.class public final Lcom/badlogic/gdx/utils/ScreenUtils; .super Ljava/lang/Object; .source "ScreenUtils.java" # direct methods .method public constructor ()V .locals 0 .line 33 invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method .method public static a(IIIIZ)[B .locals 11 .line 101 sget-object v0, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20; const/4 v1, 0x1 const/16 v2, 0xd05 invoke-interface {v0, v2, v1}, Lcom/badlogic/gdx/graphics/GL20;->glPixelStorei(II)V mul-int v0, p2, p3 mul-int/lit8 v0, v0, 0x4 .line 102 invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->b(I)Ljava/nio/ByteBuffer; move-result-object v10 .line 103 sget-object v2, Lcom/badlogic/gdx/Gdx;->e:Lcom/badlogic/gdx/graphics/GL20; const/16 v7, 0x1908 const/16 v8, 0x1401 move v3, p0 move v4, p1 move v5, p2 move v6, p3 move-object v9, v10 invoke-interface/range {v2 .. v9}, Lcom/badlogic/gdx/graphics/GL20;->glReadPixels(IIIIIILjava/nio/Buffer;)V .line 105 new-array p0, v0, [B if-eqz p4, :cond_0 mul-int/lit8 p2, p2, 0x4 const/4 p1, 0x0 :goto_0 if-ge p1, p3, :cond_1 sub-int p4, p3, p1 sub-int/2addr p4, v1 mul-int p4, p4, p2 .line 109 invoke-virtual {v10, p4}, Ljava/nio/ByteBuffer;->position(I)Ljava/nio/Buffer; mul-int p4, p1, p2 .line 110 invoke-virtual {v10, p0, p4, p2}, Ljava/nio/ByteBuffer;->get([BII)Ljava/nio/ByteBuffer; add-int/lit8 p1, p1, 0x1 goto :goto_0 .line 113 :cond_0 invoke-virtual {v10}, Ljava/nio/ByteBuffer;->clear()Ljava/nio/Buffer; .line 114 invoke-virtual {v10, p0}, Ljava/nio/ByteBuffer;->get([B)Ljava/nio/ByteBuffer; :cond_1 return-object p0 .end method