.class public Lcom/esotericsoftware/spine/Animation$TranslateTimeline; .super Lcom/esotericsoftware/spine/Animation$CurveTimeline; .source "Animation.java" # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/esotericsoftware/spine/Animation; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "TranslateTimeline" .end annotation # instance fields .field a:I .field final b:[F # direct methods .method public constructor (I)V .locals 0 .line 380 invoke-direct {p0, p1}, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->(I)V mul-int/lit8 p1, p1, 0x3 .line 381 new-array p1, p1, [F iput-object p1, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F return-void .end method # virtual methods .method public a()I .locals 2 .line 385 sget-object v0, Lcom/esotericsoftware/spine/Animation$TimelineType;->translate:Lcom/esotericsoftware/spine/Animation$TimelineType; invoke-virtual {v0}, Lcom/esotericsoftware/spine/Animation$TimelineType;->ordinal()I move-result v0 shl-int/lit8 v0, v0, 0x18 iget v1, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->a:I add-int/2addr v0, v1 return v0 .end method .method public a(IFFF)V .locals 1 mul-int/lit8 p1, p1, 0x3 .line 406 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F aput p2, v0, p1 .line 407 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F add-int/lit8 v0, p1, 0x1 aput p3, p2, v0 .line 408 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F add-int/lit8 p1, p1, 0x2 aput p4, p2, p1 return-void .end method .method public a(Lcom/esotericsoftware/spine/Skeleton;FFLcom/badlogic/gdx/utils/Array;FLcom/esotericsoftware/spine/Animation$MixPose;Lcom/esotericsoftware/spine/Animation$MixDirection;)V .locals 5 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lcom/esotericsoftware/spine/Skeleton;", "FF", "Lcom/badlogic/gdx/utils/Array<", "Lcom/esotericsoftware/spine/Event;", ">;F", "Lcom/esotericsoftware/spine/Animation$MixPose;", "Lcom/esotericsoftware/spine/Animation$MixDirection;", ")V" } .end annotation .line 414 iget-object p1, p1, Lcom/esotericsoftware/spine/Skeleton;->b:Lcom/badlogic/gdx/utils/Array; iget p2, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->a:I invoke-virtual {p1, p2}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object p1 check-cast p1, Lcom/esotericsoftware/spine/Bone; .line 415 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F const/4 p4, 0x0 .line 416 aget p4, p2, p4 cmpg-float p4, p3, p4 if-gez p4, :cond_0 .line 417 sget-object p2, Lcom/esotericsoftware/spine/Animation$1;->a:[I invoke-virtual {p6}, Lcom/esotericsoftware/spine/Animation$MixPose;->ordinal()I move-result p3 aget p2, p2, p3 packed-switch p2, :pswitch_data_0 goto :goto_0 .line 423 :pswitch_0 iget p2, p1, Lcom/esotericsoftware/spine/Bone;->e:F iget-object p3, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p3, p3, Lcom/esotericsoftware/spine/BoneData;->e:F iget p4, p1, Lcom/esotericsoftware/spine/Bone;->e:F sub-float/2addr p3, p4 mul-float p3, p3, p5 add-float/2addr p2, p3 iput p2, p1, Lcom/esotericsoftware/spine/Bone;->e:F .line 424 iget p2, p1, Lcom/esotericsoftware/spine/Bone;->f:F iget-object p3, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p3, p3, Lcom/esotericsoftware/spine/BoneData;->f:F iget p4, p1, Lcom/esotericsoftware/spine/Bone;->f:F sub-float/2addr p3, p4 mul-float p3, p3, p5 add-float/2addr p2, p3 iput p2, p1, Lcom/esotericsoftware/spine/Bone;->f:F goto :goto_0 .line 419 :pswitch_1 iget-object p2, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p2, p2, Lcom/esotericsoftware/spine/BoneData;->e:F iput p2, p1, Lcom/esotericsoftware/spine/Bone;->e:F .line 420 iget-object p2, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p2, p2, Lcom/esotericsoftware/spine/BoneData;->f:F iput p2, p1, Lcom/esotericsoftware/spine/Bone;->f:F return-void :goto_0 return-void .line 430 :cond_0 array-length p4, p2 const/4 p7, 0x3 sub-int/2addr p4, p7 aget p4, p2, p4 cmpl-float p4, p3, p4 if-ltz p4, :cond_1 .line 431 array-length p3, p2 add-int/lit8 p3, p3, -0x2 aget p3, p2, p3 .line 432 array-length p4, p2 add-int/lit8 p4, p4, -0x1 aget p2, p2, p4 goto :goto_1 .line 435 :cond_1 invoke-static {p2, p3, p7}, Lcom/esotericsoftware/spine/Animation;->a([FFI)I move-result p4 add-int/lit8 p7, p4, -0x2 .line 436 aget p7, p2, p7 add-int/lit8 v0, p4, -0x1 .line 437 aget v0, p2, v0 .line 438 aget v1, p2, p4 .line 439 div-int/lit8 v2, p4, 0x3 add-int/lit8 v2, v2, -0x1 const/high16 v3, 0x3f800000 # 1.0f sub-float/2addr p3, v1 add-int/lit8 v4, p4, -0x3 aget v4, p2, v4 sub-float/2addr v4, v1 div-float/2addr p3, v4 sub-float/2addr v3, p3 invoke-virtual {p0, v2, v3}, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->a(IF)F move-result p3 add-int/lit8 v1, p4, 0x1 .line 442 aget v1, p2, v1 sub-float/2addr v1, p7 mul-float v1, v1, p3 add-float/2addr p7, v1 add-int/lit8 p4, p4, 0x2 .line 443 aget p2, p2, p4 sub-float/2addr p2, v0 mul-float p2, p2, p3 add-float/2addr p2, v0 move p3, p7 .line 445 :goto_1 sget-object p4, Lcom/esotericsoftware/spine/Animation$MixPose;->setup:Lcom/esotericsoftware/spine/Animation$MixPose; if-ne p6, p4, :cond_2 .line 446 iget-object p4, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p4, p4, Lcom/esotericsoftware/spine/BoneData;->e:F mul-float p3, p3, p5 add-float/2addr p4, p3 iput p4, p1, Lcom/esotericsoftware/spine/Bone;->e:F .line 447 iget-object p3, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p3, p3, Lcom/esotericsoftware/spine/BoneData;->f:F mul-float p2, p2, p5 add-float/2addr p3, p2 iput p3, p1, Lcom/esotericsoftware/spine/Bone;->f:F goto :goto_2 .line 449 :cond_2 iget p4, p1, Lcom/esotericsoftware/spine/Bone;->e:F iget-object p6, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p6, p6, Lcom/esotericsoftware/spine/BoneData;->e:F add-float/2addr p6, p3 iget p3, p1, Lcom/esotericsoftware/spine/Bone;->e:F sub-float/2addr p6, p3 mul-float p6, p6, p5 add-float/2addr p4, p6 iput p4, p1, Lcom/esotericsoftware/spine/Bone;->e:F .line 450 iget p3, p1, Lcom/esotericsoftware/spine/Bone;->f:F iget-object p4, p1, Lcom/esotericsoftware/spine/Bone;->a:Lcom/esotericsoftware/spine/BoneData; iget p4, p4, Lcom/esotericsoftware/spine/BoneData;->f:F add-float/2addr p4, p2 iget p2, p1, Lcom/esotericsoftware/spine/Bone;->f:F sub-float/2addr p4, p2 mul-float p4, p4, p5 add-float/2addr p3, p4 iput p3, p1, Lcom/esotericsoftware/spine/Bone;->f:F :goto_2 return-void nop :pswitch_data_0 .packed-switch 0x1 :pswitch_1 :pswitch_0 .end packed-switch .end method .method public b()[F .locals 1 .line 400 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$TranslateTimeline;->b:[F return-object v0 .end method