Weather/smali/com/badlogic/gdx/assets/loaders/ShaderProgramLoader.smali
2021-05-10 10:13:34 +02:00

377 lines
12 KiB
Smali

.class public Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;
.super Lcom/badlogic/gdx/assets/loaders/AsynchronousAssetLoader;
.source "ShaderProgramLoader.java"
# annotations
.annotation system Ldalvik/annotation/MemberClasses;
value = {
Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;
}
.end annotation
.annotation system Ldalvik/annotation/Signature;
value = {
"Lcom/badlogic/gdx/assets/loaders/AsynchronousAssetLoader<",
"Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;",
"Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;",
">;"
}
.end annotation
# instance fields
.field private a:Ljava/lang/String;
.field private b:Ljava/lang/String;
# direct methods
.method public constructor <init>(Lcom/badlogic/gdx/assets/loaders/FileHandleResolver;)V
.locals 0
.line 42
invoke-direct {p0, p1}, Lcom/badlogic/gdx/assets/loaders/AsynchronousAssetLoader;-><init>(Lcom/badlogic/gdx/assets/loaders/FileHandleResolver;)V
const-string p1, ".vert"
.line 38
iput-object p1, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a:Ljava/lang/String;
const-string p1, ".frag"
.line 39
iput-object p1, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->b:Ljava/lang/String;
return-void
.end method
# virtual methods
.method public bridge synthetic a(Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/AssetLoaderParameters;)Lcom/badlogic/gdx/utils/Array;
.locals 0
.line 36
check-cast p3, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;
invoke-virtual {p0, p1, p2, p3}, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a(Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)Lcom/badlogic/gdx/utils/Array;
move-result-object p1
return-object p1
.end method
.method public a(Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)Lcom/badlogic/gdx/utils/Array;
.locals 0
.annotation system Ldalvik/annotation/Signature;
value = {
"(",
"Ljava/lang/String;",
"Lcom/badlogic/gdx/files/FileHandle;",
"Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;",
")",
"Lcom/badlogic/gdx/utils/Array<",
"Lcom/badlogic/gdx/assets/AssetDescriptor;",
">;"
}
.end annotation
const/4 p1, 0x0
return-object p1
.end method
.method public bridge synthetic a(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/AssetLoaderParameters;)V
.locals 0
.line 36
check-cast p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;
invoke-virtual {p0, p1, p2, p3, p4}, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)V
return-void
.end method
.method public a(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)V
.locals 0
return-void
.end method
.method public b(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
.locals 5
const/4 v0, 0x0
if-eqz p4, :cond_1
.line 64
iget-object v1, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->b:Ljava/lang/String;
if-eqz v1, :cond_0
iget-object v1, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->b:Ljava/lang/String;
goto :goto_0
:cond_0
move-object v1, v0
.line 65
:goto_0
iget-object v2, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->c:Ljava/lang/String;
if-eqz v2, :cond_2
iget-object v0, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->c:Ljava/lang/String;
goto :goto_1
:cond_1
move-object v1, v0
:cond_2
:goto_1
const/4 v2, 0x0
if-nez v1, :cond_3
.line 67
iget-object v3, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->b:Ljava/lang/String;
invoke-virtual {p2, v3}, Ljava/lang/String;->endsWith(Ljava/lang/String;)Z
move-result v3
if-eqz v3, :cond_3
.line 68
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p2}, Ljava/lang/String;->length()I
move-result v3
iget-object v4, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->b:Ljava/lang/String;
invoke-virtual {v4}, Ljava/lang/String;->length()I
move-result v4
sub-int/2addr v3, v4
invoke-virtual {p2, v2, v3}, Ljava/lang/String;->substring(II)Ljava/lang/String;
move-result-object v3
invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v3, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a:Ljava/lang/String;
invoke-virtual {v1, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v1
:cond_3
if-nez v0, :cond_4
.line 70
iget-object v3, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a:Ljava/lang/String;
invoke-virtual {p2, v3}, Ljava/lang/String;->endsWith(Ljava/lang/String;)Z
move-result v3
if-eqz v3, :cond_4
.line 71
new-instance v0, Ljava/lang/StringBuilder;
invoke-direct {v0}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {p2}, Ljava/lang/String;->length()I
move-result v3
iget-object v4, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a:Ljava/lang/String;
invoke-virtual {v4}, Ljava/lang/String;->length()I
move-result v4
sub-int/2addr v3, v4
invoke-virtual {p2, v2, v3}, Ljava/lang/String;->substring(II)Ljava/lang/String;
move-result-object v2
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
iget-object v2, p0, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->b:Ljava/lang/String;
invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
:cond_4
if-nez v1, :cond_5
move-object v1, p3
goto :goto_2
.line 73
:cond_5
invoke-virtual {p0, v1}, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a(Ljava/lang/String;)Lcom/badlogic/gdx/files/FileHandle;
move-result-object v1
:goto_2
if-nez v0, :cond_6
goto :goto_3
.line 74
:cond_6
invoke-virtual {p0, v0}, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->a(Ljava/lang/String;)Lcom/badlogic/gdx/files/FileHandle;
move-result-object p3
.line 75
:goto_3
invoke-virtual {v1}, Lcom/badlogic/gdx/files/FileHandle;->m()Ljava/lang/String;
move-result-object v0
.line 76
invoke-virtual {v1, p3}, Lcom/badlogic/gdx/files/FileHandle;->equals(Ljava/lang/Object;)Z
move-result v1
if-eqz v1, :cond_7
move-object p3, v0
goto :goto_4
:cond_7
invoke-virtual {p3}, Lcom/badlogic/gdx/files/FileHandle;->m()Ljava/lang/String;
move-result-object p3
:goto_4
if-eqz p4, :cond_9
.line 78
iget-object v1, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->e:Ljava/lang/String;
if-eqz v1, :cond_8
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
iget-object v2, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->e:Ljava/lang/String;
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
.line 79
:cond_8
iget-object v1, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->f:Ljava/lang/String;
if-eqz v1, :cond_9
new-instance v1, Ljava/lang/StringBuilder;
invoke-direct {v1}, Ljava/lang/StringBuilder;-><init>()V
iget-object v2, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->f:Ljava/lang/String;
invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1, p3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p3
.line 82
:cond_9
new-instance v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
invoke-direct {v1, v0, p3}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;-><init>(Ljava/lang/String;Ljava/lang/String;)V
if-eqz p4, :cond_a
.line 83
iget-boolean p3, p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;->d:Z
if-eqz p3, :cond_b
:cond_a
invoke-virtual {v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d()Z
move-result p3
if-nez p3, :cond_b
.line 84
invoke-virtual {p1}, Lcom/badlogic/gdx/assets/AssetManager;->e()Lcom/badlogic/gdx/utils/Logger;
move-result-object p1
new-instance p3, Ljava/lang/StringBuilder;
invoke-direct {p3}, Ljava/lang/StringBuilder;-><init>()V
const-string p4, "ShaderProgram "
invoke-virtual {p3, p4}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p3, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
const-string p2, " failed to compile:\n"
invoke-virtual {p3, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b()Ljava/lang/String;
move-result-object p2
invoke-virtual {p3, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {p3}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object p2
invoke-virtual {p1, p2}, Lcom/badlogic/gdx/utils/Logger;->c(Ljava/lang/String;)V
:cond_b
return-object v1
.end method
.method public bridge synthetic b(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/AssetLoaderParameters;)Ljava/lang/Object;
.locals 0
.line 36
check-cast p4, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;
invoke-virtual {p0, p1, p2, p3, p4}, Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader;->b(Lcom/badlogic/gdx/assets/AssetManager;Ljava/lang/String;Lcom/badlogic/gdx/files/FileHandle;Lcom/badlogic/gdx/assets/loaders/ShaderProgramLoader$ShaderProgramParameter;)Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;
move-result-object p1
return-object p1
.end method