.class public Lcom/esotericsoftware/spine/SkeletonRendererDebug; .super Ljava/lang/Object; .source "SkeletonRendererDebug.java" # static fields .field private static final a:Lcom/badlogic/gdx/graphics/Color; .field private static final b:Lcom/badlogic/gdx/graphics/Color; .field private static final c:Lcom/badlogic/gdx/graphics/Color; .field private static final d:Lcom/badlogic/gdx/graphics/Color; .field private static final e:Lcom/badlogic/gdx/graphics/Color; # instance fields .field private final f:Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer; .field private g:Z .field private h:Z .field private i:Z .field private j:Z .field private k:Z .field private l:Z .field private m:Z .field private n:Z .field private final o:Lcom/esotericsoftware/spine/SkeletonBounds; .field private final p:Lcom/badlogic/gdx/utils/FloatArray; .field private q:F .field private r:F .field private final s:Lcom/badlogic/gdx/math/Vector2; .field private final t:Lcom/badlogic/gdx/math/Vector2; # direct methods .method static constructor ()V .locals 5 .line 50 sget-object v0, Lcom/badlogic/gdx/graphics/Color;->z:Lcom/badlogic/gdx/graphics/Color; sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->a:Lcom/badlogic/gdx/graphics/Color; .line 51 sget-object v0, Lcom/badlogic/gdx/graphics/Color;->n:Lcom/badlogic/gdx/graphics/Color; sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->b:Lcom/badlogic/gdx/graphics/Color; .line 52 new-instance v0, Lcom/badlogic/gdx/graphics/Color; const/high16 v1, 0x3f000000 # 0.5f const/high16 v2, 0x3f800000 # 1.0f const/4 v3, 0x0 invoke-direct {v0, v3, v3, v2, v1}, Lcom/badlogic/gdx/graphics/Color;->(FFFF)V sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->c:Lcom/badlogic/gdx/graphics/Color; .line 53 new-instance v0, Lcom/badlogic/gdx/graphics/Color; const v4, 0x3f23d70a # 0.64f invoke-direct {v0, v2, v4, v3, v1}, Lcom/badlogic/gdx/graphics/Color;->(FFFF)V sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->d:Lcom/badlogic/gdx/graphics/Color; .line 54 new-instance v0, Lcom/badlogic/gdx/graphics/Color; invoke-direct {v0, v3, v2, v3, v1}, Lcom/badlogic/gdx/graphics/Color;->(FFFF)V sput-object v0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->e:Lcom/badlogic/gdx/graphics/Color; return-void .end method .method public constructor ()V .locals 2 .line 66 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, 0x1 .line 57 iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->g:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->h:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->i:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->j:Z .line 58 iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->k:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->l:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->m:Z iput-boolean v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->n:Z .line 59 new-instance v0, Lcom/esotericsoftware/spine/SkeletonBounds; invoke-direct {v0}, Lcom/esotericsoftware/spine/SkeletonBounds;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->o:Lcom/esotericsoftware/spine/SkeletonBounds; .line 60 new-instance v0, Lcom/badlogic/gdx/utils/FloatArray; const/16 v1, 0x20 invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/FloatArray;->(I)V iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->p:Lcom/badlogic/gdx/utils/FloatArray; const/high16 v0, 0x3f800000 # 1.0f .line 61 iput v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->q:F const/high16 v0, 0x40000000 # 2.0f .line 62 iput v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->r:F .line 64 new-instance v0, Lcom/badlogic/gdx/math/Vector2; invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->s:Lcom/badlogic/gdx/math/Vector2; new-instance v0, Lcom/badlogic/gdx/math/Vector2; invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->t:Lcom/badlogic/gdx/math/Vector2; .line 67 new-instance v0, Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer; invoke-direct {v0}, Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer;->()V iput-object v0, p0, Lcom/esotericsoftware/spine/SkeletonRendererDebug;->f:Lcom/badlogic/gdx/graphics/glutils/ShapeRenderer; return-void .end method