.class public Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline; .super Lcom/esotericsoftware/spine/Animation$CurveTimeline; .source "Animation.java" # annotations .annotation system Ldalvik/annotation/EnclosingClass; value = Lcom/esotericsoftware/spine/Animation; .end annotation .annotation system Ldalvik/annotation/InnerClass; accessFlags = 0x9 name = "TransformConstraintTimeline" .end annotation # instance fields .field a:I .field private final b:[F # direct methods .method public constructor (I)V .locals 0 .line 1258 invoke-direct {p0, p1}, Lcom/esotericsoftware/spine/Animation$CurveTimeline;->(I)V mul-int/lit8 p1, p1, 0x5 .line 1259 new-array p1, p1, [F iput-object p1, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F return-void .end method # virtual methods .method public a()I .locals 2 .line 1263 sget-object v0, Lcom/esotericsoftware/spine/Animation$TimelineType;->transformConstraint:Lcom/esotericsoftware/spine/Animation$TimelineType; invoke-virtual {v0}, Lcom/esotericsoftware/spine/Animation$TimelineType;->ordinal()I move-result v0 shl-int/lit8 v0, v0, 0x18 iget v1, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->a:I add-int/2addr v0, v1 return v0 .end method .method public a(IFFFFF)V .locals 1 mul-int/lit8 p1, p1, 0x5 .line 1284 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F aput p2, v0, p1 .line 1285 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F add-int/lit8 v0, p1, 0x1 aput p3, p2, v0 .line 1286 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F add-int/lit8 p3, p1, 0x2 aput p4, p2, p3 .line 1287 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F add-int/lit8 p3, p1, 0x3 aput p5, p2, p3 .line 1288 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F add-int/lit8 p1, p1, 0x4 aput p6, p2, p1 return-void .end method .method public a(Lcom/esotericsoftware/spine/Skeleton;FFLcom/badlogic/gdx/utils/Array;FLcom/esotericsoftware/spine/Animation$MixPose;Lcom/esotericsoftware/spine/Animation$MixDirection;)V .locals 7 .annotation system Ldalvik/annotation/Signature; value = { "(", "Lcom/esotericsoftware/spine/Skeleton;", "FF", "Lcom/badlogic/gdx/utils/Array<", "Lcom/esotericsoftware/spine/Event;", ">;F", "Lcom/esotericsoftware/spine/Animation$MixPose;", "Lcom/esotericsoftware/spine/Animation$MixDirection;", ")V" } .end annotation .line 1294 iget-object p1, p1, Lcom/esotericsoftware/spine/Skeleton;->f:Lcom/badlogic/gdx/utils/Array; iget p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->a:I invoke-virtual {p1, p2}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object; move-result-object p1 check-cast p1, Lcom/esotericsoftware/spine/TransformConstraint; .line 1295 iget-object p2, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F const/4 p4, 0x0 .line 1296 aget p4, p2, p4 cmpg-float p4, p3, p4 if-gez p4, :cond_0 .line 1297 iget-object p2, p1, Lcom/esotericsoftware/spine/TransformConstraint;->a:Lcom/esotericsoftware/spine/TransformConstraintData; .line 1298 sget-object p3, Lcom/esotericsoftware/spine/Animation$1;->a:[I invoke-virtual {p6}, Lcom/esotericsoftware/spine/Animation$MixPose;->ordinal()I move-result p4 aget p3, p3, p4 packed-switch p3, :pswitch_data_0 goto :goto_0 .line 1306 :pswitch_0 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F iget p4, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->e:F iget p6, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F sub-float/2addr p4, p6 mul-float p4, p4, p5 add-float/2addr p3, p4 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F .line 1307 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F iget p4, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->f:F iget p6, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F sub-float/2addr p4, p6 mul-float p4, p4, p5 add-float/2addr p3, p4 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F .line 1308 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F iget p4, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->g:F iget p6, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F sub-float/2addr p4, p6 mul-float p4, p4, p5 add-float/2addr p3, p4 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F .line 1309 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F iget p2, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->h:F iget p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F sub-float/2addr p2, p4 mul-float p2, p2, p5 add-float/2addr p3, p2 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F goto :goto_0 .line 1300 :pswitch_1 iget p3, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->e:F iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F .line 1301 iget p3, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->f:F iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F .line 1302 iget p3, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->g:F iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F .line 1303 iget p2, p2, Lcom/esotericsoftware/spine/TransformConstraintData;->h:F iput p2, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F return-void :goto_0 return-void .line 1315 :cond_0 array-length p4, p2 const/4 p7, 0x5 sub-int/2addr p4, p7 aget p4, p2, p4 cmpl-float p4, p3, p4 if-ltz p4, :cond_1 .line 1316 array-length p3, p2 add-int/lit8 p4, p3, -0x4 .line 1317 aget p4, p2, p4 add-int/lit8 p7, p3, -0x3 .line 1318 aget p7, p2, p7 add-int/lit8 v0, p3, -0x2 .line 1319 aget v0, p2, v0 add-int/lit8 p3, p3, -0x1 .line 1320 aget p2, p2, p3 goto :goto_1 .line 1323 :cond_1 invoke-static {p2, p3, p7}, Lcom/esotericsoftware/spine/Animation;->a([FFI)I move-result p4 add-int/lit8 p7, p4, -0x4 .line 1324 aget p7, p2, p7 add-int/lit8 v0, p4, -0x3 .line 1325 aget v0, p2, v0 add-int/lit8 v1, p4, -0x2 .line 1326 aget v1, p2, v1 add-int/lit8 v2, p4, -0x1 .line 1327 aget v2, p2, v2 .line 1328 aget v3, p2, p4 .line 1329 div-int/lit8 v4, p4, 0x5 add-int/lit8 v4, v4, -0x1 const/high16 v5, 0x3f800000 # 1.0f sub-float/2addr p3, v3 add-int/lit8 v6, p4, -0x5 aget v6, p2, v6 sub-float/2addr v6, v3 div-float/2addr p3, v6 sub-float/2addr v5, p3 invoke-virtual {p0, v4, v5}, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->a(IF)F move-result p3 add-int/lit8 v3, p4, 0x1 .line 1332 aget v3, p2, v3 sub-float/2addr v3, p7 mul-float v3, v3, p3 add-float/2addr p7, v3 add-int/lit8 v3, p4, 0x2 .line 1333 aget v3, p2, v3 sub-float/2addr v3, v0 mul-float v3, v3, p3 add-float/2addr v0, v3 add-int/lit8 v3, p4, 0x3 .line 1334 aget v3, p2, v3 sub-float/2addr v3, v1 mul-float v3, v3, p3 add-float/2addr v1, v3 add-int/lit8 p4, p4, 0x4 .line 1335 aget p2, p2, p4 sub-float/2addr p2, v2 mul-float p2, p2, p3 add-float/2addr p2, v2 move p4, p7 move p7, v0 move v0, v1 .line 1337 :goto_1 sget-object p3, Lcom/esotericsoftware/spine/Animation$MixPose;->setup:Lcom/esotericsoftware/spine/Animation$MixPose; if-ne p6, p3, :cond_2 .line 1338 iget-object p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->a:Lcom/esotericsoftware/spine/TransformConstraintData; .line 1339 iget p6, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->e:F iget v1, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->e:F sub-float/2addr p4, v1 mul-float p4, p4, p5 add-float/2addr p6, p4 iput p6, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F .line 1340 iget p4, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->f:F iget p6, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->f:F sub-float/2addr p7, p6 mul-float p7, p7, p5 add-float/2addr p4, p7 iput p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F .line 1341 iget p4, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->g:F iget p6, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->g:F sub-float/2addr v0, p6 mul-float v0, v0, p5 add-float/2addr p4, v0 iput p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F .line 1342 iget p4, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->h:F iget p3, p3, Lcom/esotericsoftware/spine/TransformConstraintData;->h:F sub-float/2addr p2, p3 mul-float p2, p2, p5 add-float/2addr p4, p2 iput p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F goto :goto_2 .line 1344 :cond_2 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F iget p6, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F sub-float/2addr p4, p6 mul-float p4, p4, p5 add-float/2addr p3, p4 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->d:F .line 1345 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F iget p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F sub-float/2addr p7, p4 mul-float p7, p7, p5 add-float/2addr p3, p7 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->e:F .line 1346 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F iget p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F sub-float/2addr v0, p4 mul-float v0, v0, p5 add-float/2addr p3, v0 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->f:F .line 1347 iget p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F iget p4, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F sub-float/2addr p2, p4 mul-float p2, p2, p5 add-float/2addr p3, p2 iput p3, p1, Lcom/esotericsoftware/spine/TransformConstraint;->g:F :goto_2 return-void :pswitch_data_0 .packed-switch 0x1 :pswitch_1 :pswitch_0 .end packed-switch .end method .method public b()[F .locals 1 .line 1278 iget-object v0, p0, Lcom/esotericsoftware/spine/Animation$TransformConstraintTimeline;->b:[F return-object v0 .end method