.class public Lcom/badlogic/gdx/graphics/glutils/VertexArray; .super Ljava/lang/Object; .source "VertexArray.java" # interfaces .implements Lcom/badlogic/gdx/graphics/glutils/VertexData; # instance fields .field final a:Lcom/badlogic/gdx/graphics/VertexAttributes; .field final b:Ljava/nio/FloatBuffer; .field final c:Ljava/nio/ByteBuffer; .field d:Z # direct methods .method public constructor (ILcom/badlogic/gdx/graphics/VertexAttributes;)V .locals 1 .line 54 invoke-direct {p0}, Ljava/lang/Object;->()V const/4 v0, 0x0 .line 40 iput-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->d:Z .line 55 iput-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; .line 56 iget-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; iget p2, p2, Lcom/badlogic/gdx/graphics/VertexAttributes;->a:I mul-int p2, p2, p1 invoke-static {p2}, Lcom/badlogic/gdx/utils/BufferUtils;->d(I)Ljava/nio/ByteBuffer; move-result-object p1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; .line 57 iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; invoke-virtual {p1}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer; move-result-object p1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->b:Ljava/nio/FloatBuffer; .line 58 iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->b:Ljava/nio/FloatBuffer; invoke-virtual {p1}, Ljava/nio/FloatBuffer;->flip()Ljava/nio/Buffer; .line 59 iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; invoke-virtual {p1}, Ljava/nio/ByteBuffer;->flip()Ljava/nio/Buffer; return-void .end method .method public varargs constructor (I[Lcom/badlogic/gdx/graphics/VertexAttribute;)V .locals 1 .line 47 new-instance v0, Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-direct {v0, p2}, Lcom/badlogic/gdx/graphics/VertexAttributes;->([Lcom/badlogic/gdx/graphics/VertexAttribute;)V invoke-direct {p0, p1, v0}, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->(ILcom/badlogic/gdx/graphics/VertexAttributes;)V return-void .end method # virtual methods .method public a()Lcom/badlogic/gdx/graphics/VertexAttributes; .locals 1 .line 157 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; return-object v0 .end method .method public a(Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;[I)V .locals 10 .line 103 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/VertexAttributes;->a()I move-result v0 .line 104 iget-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->b:Ljava/nio/FloatBuffer; invoke-virtual {v2}, Ljava/nio/FloatBuffer;->limit()I move-result v2 mul-int/lit8 v2, v2, 0x4 invoke-virtual {v1, v2}, Ljava/nio/ByteBuffer;->limit(I)Ljava/nio/Buffer; const/4 v1, 0x0 if-nez p2, :cond_1 :goto_0 if-ge v1, v0, :cond_3 .line 107 iget-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-virtual {p2, v1}, Lcom/badlogic/gdx/graphics/VertexAttributes;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute; move-result-object p2 .line 108 iget-object v2, p2, Lcom/badlogic/gdx/graphics/VertexAttribute;->f:Ljava/lang/String; invoke-virtual {p1, v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b(Ljava/lang/String;)I move-result v4 if-gez v4, :cond_0 goto :goto_1 .line 110 :cond_0 invoke-virtual {p1, v4}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b(I)V .line 112 iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; iget v3, p2, Lcom/badlogic/gdx/graphics/VertexAttribute;->e:I invoke-virtual {v2, v3}, Ljava/nio/ByteBuffer;->position(I)Ljava/nio/Buffer; .line 113 iget v5, p2, Lcom/badlogic/gdx/graphics/VertexAttribute;->b:I iget v6, p2, Lcom/badlogic/gdx/graphics/VertexAttribute;->d:I iget-boolean v7, p2, Lcom/badlogic/gdx/graphics/VertexAttribute;->c:Z iget-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; iget v8, p2, Lcom/badlogic/gdx/graphics/VertexAttributes;->a:I iget-object v9, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; move-object v3, p1 invoke-virtual/range {v3 .. v9}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(IIIZILjava/nio/Buffer;)V :goto_1 add-int/lit8 v1, v1, 0x1 goto :goto_0 :cond_1 :goto_2 if-ge v1, v0, :cond_3 .line 118 iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-virtual {v2, v1}, Lcom/badlogic/gdx/graphics/VertexAttributes;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute; move-result-object v2 .line 119 aget v4, p2, v1 if-gez v4, :cond_2 goto :goto_3 .line 121 :cond_2 invoke-virtual {p1, v4}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b(I)V .line 123 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; iget v5, v2, Lcom/badlogic/gdx/graphics/VertexAttribute;->e:I invoke-virtual {v3, v5}, Ljava/nio/ByteBuffer;->position(I)Ljava/nio/Buffer; .line 124 iget v5, v2, Lcom/badlogic/gdx/graphics/VertexAttribute;->b:I iget v6, v2, Lcom/badlogic/gdx/graphics/VertexAttribute;->d:I iget-boolean v7, v2, Lcom/badlogic/gdx/graphics/VertexAttribute;->c:Z iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; iget v8, v2, Lcom/badlogic/gdx/graphics/VertexAttributes;->a:I iget-object v9, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; move-object v3, p1 invoke-virtual/range {v3 .. v9}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(IIIZILjava/nio/Buffer;)V :goto_3 add-int/lit8 v1, v1, 0x1 goto :goto_2 :cond_3 const/4 p1, 0x1 .line 128 iput-boolean p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->d:Z return-void .end method .method public a([FII)V .locals 1 .line 83 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; invoke-static {p1, v0, p3, p2}, Lcom/badlogic/gdx/utils/BufferUtils;->a([FLjava/nio/Buffer;II)V .line 84 iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->b:Ljava/nio/FloatBuffer; const/4 p2, 0x0 invoke-virtual {p1, p2}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer; .line 85 iget-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->b:Ljava/nio/FloatBuffer; invoke-virtual {p1, p3}, Ljava/nio/FloatBuffer;->limit(I)Ljava/nio/Buffer; return-void .end method .method public b()V .locals 0 return-void .end method .method public b(Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;[I)V .locals 4 .line 141 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-virtual {v0}, Lcom/badlogic/gdx/graphics/VertexAttributes;->a()I move-result v0 const/4 v1, 0x0 if-nez p2, :cond_0 const/4 p2, 0x0 :goto_0 if-ge p2, v0, :cond_2 .line 144 iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->a:Lcom/badlogic/gdx/graphics/VertexAttributes; invoke-virtual {v2, p2}, Lcom/badlogic/gdx/graphics/VertexAttributes;->a(I)Lcom/badlogic/gdx/graphics/VertexAttribute; move-result-object v2 iget-object v2, v2, Lcom/badlogic/gdx/graphics/VertexAttribute;->f:Ljava/lang/String; invoke-virtual {p1, v2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Ljava/lang/String;)V add-int/lit8 p2, p2, 0x1 goto :goto_0 :cond_0 const/4 v2, 0x0 :goto_1 if-ge v2, v0, :cond_2 .line 148 aget v3, p2, v2 if-ltz v3, :cond_1 .line 149 invoke-virtual {p1, v3}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(I)V :cond_1 add-int/lit8 v2, v2, 0x1 goto :goto_1 .line 152 :cond_2 iput-boolean v1, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->d:Z return-void .end method .method public c()V .locals 1 .line 64 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/VertexArray;->c:Ljava/nio/ByteBuffer; invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->a(Ljava/nio/ByteBuffer;)V return-void .end method