.class final Lcom/moji/prelollipop/TransitionAnimation$2; .super Ljava/lang/Object; .source "TransitionAnimation.java" # interfaces .implements Landroid/animation/ValueAnimator$AnimatorUpdateListener; # annotations .annotation system Ldalvik/annotation/EnclosingMethod; value = Lcom/moji/prelollipop/TransitionAnimation;->c(Lcom/moji/prelollipop/MoveData;Landroid/animation/TimeInterpolator;Landroid/animation/Animator$AnimatorListener;)V .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x8 name = null .end annotation # instance fields .field final synthetic a:Landroid/view/View; .field final synthetic b:Lcom/moji/prelollipop/MoveData; # direct methods .method constructor (Landroid/view/View;Lcom/moji/prelollipop/MoveData;)V .locals 0 .line 164 iput-object p1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->a:Landroid/view/View; iput-object p2, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; invoke-direct {p0}, Ljava/lang/Object;->()V return-void .end method # virtual methods .method public onAnimationUpdate(Landroid/animation/ValueAnimator;)V .locals 4 .line 167 invoke-virtual {p1}, Landroid/animation/ValueAnimator;->getAnimatedValue()Ljava/lang/Object; move-result-object p1 check-cast p1, Ljava/lang/Float; invoke-virtual {p1}, Ljava/lang/Float;->floatValue()F move-result p1 .line 168 iget-object v0, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->a:Landroid/view/View; iget-object v1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v1, v1, Lcom/moji/prelollipop/MoveData;->b:I int-to-float v1, v1 iget-object v2, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v2, v2, Lcom/moji/prelollipop/MoveData;->b:I rsub-int/lit8 v2, v2, 0x0 int-to-float v2, v2 mul-float v2, v2, p1 add-float/2addr v1, v2 invoke-virtual {v0, v1}, Landroid/view/View;->setTranslationX(F)V .line 169 iget-object v0, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->a:Landroid/view/View; iget-object v1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v1, v1, Lcom/moji/prelollipop/MoveData;->c:I int-to-float v1, v1 iget-object v2, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v2, v2, Lcom/moji/prelollipop/MoveData;->c:I rsub-int/lit8 v2, v2, 0x0 int-to-float v2, v2 mul-float v2, v2, p1 add-float/2addr v1, v2 invoke-virtual {v0, v1}, Landroid/view/View;->setTranslationY(F)V .line 170 iget-object v0, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->a:Landroid/view/View; invoke-virtual {v0}, Landroid/view/View;->getLayoutParams()Landroid/view/ViewGroup$LayoutParams; move-result-object v0 if-eqz v0, :cond_0 .line 172 iget-object v1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v1, v1, Lcom/moji/prelollipop/MoveData;->h:I int-to-float v1, v1 iget-object v2, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v2, v2, Lcom/moji/prelollipop/MoveData;->f:I iget-object v3, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v3, v3, Lcom/moji/prelollipop/MoveData;->h:I sub-int/2addr v2, v3 int-to-float v2, v2 mul-float v2, v2, p1 add-float/2addr v1, v2 float-to-int v1, v1 iput v1, v0, Landroid/view/ViewGroup$LayoutParams;->width:I .line 173 iget-object v1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v1, v1, Lcom/moji/prelollipop/MoveData;->i:I int-to-float v1, v1 iget-object v2, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v2, v2, Lcom/moji/prelollipop/MoveData;->g:I iget-object v3, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->b:Lcom/moji/prelollipop/MoveData; iget v3, v3, Lcom/moji/prelollipop/MoveData;->i:I sub-int/2addr v2, v3 int-to-float v2, v2 mul-float v2, v2, p1 add-float/2addr v1, v2 float-to-int p1, v1 iput p1, v0, Landroid/view/ViewGroup$LayoutParams;->height:I .line 174 iget-object p1, p0, Lcom/moji/prelollipop/TransitionAnimation$2;->a:Landroid/view/View; invoke-virtual {p1}, Landroid/view/View;->requestLayout()V :cond_0 return-void .end method