.class public Lcom/badlogic/gdx/graphics/PerspectiveCamera; .super Lcom/badlogic/gdx/graphics/Camera; .source "PerspectiveCamera.java" # instance fields .field public m:F .field final n:Lcom/badlogic/gdx/math/Vector3; # direct methods .method public constructor ()V .locals 1 .line 29 invoke-direct {p0}, Lcom/badlogic/gdx/graphics/Camera;->()V const/high16 v0, 0x42860000 # 67.0f .line 27 iput v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->m:F .line 46 new-instance v0, Lcom/badlogic/gdx/math/Vector3; invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector3;->()V iput-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->n:Lcom/badlogic/gdx/math/Vector3; return-void .end method # virtual methods .method public a()V .locals 1 const/4 v0, 0x1 .line 50 invoke-virtual {p0, v0}, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->a(Z)V return-void .end method .method public a(Z)V .locals 5 .line 55 iget v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->j:F iget v1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->k:F div-float/2addr v0, v1 .line 56 iget-object v1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->d:Lcom/badlogic/gdx/math/Matrix4; iget v2, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->h:F invoke-static {v2}, Ljava/lang/Math;->abs(F)F move-result v2 iget v3, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->i:F invoke-static {v3}, Ljava/lang/Math;->abs(F)F move-result v3 iget v4, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->m:F invoke-virtual {v1, v2, v3, v4, v0}, Lcom/badlogic/gdx/math/Matrix4;->setToProjection(FFFF)Lcom/badlogic/gdx/math/Matrix4; .line 57 iget-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->e:Lcom/badlogic/gdx/math/Matrix4; iget-object v1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->a:Lcom/badlogic/gdx/math/Vector3; iget-object v2, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->n:Lcom/badlogic/gdx/math/Vector3; iget-object v3, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->a:Lcom/badlogic/gdx/math/Vector3; invoke-virtual {v2, v3}, Lcom/badlogic/gdx/math/Vector3;->set(Lcom/badlogic/gdx/math/Vector3;)Lcom/badlogic/gdx/math/Vector3; move-result-object v2 iget-object v3, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->b:Lcom/badlogic/gdx/math/Vector3; invoke-virtual {v2, v3}, Lcom/badlogic/gdx/math/Vector3;->add(Lcom/badlogic/gdx/math/Vector3;)Lcom/badlogic/gdx/math/Vector3; move-result-object v2 iget-object v3, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->c:Lcom/badlogic/gdx/math/Vector3; invoke-virtual {v0, v1, v2, v3}, Lcom/badlogic/gdx/math/Matrix4;->setToLookAt(Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;Lcom/badlogic/gdx/math/Vector3;)Lcom/badlogic/gdx/math/Matrix4; .line 58 iget-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->f:Lcom/badlogic/gdx/math/Matrix4; iget-object v1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->d:Lcom/badlogic/gdx/math/Matrix4; invoke-virtual {v0, v1}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Matrix4; .line 59 iget-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->f:Lcom/badlogic/gdx/math/Matrix4; iget-object v0, v0, Lcom/badlogic/gdx/math/Matrix4;->val:[F iget-object v1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->e:Lcom/badlogic/gdx/math/Matrix4; iget-object v1, v1, Lcom/badlogic/gdx/math/Matrix4;->val:[F invoke-static {v0, v1}, Lcom/badlogic/gdx/math/Matrix4;->mul([F[F)V if-eqz p1, :cond_0 .line 62 iget-object p1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->g:Lcom/badlogic/gdx/math/Matrix4; iget-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->f:Lcom/badlogic/gdx/math/Matrix4; invoke-virtual {p1, v0}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Matrix4; .line 63 iget-object p1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->g:Lcom/badlogic/gdx/math/Matrix4; iget-object p1, p1, Lcom/badlogic/gdx/math/Matrix4;->val:[F invoke-static {p1}, Lcom/badlogic/gdx/math/Matrix4;->inv([F)Z .line 64 iget-object p1, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->l:Lcom/badlogic/gdx/math/Frustum; iget-object v0, p0, Lcom/badlogic/gdx/graphics/PerspectiveCamera;->g:Lcom/badlogic/gdx/math/Matrix4; invoke-virtual {p1, v0}, Lcom/badlogic/gdx/math/Frustum;->a(Lcom/badlogic/gdx/math/Matrix4;)V :cond_0 return-void .end method