.class public Lcom/badlogic/gdx/scenes/scene2d/AlphaAction; .super Lcom/badlogic/gdx/scenes/scene2d/TemporalAction; .source "AlphaAction.java" # instance fields .field private c:F .field private d:F .field private e:Lcom/badlogic/gdx/graphics/Color; # direct methods .method public constructor ()V .locals 0 .line 24 invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->()V return-void .end method # virtual methods .method public a()V .locals 1 .line 38 invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/TemporalAction;->a()V const/4 v0, 0x0 .line 39 iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; return-void .end method .method public a(Lcom/badlogic/gdx/graphics/Color;)V .locals 0 .line 49 iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; return-void .end method .method protected b(F)V .locals 4 .line 34 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->c:F iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->d:F iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->c:F sub-float/2addr v2, v3 mul-float v2, v2, p1 add-float/2addr v1, v2 iput v1, v0, Lcom/badlogic/gdx/graphics/Color;->L:F return-void .end method .method public c(F)V .locals 0 .line 57 iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->d:F return-void .end method .method protected d()V .locals 1 .line 29 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; if-nez v0, :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->b:Lcom/badlogic/gdx/scenes/scene2d/Actor; invoke-virtual {v0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->u()Lcom/badlogic/gdx/graphics/Color; move-result-object v0 iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; .line 30 :cond_0 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; iget v0, v0, Lcom/badlogic/gdx/graphics/Color;->L:F iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->c:F return-void .end method .method public e()Lcom/badlogic/gdx/graphics/Color; .locals 1 .line 43 iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/AlphaAction;->e:Lcom/badlogic/gdx/graphics/Color; return-object v0 .end method