Vector3;
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.line 62
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new-instance v0, Lcom/badlogic/gdx/math/collision/Ray;
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new-instance v1, Lcom/badlogic/gdx/math/Vector3;
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invoke-direct {v1}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
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new-instance v2, Lcom/badlogic/gdx/math/Vector3;
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invoke-direct {v2}, Lcom/badlogic/gdx/math/Vector3;-><init>()V
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invoke-direct {v0, v1, v2}, Lcom/badlogic/gdx/math/collision/Ray;-><init>(Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;)V
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iput-object v0, p0, Lcom/badlogic/gdx/graphics/Camera;->n:Lcom/badlogic/gdx/math/collision/Ray;
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return-void
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.end method
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# virtual methods
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.method public a(Lcom/badlogic/gdx/math/Vector3;)Lcom/badlogic/gdx/math/Vector3;
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.locals 7
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.line 214
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sget-object v0, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
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invoke-interface {v0}, Lcom/badlogic/gdx/Graphics;->a()I
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move-result v0
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int-to-float v5, v0
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sget-object v0, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
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invoke-interface {v0}, Lcom/badlogic/gdx/Graphics;->b()I
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move-result v0
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int-to-float v6, v0
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const/4 v3, 0x0
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const/4 v4, 0x0
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move-object v1, p0
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move-object v2, p1
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invoke-virtual/range {v1 .. v6}, Lcom/badlogic/gdx/graphics/Camera;->a(Lcom/badlogic/gdx/math/Vector3;FFFF)Lcom/badlogic/gdx/math/Vector3;
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return-object p1
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.end method
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.method public a(Lcom/badlogic/gdx/math/Vector3;FFFF)Lcom/badlogic/gdx/math/Vector3;
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.locals 2
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.line 195
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iget v0, p1, Lcom/badlogic/gdx/math/Vector3;->x:F
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iget v1, p1, Lcom/badlogic/gdx/math/Vector3;->y:F
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sub-float/2addr v0, p2
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.line 197
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sget-object p2, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;
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invoke-interface {p2}, Lcom/badlogic/gdx/Graphics;->b()I
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move-result p2
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int-to-float p2, p2
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sub-float/2addr p2, v1
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const/high16 v1, 0x3f800000 # 1.0f
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sub-float/2addr p2, v1
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sub-float/2addr p2, p3
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const/high16 p3, 0x40000000 # 2.0f
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mul-float v0, v0, p3
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div-float/2addr v0, p4
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sub-float/2addr v0, v1
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.line 199
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iput v0, p1, Lcom/badlogic/gdx/math/Vector3;->x:F
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mul-float p2, p2, p3
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div-float/2addr p2, p5
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sub-float/2addr p2, v1
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.line 200
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iput p2, p1, Lcom/badlogic/gdx/math/Vector3;->y:F
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.line 201
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iget p2, p1, Lcom/badlogic/gdx/math/Vector3;->z:F
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mul-float p2, p2, p3
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sub-float/2addr p2, v1
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iput p2, p1, Lcom/badlogic/gdx/math/Vector3;->z:F
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.line 202
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iget-object p2, p0, Lcom/badlogic/gdx/graphics/Camera;->g:Lcom/badlogic/gdx/math/Matrix4;
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invoke-virtual {p1, p2}, Lcom/badlogic/gdx/math/Vector3;->prj(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Vector3;
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return-object p1
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.end method
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.method public abstract a()V
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.end method
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