.class public Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; .super Ljava/lang/Object; .source "ShaderProgram.java" # interfaces .implements Lcom/badlogic/gdx/utils/Disposable; # static fields .field public static a:Z = true .field public static b:Ljava/lang/String; = "" .field public static c:Ljava/lang/String; = "" .field static final d:Ljava/nio/IntBuffer; .field private static final g:Lcom/badlogic/gdx/utils/ObjectMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectMap<", "Lcom/badlogic/gdx/Application;", "Lcom/badlogic/gdx/utils/Array<", "Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;", ">;>;" } .end annotation .end field # instance fields .field e:Ljava/nio/IntBuffer; .field f:Ljava/nio/IntBuffer; .field private h:Ljava/lang/String; .field private i:Z .field private final j:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private final k:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private final l:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private m:[Ljava/lang/String; .field private final n:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private final o:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private final p:Lcom/badlogic/gdx/utils/ObjectIntMap; .annotation system Ldalvik/annotation/Signature; value = { "Lcom/badlogic/gdx/utils/ObjectIntMap<", "Ljava/lang/String;", ">;" } .end annotation .end field .field private q:[Ljava/lang/String; .field private r:I .field private s:I .field private t:I .field private final u:Ljava/nio/FloatBuffer; .field private final v:Ljava/lang/String; .field private final w:Ljava/lang/String; .field private x:Z .field private y:I # direct methods .method static constructor ()V .locals 1 .line 97 new-instance v0, Lcom/badlogic/gdx/utils/ObjectMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectMap;->()V sput-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; const/4 v0, 0x1 .line 263 invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->c(I)Ljava/nio/IntBuffer; move-result-object v0 sput-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d:Ljava/nio/IntBuffer; return-void .end method .method public constructor (Ljava/lang/String;Ljava/lang/String;)V .locals 2 .line 158 invoke-direct {p0}, Ljava/lang/Object;->()V const-string v0, "" .line 100 iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; .line 106 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->j:Lcom/badlogic/gdx/utils/ObjectIntMap; .line 109 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->k:Lcom/badlogic/gdx/utils/ObjectIntMap; .line 112 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->l:Lcom/badlogic/gdx/utils/ObjectIntMap; .line 118 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->n:Lcom/badlogic/gdx/utils/ObjectIntMap; .line 121 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->o:Lcom/badlogic/gdx/utils/ObjectIntMap; .line 124 new-instance v0, Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-direct {v0}, Lcom/badlogic/gdx/utils/ObjectIntMap;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->p:Lcom/badlogic/gdx/utils/ObjectIntMap; const/4 v0, 0x0 .line 151 iput v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->y:I const/4 v0, 0x1 .line 807 invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->c(I)Ljava/nio/IntBuffer; move-result-object v1 iput-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; .line 808 invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->c(I)Ljava/nio/IntBuffer; move-result-object v0 iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; if-eqz p1, :cond_4 if-eqz p2, :cond_3 .line 162 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b:Ljava/lang/String; if-eqz v0, :cond_0 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b:Ljava/lang/String; invoke-virtual {v0}, Ljava/lang/String;->length()I move-result v0 if-lez v0, :cond_0 .line 163 new-instance v0, Ljava/lang/StringBuilder; invoke-direct {v0}, Ljava/lang/StringBuilder;->()V sget-object v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->b:Ljava/lang/String; invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 .line 164 :cond_0 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c:Ljava/lang/String; if-eqz v0, :cond_1 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c:Ljava/lang/String; invoke-virtual {v0}, Ljava/lang/String;->length()I move-result v0 if-lez v0, :cond_1 .line 165 new-instance v0, Ljava/lang/StringBuilder; invoke-direct {v0}, Ljava/lang/StringBuilder;->()V sget-object v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c:Ljava/lang/String; invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p2 .line 167 :cond_1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->v:Ljava/lang/String; .line 168 iput-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->w:Ljava/lang/String; const/16 v0, 0x10 .line 169 invoke-static {v0}, Lcom/badlogic/gdx/utils/BufferUtils;->a(I)Ljava/nio/FloatBuffer; move-result-object v0 iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->u:Ljava/nio/FloatBuffer; .line 171 invoke-direct {p0, p1, p2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Ljava/lang/String;Ljava/lang/String;)V .line 172 invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d()Z move-result p1 if-eqz p1, :cond_2 .line 173 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->j()V .line 174 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i()V .line 175 sget-object p1, Lcom/badlogic/gdx/Gdx;->a:Lcom/badlogic/gdx/Application; invoke-direct {p0, p1, p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Lcom/badlogic/gdx/Application;Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;)V :cond_2 return-void .line 160 :cond_3 new-instance p1, Ljava/lang/IllegalArgumentException; const-string p2, "fragment shader must not be null" invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .line 159 :cond_4 new-instance p1, Ljava/lang/IllegalArgumentException; const-string p2, "vertex shader must not be null" invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p1 .end method .method private a(ILjava/lang/String;)I .locals 4 .line 206 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; const/4 v1, 0x1 .line 207 invoke-static {v1}, Lcom/badlogic/gdx/utils/BufferUtils;->c(I)Ljava/nio/IntBuffer; move-result-object v1 .line 209 invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glCreateShader(I)I move-result v2 const/4 v3, -0x1 if-nez v2, :cond_0 return v3 .line 212 :cond_0 invoke-interface {v0, v2, p2}, Lcom/badlogic/gdx/graphics/GL20;->glShaderSource(ILjava/lang/String;)V .line 213 invoke-interface {v0, v2}, Lcom/badlogic/gdx/graphics/GL20;->glCompileShader(I)V const p2, 0x8b81 .line 214 invoke-interface {v0, v2, p2, v1}, Lcom/badlogic/gdx/graphics/GL20;->glGetShaderiv(IILjava/nio/IntBuffer;)V const/4 p2, 0x0 .line 216 invoke-virtual {v1, p2}, Ljava/nio/IntBuffer;->get(I)I move-result p2 if-nez p2, :cond_2 .line 221 invoke-interface {v0, v2}, Lcom/badlogic/gdx/graphics/GL20;->glGetShaderInfoLog(I)Ljava/lang/String; move-result-object p2 .line 222 new-instance v0, Ljava/lang/StringBuilder; invoke-direct {v0}, Ljava/lang/StringBuilder;->()V iget-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; const v1, 0x8b31 if-ne p1, v1, :cond_1 const-string p1, "Vertex shader\n" goto :goto_0 :cond_1 const-string p1, "Fragment shader:\n" :goto_0 invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; .line 223 new-instance p1, Ljava/lang/StringBuilder; invoke-direct {p1}, Ljava/lang/StringBuilder;->()V iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {p1, p2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {p1}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; return v3 :cond_2 return v2 .end method .method public static a(Lcom/badlogic/gdx/Application;)V .locals 3 .line 762 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; if-nez v0, :cond_0 return-void .line 764 :cond_0 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {v0, p0}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;)Ljava/lang/Object; move-result-object p0 check-cast p0, Lcom/badlogic/gdx/utils/Array; if-nez p0, :cond_1 return-void :cond_1 const/4 v0, 0x0 .line 767 :goto_0 iget v1, p0, Lcom/badlogic/gdx/utils/Array;->b:I if-ge v0, v1, :cond_2 .line 768 invoke-virtual {p0, v0}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object v1 check-cast v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; const/4 v2, 0x1 iput-boolean v2, v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->x:Z .line 769 invoke-virtual {p0, v0}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object v1 check-cast v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; invoke-direct {v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V add-int/lit8 v0, v0, 0x1 goto :goto_0 :cond_2 return-void .end method .method private a(Lcom/badlogic/gdx/Application;Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;)V .locals 1 .line 753 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;)Ljava/lang/Object; move-result-object v0 check-cast v0, Lcom/badlogic/gdx/utils/Array; if-nez v0, :cond_0 .line 754 new-instance v0, Lcom/badlogic/gdx/utils/Array; invoke-direct {v0}, Lcom/badlogic/gdx/utils/Array;->()V .line 755 :cond_0 invoke-virtual {v0, p2}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V .line 756 sget-object p2, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {p2, p1, v0}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object; return-void .end method .method private a(Ljava/lang/String;Ljava/lang/String;)V .locals 1 const v0, 0x8b31 .line 188 invoke-direct {p0, v0, p1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(ILjava/lang/String;)I move-result p1 iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->s:I const p1, 0x8b30 .line 189 invoke-direct {p0, p1, p2}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(ILjava/lang/String;)I move-result p1 iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->t:I .line 191 iget p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->s:I const/4 p2, 0x0 const/4 v0, -0x1 if-eq p1, v0, :cond_2 iget p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->t:I if-ne p1, v0, :cond_0 goto :goto_0 .line 196 :cond_0 invoke-virtual {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a()I move-result p1 invoke-direct {p0, p1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c(I)I move-result p1 iput p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I .line 197 iget p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I if-ne p1, v0, :cond_1 .line 198 iput-boolean p2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i:Z return-void :cond_1 const/4 p1, 0x1 .line 202 iput-boolean p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i:Z return-void .line 192 :cond_2 :goto_0 iput-boolean p2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i:Z return-void .end method .method public static b(Lcom/badlogic/gdx/Application;)V .locals 1 .line 774 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {v0, p0}, Lcom/badlogic/gdx/utils/ObjectMap;->b(Ljava/lang/Object;)Ljava/lang/Object; return-void .end method .method private c(I)I .locals 4 .line 238 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; const/4 v1, -0x1 if-ne p1, v1, :cond_0 return v1 .line 241 :cond_0 iget v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->s:I invoke-interface {v0, p1, v2}, Lcom/badlogic/gdx/graphics/GL20;->glAttachShader(II)V .line 242 iget v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->t:I invoke-interface {v0, p1, v2}, Lcom/badlogic/gdx/graphics/GL20;->glAttachShader(II)V .line 243 invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glLinkProgram(I)V const/4 v2, 0x4 .line 245 invoke-static {v2}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer; move-result-object v2 .line 246 invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder; move-result-object v3 invoke-virtual {v2, v3}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer; .line 247 invoke-virtual {v2}, Ljava/nio/ByteBuffer;->asIntBuffer()Ljava/nio/IntBuffer; move-result-object v2 const v3, 0x8b82 .line 249 invoke-interface {v0, p1, v3, v2}, Lcom/badlogic/gdx/graphics/GL20;->glGetProgramiv(IILjava/nio/IntBuffer;)V const/4 v0, 0x0 .line 250 invoke-virtual {v2, v0}, Ljava/nio/IntBuffer;->get(I)I move-result v0 if-nez v0, :cond_1 .line 255 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glGetProgramInfoLog(I)Ljava/lang/String; move-result-object p1 iput-object p1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; return v1 :cond_1 return p1 .end method .method private c(Ljava/lang/String;)I .locals 3 .line 286 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 290 iget-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->n:Lcom/badlogic/gdx/utils/ObjectIntMap; const/4 v2, -0x2 invoke-virtual {v1, p1, v2}, Lcom/badlogic/gdx/utils/ObjectIntMap;->b(Ljava/lang/Object;I)I move-result v1 if-ne v1, v2, :cond_0 .line 291 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v0, v1, p1}, Lcom/badlogic/gdx/graphics/GL20;->glGetAttribLocation(ILjava/lang/String;)I move-result v1 .line 292 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->n:Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V :cond_0 return v1 .end method .method private d(Ljava/lang/String;)I .locals 1 .line 298 sget-boolean v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a:Z invoke-virtual {p0, p1, v0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Ljava/lang/String;Z)I move-result p1 return p1 .end method .method public static g()Ljava/lang/String; .locals 4 .line 778 new-instance v0, Ljava/lang/StringBuilder; invoke-direct {v0}, Ljava/lang/StringBuilder;->()V const-string v1, "Managed shaders/app: { " .line 780 invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; .line 781 sget-object v1, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {v1}, Lcom/badlogic/gdx/utils/ObjectMap;->e()Lcom/badlogic/gdx/utils/ObjectMap$Keys; move-result-object v1 invoke-virtual {v1}, Lcom/badlogic/gdx/utils/ObjectMap$Keys;->a()Lcom/badlogic/gdx/utils/ObjectMap$Keys; move-result-object v1 :goto_0 invoke-interface {v1}, Ljava/util/Iterator;->hasNext()Z move-result v2 if-eqz v2, :cond_0 invoke-interface {v1}, Ljava/util/Iterator;->next()Ljava/lang/Object; move-result-object v2 check-cast v2, Lcom/badlogic/gdx/Application; .line 782 sget-object v3, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; invoke-virtual {v3, v2}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;)Ljava/lang/Object; move-result-object v2 check-cast v2, Lcom/badlogic/gdx/utils/Array; iget v2, v2, Lcom/badlogic/gdx/utils/Array;->b:I invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(I)Ljava/lang/StringBuilder; const-string v2, " " .line 783 invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; goto :goto_0 :cond_0 const-string v1, "}" .line 785 invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; .line 786 invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object v0 return-object v0 .end method .method private h()V .locals 2 .line 746 iget-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->x:Z if-eqz v0, :cond_0 .line 747 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->v:Ljava/lang/String; iget-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->w:Ljava/lang/String; invoke-direct {p0, v0, v1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Ljava/lang/String;Ljava/lang/String;)V const/4 v0, 0x0 .line 748 iput-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->x:Z :cond_0 return-void .end method .method private i()V .locals 7 .line 811 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v0}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 812 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const v3, 0x8b86 invoke-interface {v0, v1, v3, v2}, Lcom/badlogic/gdx/graphics/GL20;->glGetProgramiv(IILjava/nio/IntBuffer;)V .line 813 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const/4 v1, 0x0 invoke-virtual {v0, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v0 .line 815 new-array v2, v0, [Ljava/lang/String; iput-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->m:[Ljava/lang/String; const/4 v2, 0x0 :goto_0 if-ge v2, v0, :cond_0 .line 818 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v3}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 819 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const/4 v4, 0x1 invoke-virtual {v3, v1, v4}, Ljava/nio/IntBuffer;->put(II)Ljava/nio/IntBuffer; .line 820 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-virtual {v3}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 821 sget-object v3, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; iget-object v6, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-interface {v3, v4, v2, v5, v6}, Lcom/badlogic/gdx/graphics/GL20;->glGetActiveUniform(IILjava/nio/IntBuffer;Ljava/nio/Buffer;)Ljava/lang/String; move-result-object v3 .line 822 sget-object v4, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v4, v5, v3}, Lcom/badlogic/gdx/graphics/GL20;->glGetUniformLocation(ILjava/lang/String;)I move-result v4 .line 823 iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->j:Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-virtual {v5, v3, v4}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 824 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->k:Lcom/badlogic/gdx/utils/ObjectIntMap; iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-virtual {v5, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v5 invoke-virtual {v4, v3, v5}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 825 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->l:Lcom/badlogic/gdx/utils/ObjectIntMap; iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v5, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v5 invoke-virtual {v4, v3, v5}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 826 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->m:[Ljava/lang/String; aput-object v3, v4, v2 add-int/lit8 v2, v2, 0x1 goto :goto_0 :cond_0 return-void .end method .method private j()V .locals 7 .line 831 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v0}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 832 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I iget-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const v3, 0x8b89 invoke-interface {v0, v1, v3, v2}, Lcom/badlogic/gdx/graphics/GL20;->glGetProgramiv(IILjava/nio/IntBuffer;)V .line 833 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const/4 v1, 0x0 invoke-virtual {v0, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v0 .line 835 new-array v2, v0, [Ljava/lang/String; iput-object v2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->q:[Ljava/lang/String; const/4 v2, 0x0 :goto_0 if-ge v2, v0, :cond_0 .line 838 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v3}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 839 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; const/4 v4, 0x1 invoke-virtual {v3, v1, v4}, Ljava/nio/IntBuffer;->put(II)Ljava/nio/IntBuffer; .line 840 iget-object v3, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-virtual {v3}, Ljava/nio/IntBuffer;->clear()Ljava/nio/Buffer; .line 841 sget-object v3, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; iget-object v6, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-interface {v3, v4, v2, v5, v6}, Lcom/badlogic/gdx/graphics/GL20;->glGetActiveAttrib(IILjava/nio/IntBuffer;Ljava/nio/Buffer;)Ljava/lang/String; move-result-object v3 .line 842 sget-object v4, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v4, v5, v3}, Lcom/badlogic/gdx/graphics/GL20;->glGetAttribLocation(ILjava/lang/String;)I move-result v4 .line 843 iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->n:Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-virtual {v5, v3, v4}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 844 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->o:Lcom/badlogic/gdx/utils/ObjectIntMap; iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->f:Ljava/nio/IntBuffer; invoke-virtual {v5, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v5 invoke-virtual {v4, v3, v5}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 845 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->p:Lcom/badlogic/gdx/utils/ObjectIntMap; iget-object v5, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->e:Ljava/nio/IntBuffer; invoke-virtual {v5, v1}, Ljava/nio/IntBuffer;->get(I)I move-result v5 invoke-virtual {v4, v3, v5}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V .line 846 iget-object v4, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->q:[Ljava/lang/String; aput-object v3, v4, v2 add-int/lit8 v2, v2, 0x1 goto :goto_0 :cond_0 return-void .end method # virtual methods .method protected a()I .locals 1 .line 232 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 233 invoke-interface {v0}, Lcom/badlogic/gdx/graphics/GL20;->glCreateProgram()I move-result v0 if-eqz v0, :cond_0 goto :goto_0 :cond_0 const/4 v0, -0x1 :goto_0 return v0 .end method .method public a(Ljava/lang/String;Z)I .locals 3 .line 302 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 306 iget-object v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->j:Lcom/badlogic/gdx/utils/ObjectIntMap; const/4 v2, -0x2 invoke-virtual {v1, p1, v2}, Lcom/badlogic/gdx/utils/ObjectIntMap;->b(Ljava/lang/Object;I)I move-result v1 if-ne v1, v2, :cond_2 .line 307 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v0, v1, p1}, Lcom/badlogic/gdx/graphics/GL20;->glGetUniformLocation(ILjava/lang/String;)I move-result v1 const/4 v0, -0x1 if-ne v1, v0, :cond_1 if-nez p2, :cond_0 goto :goto_0 .line 308 :cond_0 new-instance p2, Ljava/lang/IllegalArgumentException; new-instance v0, Ljava/lang/StringBuilder; invoke-direct {v0}, Ljava/lang/StringBuilder;->()V const-string v1, "no uniform with name \'" invoke-virtual {v0, v1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; const-string p1, "\' in shader" invoke-virtual {v0, p1}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder; invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String; move-result-object p1 invoke-direct {p2, p1}, Ljava/lang/IllegalArgumentException;->(Ljava/lang/String;)V throw p2 .line 309 :cond_1 :goto_0 iget-object p2, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->j:Lcom/badlogic/gdx/utils/ObjectIntMap; invoke-virtual {p2, p1, v1}, Lcom/badlogic/gdx/utils/ObjectIntMap;->a(Ljava/lang/Object;I)V :cond_2 return v1 .end method .method public a(I)V .locals 1 .line 723 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 724 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 725 invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glDisableVertexAttribArray(I)V return-void .end method .method public a(IIIZII)V .locals 7 .line 681 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 682 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V move v1, p1 move v2, p2 move v3, p3 move v4, p4 move v5, p5 move v6, p6 .line 683 invoke-interface/range {v0 .. v6}, Lcom/badlogic/gdx/graphics/GL20;->glVertexAttribPointer(IIIZII)V return-void .end method .method public a(IIIZILjava/nio/Buffer;)V .locals 7 .line 658 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 659 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V move v1, p1 move v2, p2 move v3, p3 move v4, p4 move v5, p5 move-object v6, p6 .line 660 invoke-interface/range {v0 .. v6}, Lcom/badlogic/gdx/graphics/GL20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V return-void .end method .method public a(ILcom/badlogic/gdx/math/Matrix4;Z)V .locals 6 .line 536 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 537 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 538 iget-object v4, p2, Lcom/badlogic/gdx/math/Matrix4;->val:[F const/4 v2, 0x1 const/4 v5, 0x0 move v1, p1 move v3, p3 invoke-interface/range {v0 .. v5}, Lcom/badlogic/gdx/graphics/GL20;->glUniformMatrix4fv(IIZ[FI)V return-void .end method .method public a(Ljava/lang/String;)V .locals 2 .line 715 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 716 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 717 invoke-direct {p0, p1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->c(Ljava/lang/String;)I move-result p1 const/4 v1, -0x1 if-ne p1, v1, :cond_0 return-void .line 719 :cond_0 invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glDisableVertexAttribArray(I)V return-void .end method .method public a(Ljava/lang/String;I)V .locals 1 .line 319 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 320 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 321 invoke-direct {p0, p1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d(Ljava/lang/String;)I move-result p1 .line 322 invoke-interface {v0, p1, p2}, Lcom/badlogic/gdx/graphics/GL20;->glUniform1i(II)V return-void .end method .method public a(Ljava/lang/String;Lcom/badlogic/gdx/math/Matrix4;)V .locals 1 const/4 v0, 0x0 .line 519 invoke-virtual {p0, p1, p2, v0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(Ljava/lang/String;Lcom/badlogic/gdx/math/Matrix4;Z)V return-void .end method .method public a(Ljava/lang/String;Lcom/badlogic/gdx/math/Matrix4;Z)V .locals 0 .line 528 invoke-direct {p0, p1}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->d(Ljava/lang/String;)I move-result p1 invoke-virtual {p0, p1, p2, p3}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->a(ILcom/badlogic/gdx/math/Matrix4;Z)V return-void .end method .method public b(Ljava/lang/String;)I .locals 2 .line 865 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->n:Lcom/badlogic/gdx/utils/ObjectIntMap; const/4 v1, -0x1 invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/utils/ObjectIntMap;->b(Ljava/lang/Object;I)I move-result p1 return p1 .end method .method public b()Ljava/lang/String; .locals 2 .line 268 iget-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i:Z if-eqz v0, :cond_0 .line 272 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glGetProgramInfoLog(I)Ljava/lang/String; move-result-object v0 iput-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; .line 274 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; return-object v0 .line 276 :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h:Ljava/lang/String; return-object v0 .end method .method public b(I)V .locals 1 .line 740 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 741 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 742 invoke-interface {v0, p1}, Lcom/badlogic/gdx/graphics/GL20;->glEnableVertexAttribArray(I)V return-void .end method .method public c()V .locals 2 .line 703 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; const/4 v1, 0x0 .line 704 invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glUseProgram(I)V .line 705 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->s:I invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glDeleteShader(I)V .line 706 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->t:I invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glDeleteShader(I)V .line 707 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glDeleteProgram(I)V .line 708 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; sget-object v1, Lcom/badlogic/gdx/Gdx;->a:Lcom/badlogic/gdx/Application; invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;)Ljava/lang/Object; move-result-object v0 if-eqz v0, :cond_0 sget-object v0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->g:Lcom/badlogic/gdx/utils/ObjectMap; sget-object v1, Lcom/badlogic/gdx/Gdx;->a:Lcom/badlogic/gdx/Application; invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/ObjectMap;->a(Ljava/lang/Object;)Ljava/lang/Object; move-result-object v0 check-cast v0, Lcom/badlogic/gdx/utils/Array; const/4 v1, 0x1 invoke-virtual {v0, p0, v1}, Lcom/badlogic/gdx/utils/Array;->c(Ljava/lang/Object;Z)Z :cond_0 return-void .end method .method public d()Z .locals 1 .line 282 iget-boolean v0, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->i:Z return v0 .end method .method public e()V .locals 2 .line 689 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; .line 690 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->h()V .line 691 iget v1, p0, Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;->r:I invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glUseProgram(I)V return-void .end method .method public f()V .locals 2 .line 697 sget-object v0, Lcom/badlogic/gdx/Gdx;->f:Lcom/badlogic/gdx/graphics/GL20; const/4 v1, 0x0 .line 698 invoke-interface {v0, v1}, Lcom/badlogic/gdx/graphics/GL20;->glUseProgram(I)V return-void .end method