.class public abstract Lcom/esotericsoftware/spine/Animation$CurveTimeline; .super Ljava/lang/Object; .source "Animation.java" # interfaces .implements Lcom/esotericsoftware/spine/Animation$Timeline; # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/esotericsoftware/spine/Animation; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x409 name = "CurveTimeline" .end annotation # instance fields .field private final a:[F # direct methods .method public constructor (I)V .locals 3 .line 201 invoke-direct {p0}, Ljava/lang/Object;->()V if-lez p1, :cond_0 add-int/lit8 p1, p1, -0x1 mul-int/lit8 p1, p1, 0x13 .line 203 new-array p1, p1, [F iput-object p1, p0, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->a:[F return-void .line 202 :cond_0 new-instance v0, Ljava/lang/IllegalArgumentException; new-instance v1, Ljava/lang/StringBuilder; invoke-direct {v1}, Ljava/lang/StringBuilder;->()V const-string v2, "frameCount must be > 0: " invoke-virtual {v1, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v1, p1}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder; invoke-virtual {v1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 invoke-direct {v0, p1}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw v0 .end method # virtual methods .method public a(IF)F .locals 6 const/high16 v0, 0x3f800000 # 1.0f const/4 v1, 0x0 .line 260 invoke-static {p2, v1, v0}, Lcom/badlogic/gdx/math/MathUtils;->b(FFF)F move-result p2 .line 261 iget-object v2, p0, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->a:[F mul-int/lit8 p1, p1, 0x13 .line 263 aget v3, v2, p1 cmpl-float v4, v3, v1 if-nez v4, :cond_0 return p2 :cond_0 cmpl-float v3, v3, v0 if-nez v3, :cond_1 return v1 :cond_1 add-int/lit8 p1, p1, 0x1 add-int/lit8 v3, p1, 0x13 add-int/lit8 v3, v3, -0x1 move v1, p1 const/4 v4, 0x0 :goto_0 if-ge v1, v3, :cond_4 .line 269 aget v4, v2, v1 cmpl-float v5, v4, p2 if-ltz v5, :cond_3 if-ne v1, p1, :cond_2 add-int/lit8 v1, v1, 0x1 .line 271 aget p1, v2, v1 mul-float p1, p1, p2 div-float/2addr p1, v4 return p1 :cond_2 add-int/lit8 p1, v1, -0x2 .line 272 aget p1, v2, p1 add-int/lit8 v0, v1, -0x1 aget v0, v2, v0 add-int/lit8 v1, v1, 0x1 .line 273 aget v1, v2, v1 sub-float/2addr v1, v0 sub-float/2addr p2, p1 mul-float v1, v1, p2 sub-float/2addr v4, p1 div-float/2addr v1, v4 add-float/2addr v0, v1 return v0 :cond_3 add-int/lit8 v1, v1, 0x2 goto :goto_0 :cond_4 add-int/lit8 v1, v1, -0x1 .line 276 aget p1, v2, v1 sub-float v1, v0, p1 sub-float/2addr p2, v4 mul-float v1, v1, p2 sub-float/2addr v0, v4 div-float/2addr v1, v0 add-float/2addr p1, v1 return p1 .end method .method public a(I)V .locals 2 .line 218 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->a:[F mul-int/lit8 p1, p1, 0x13 const/high16 v1, 0x3f800000 # 1.0f aput v1, v0, p1 return-void .end method .method public a(IFFFF)V .locals 7 neg-float v0, p2 const/high16 v1, 0x40000000 # 2.0f mul-float v0, v0, v1 add-float/2addr v0, p4 const v2, 0x3cf5c28f # 0.03f mul-float v0, v0, v2 neg-float v3, p3 mul-float v3, v3, v1 add-float/2addr v3, p5 mul-float v3, v3, v2 sub-float p4, p2, p4 const/high16 v2, 0x40400000 # 3.0f mul-float p4, p4, v2 const/high16 v4, 0x3f800000 # 1.0f add-float/2addr p4, v4 const v5, 0x3bc49ba6 # 0.006f mul-float p4, p4, v5 sub-float p5, p3, p5 mul-float p5, p5, v2 add-float/2addr p5, v4 mul-float p5, p5, v5 mul-float v2, v0, v1 add-float/2addr v2, p4 mul-float v4, v3, v1 add-float/2addr v4, p5 const v5, 0x3e99999a # 0.3f mul-float p2, p2, v5 add-float/2addr p2, v0 const v0, 0x3e2aaaab mul-float v6, p4, v0 add-float/2addr p2, v6 mul-float p3, p3, v5 add-float/2addr p3, v3 mul-float v0, v0, p5 add-float/2addr p3, v0 mul-int/lit8 p1, p1, 0x13 .line 242 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->a:[F add-int/lit8 v3, p1, 0x1 .line 243 aput v1, v0, p1 add-int/lit8 p1, v3, 0x13 add-int/lit8 p1, p1, -0x1 move v1, p2 move v5, v4 move v4, p3 :goto_0 if-ge v3, p1, :cond_0 .line 247 aput p2, v0, v3 add-int/lit8 v6, v3, 0x1 .line 248 aput p3, v0, v6 add-float/2addr v1, v2 add-float/2addr v4, v5 add-float/2addr v2, p4 add-float/2addr v5, p5 add-float/2addr p2, v1 add-float/2addr p3, v4 add-int/lit8 v3, v3, 0x2 goto :goto_0 :cond_0 return-void .end method