.class public Lcom/badlogic/gdx/scenes/scene2d/Group;
.super Lcom/badlogic/gdx/scenes/scene2d/Actor;
.source "Group.java"

# interfaces
.implements Lcom/badlogic/gdx/scenes/scene2d/utils/Cullable;


# static fields
.field private static final n:Lcom/badlogic/gdx/math/Vector2;


# instance fields
.field final l:Lcom/badlogic/gdx/utils/SnapshotArray;
    .annotation system Ldalvik/annotation/Signature;
        value = {
            "Lcom/badlogic/gdx/utils/SnapshotArray<",
            "Lcom/badlogic/gdx/scenes/scene2d/Actor;",
            ">;"
        }
    .end annotation
.end field

.field m:Z

.field private final o:Lcom/badlogic/gdx/math/Affine2;

.field private final p:Lcom/badlogic/gdx/math/Matrix4;

.field private final q:Lcom/badlogic/gdx/math/Matrix4;

.field private r:Lcom/badlogic/gdx/math/Rectangle;


# direct methods
.method static constructor <clinit>()V
    .locals 1

    .line 36
    new-instance v0, Lcom/badlogic/gdx/math/Vector2;

    invoke-direct {v0}, Lcom/badlogic/gdx/math/Vector2;-><init>()V

    sput-object v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->n:Lcom/badlogic/gdx/math/Vector2;

    return-void
.end method

.method public constructor <init>()V
    .locals 4

    .line 35
    invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;-><init>()V

    .line 38
    new-instance v0, Lcom/badlogic/gdx/utils/SnapshotArray;

    const-class v1, Lcom/badlogic/gdx/scenes/scene2d/Actor;

    const/4 v2, 0x1

    const/4 v3, 0x4

    invoke-direct {v0, v2, v3, v1}, Lcom/badlogic/gdx/utils/SnapshotArray;-><init>(ZILjava/lang/Class;)V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    .line 39
    new-instance v0, Lcom/badlogic/gdx/math/Affine2;

    invoke-direct {v0}, Lcom/badlogic/gdx/math/Affine2;-><init>()V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;

    .line 40
    new-instance v0, Lcom/badlogic/gdx/math/Matrix4;

    invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;

    .line 41
    new-instance v0, Lcom/badlogic/gdx/math/Matrix4;

    invoke-direct {v0}, Lcom/badlogic/gdx/math/Matrix4;-><init>()V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;

    .line 42
    iput-boolean v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    return-void
.end method


# virtual methods
.method public a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
    .locals 6

    if-eqz p3, :cond_0

    .line 241
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->h()Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    move-result-object v0

    sget-object v1, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->disabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    if-ne v0, v1, :cond_0

    const/4 p1, 0x0

    return-object p1

    .line 242
    :cond_0
    sget-object v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->n:Lcom/badlogic/gdx/math/Vector2;

    .line 243
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget-object v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->a:[Ljava/lang/Object;

    check-cast v1, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 244
    iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget v2, v2, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    add-int/lit8 v2, v2, -0x1

    :goto_0
    if-ltz v2, :cond_3

    .line 245
    aget-object v3, v1, v2

    .line 246
    invoke-virtual {v3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z

    move-result v4

    if-nez v4, :cond_1

    goto :goto_1

    .line 247
    :cond_1
    invoke-virtual {v0, p1, p2}, Lcom/badlogic/gdx/math/Vector2;->set(FF)Lcom/badlogic/gdx/math/Vector2;

    move-result-object v4

    invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;

    .line 248
    iget v4, v0, Lcom/badlogic/gdx/math/Vector2;->x:F

    iget v5, v0, Lcom/badlogic/gdx/math/Vector2;->y:F

    invoke-virtual {v3, v4, v5, p3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;

    move-result-object v3

    if-eqz v3, :cond_2

    return-object v3

    :cond_2
    :goto_1
    add-int/lit8 v2, v2, -0x1

    goto :goto_0

    .line 251
    :cond_3
    invoke-super {p0, p1, p2, p3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;

    move-result-object p1

    return-object p1
.end method

.method public a(F)V
    .locals 4

    .line 46
    invoke-super {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(F)V

    .line 47
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;

    move-result-object v0

    check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 48
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    const/4 v2, 0x0

    :goto_0
    if-ge v2, v1, :cond_0

    .line 49
    aget-object v3, v0, v2

    invoke-virtual {v3, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(F)V

    add-int/lit8 v2, v2, 0x1

    goto :goto_0

    .line 50
    :cond_0
    iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V

    return-void
.end method

.method protected a(Lcom/badlogic/gdx/graphics/g2d/Batch;)V
    .locals 1

    .line 210
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;

    invoke-interface {p1, v0}, Lcom/badlogic/gdx/graphics/g2d/Batch;->b(Lcom/badlogic/gdx/math/Matrix4;)V

    return-void
.end method

.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
    .locals 1

    .line 56
    iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    if-eqz v0, :cond_0

    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->c()Lcom/badlogic/gdx/math/Matrix4;

    move-result-object v0

    invoke-virtual {p0, p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/badlogic/gdx/math/Matrix4;)V

    .line 57
    :cond_0
    invoke-virtual {p0, p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Group;->b(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V

    .line 58
    iget-boolean p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    if-eqz p2, :cond_1

    invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;)V

    :cond_1
    return-void
.end method

.method protected a(Lcom/badlogic/gdx/graphics/g2d/Batch;Lcom/badlogic/gdx/math/Matrix4;)V
    .locals 2

    .line 203
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->q:Lcom/badlogic/gdx/math/Matrix4;

    invoke-interface {p1}, Lcom/badlogic/gdx/graphics/g2d/Batch;->f()Lcom/badlogic/gdx/math/Matrix4;

    move-result-object v1

    invoke-virtual {v0, v1}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Matrix4;)Lcom/badlogic/gdx/math/Matrix4;

    .line 204
    invoke-interface {p1, p2}, Lcom/badlogic/gdx/graphics/g2d/Batch;->b(Lcom/badlogic/gdx/math/Matrix4;)V

    return-void
.end method

.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
    .locals 4

    .line 377
    invoke-super {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 378
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget-object v0, v0, Lcom/badlogic/gdx/utils/SnapshotArray;->a:[Ljava/lang/Object;

    check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 379
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    const/4 v2, 0x0

    :goto_0
    if-ge v2, v1, :cond_0

    .line 380
    aget-object v3, v0, v2

    invoke-virtual {v3, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    add-int/lit8 v2, v2, 0x1

    goto :goto_0

    :cond_0
    return-void
.end method

.method a(Ljava/lang/StringBuilder;I)V
    .locals 7

    .line 464
    invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->toString()Ljava/lang/String;

    move-result-object v0

    invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    const/16 v0, 0xa

    .line 465
    invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(C)Ljava/lang/StringBuilder;

    .line 467
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v1}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;

    move-result-object v1

    check-cast v1, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 468
    iget-object v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget v2, v2, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    const/4 v3, 0x0

    const/4 v4, 0x0

    :goto_0
    if-ge v4, v2, :cond_2

    const/4 v5, 0x0

    :goto_1
    if-ge v5, p2, :cond_0

    const-string v6, "|  "

    .line 470
    invoke-virtual {p1, v6}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;

    add-int/lit8 v5, v5, 0x1

    goto :goto_1

    .line 471
    :cond_0
    aget-object v5, v1, v4

    .line 472
    instance-of v6, v5, Lcom/badlogic/gdx/scenes/scene2d/Group;

    if-eqz v6, :cond_1

    .line 473
    check-cast v5, Lcom/badlogic/gdx/scenes/scene2d/Group;

    add-int/lit8 v6, p2, 0x1

    invoke-virtual {v5, p1, v6}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Ljava/lang/StringBuilder;I)V

    goto :goto_2

    .line 475
    :cond_1
    invoke-virtual {p1, v5}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;

    .line 476
    invoke-virtual {p1, v0}, Ljava/lang/StringBuilder;->append(C)Ljava/lang/StringBuilder;

    :goto_2
    add-int/lit8 v4, v4, 0x1

    goto :goto_0

    .line 479
    :cond_2
    iget-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V

    return-void
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z
    .locals 2

    .line 330
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    const/4 v1, 0x1

    invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/utils/SnapshotArray;->c(Ljava/lang/Object;Z)Z

    move-result v0

    if-nez v0, :cond_0

    const/4 p1, 0x0

    return p1

    :cond_0
    if-eqz p2, :cond_1

    .line 332
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object p2

    if-eqz p2, :cond_1

    .line 333
    invoke-virtual {p2, p1}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->c(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

    :cond_1
    const/4 p2, 0x0

    .line 335
    invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V

    .line 336
    invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 337
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V

    return v1
.end method

.method protected b(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
    .locals 18

    move-object/from16 v0, p0

    move-object/from16 v1, p1

    .line 66
    iget-object v2, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->k:Lcom/badlogic/gdx/graphics/Color;

    iget v2, v2, Lcom/badlogic/gdx/graphics/Color;->L:F

    mul-float v2, v2, p2

    .line 67
    iget-object v3, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    .line 68
    invoke-virtual {v3}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;

    move-result-object v4

    check-cast v4, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 69
    iget-object v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->r:Lcom/badlogic/gdx/math/Rectangle;

    const/4 v6, 0x0

    const/4 v7, 0x0

    if-eqz v5, :cond_7

    .line 72
    iget v8, v5, Lcom/badlogic/gdx/math/Rectangle;->x:F

    .line 73
    iget v9, v5, Lcom/badlogic/gdx/math/Rectangle;->width:F

    add-float/2addr v9, v8

    .line 74
    iget v10, v5, Lcom/badlogic/gdx/math/Rectangle;->y:F

    .line 75
    iget v5, v5, Lcom/badlogic/gdx/math/Rectangle;->height:F

    add-float/2addr v5, v10

    .line 76
    iget-boolean v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    if-eqz v11, :cond_2

    .line 77
    iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    :goto_0
    if-ge v7, v6, :cond_c

    .line 78
    aget-object v11, v4, v7

    .line 79
    invoke-virtual {v11}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z

    move-result v12

    if-nez v12, :cond_0

    goto :goto_1

    .line 80
    :cond_0
    iget v12, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    iget v13, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    cmpg-float v14, v12, v9

    if-gtz v14, :cond_1

    cmpg-float v14, v13, v5

    if-gtz v14, :cond_1

    .line 81
    iget v14, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    add-float/2addr v12, v14

    cmpl-float v12, v12, v8

    if-ltz v12, :cond_1

    iget v12, v11, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    add-float/2addr v13, v12

    cmpl-float v12, v13, v10

    if-ltz v12, :cond_1

    .line 82
    invoke-virtual {v11, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V

    :cond_1
    :goto_1
    add-int/lit8 v7, v7, 0x1

    goto :goto_0

    .line 86
    :cond_2
    iget v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    iget v12, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    .line 87
    iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    .line 88
    iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    .line 89
    iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    :goto_2
    if-ge v7, v6, :cond_6

    .line 90
    aget-object v13, v4, v7

    .line 91
    invoke-virtual {v13}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z

    move-result v14

    if-nez v14, :cond_4

    :cond_3
    move/from16 v17, v5

    goto :goto_3

    .line 92
    :cond_4
    iget v14, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    iget v15, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    cmpg-float v16, v14, v9

    if-gtz v16, :cond_3

    cmpg-float v16, v15, v5

    if-gtz v16, :cond_3

    move/from16 v17, v5

    .line 93
    iget v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    add-float/2addr v5, v14

    cmpl-float v5, v5, v8

    if-ltz v5, :cond_5

    iget v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    add-float/2addr v5, v15

    cmpl-float v5, v5, v10

    if-ltz v5, :cond_5

    add-float v5, v14, v11

    .line 94
    iput v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    add-float v5, v15, v12

    .line 95
    iput v5, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    .line 96
    invoke-virtual {v13, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V

    .line 97
    iput v14, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    .line 98
    iput v15, v13, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    :cond_5
    :goto_3
    add-int/lit8 v7, v7, 0x1

    move/from16 v5, v17

    goto :goto_2

    .line 101
    :cond_6
    iput v11, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    .line 102
    iput v12, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    goto :goto_8

    .line 106
    :cond_7
    iget-boolean v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    if-eqz v5, :cond_9

    .line 107
    iget v5, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    :goto_4
    if-ge v7, v5, :cond_c

    .line 108
    aget-object v6, v4, v7

    .line 109
    invoke-virtual {v6}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z

    move-result v8

    if-nez v8, :cond_8

    goto :goto_5

    .line 110
    :cond_8
    invoke-virtual {v6, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V

    :goto_5
    add-int/lit8 v7, v7, 0x1

    goto :goto_4

    .line 114
    :cond_9
    iget v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    iget v8, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    .line 115
    iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    .line 116
    iput v6, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    .line 117
    iget v6, v3, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    :goto_6
    if-ge v7, v6, :cond_b

    .line 118
    aget-object v9, v4, v7

    .line 119
    invoke-virtual {v9}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i()Z

    move-result v10

    if-nez v10, :cond_a

    goto :goto_7

    .line 120
    :cond_a
    iget v10, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    iget v11, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    add-float v12, v10, v5

    .line 121
    iput v12, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    add-float v12, v11, v8

    .line 122
    iput v12, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    .line 123
    invoke-virtual {v9, v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V

    .line 124
    iput v10, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    .line 125
    iput v11, v9, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    :goto_7
    add-int/lit8 v7, v7, 0x1

    goto :goto_6

    .line 127
    :cond_b
    iput v5, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    .line 128
    iput v8, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    .line 131
    :cond_c
    :goto_8
    invoke-virtual {v3}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V

    return-void
.end method

.method protected c()Lcom/badlogic/gdx/math/Matrix4;
    .locals 9

    .line 183
    iget-object v6, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;

    .line 184
    iget v7, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->f:F

    iget v8, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->g:F

    .line 185
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->b:F

    add-float v1, v0, v7

    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->c:F

    add-float v2, v0, v8

    iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->j:F

    iget v4, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->h:F

    iget v5, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->i:F

    move-object v0, v6

    invoke-virtual/range {v0 .. v5}, Lcom/badlogic/gdx/math/Affine2;->setToTrnRotScl(FFFFF)Lcom/badlogic/gdx/math/Affine2;

    const/4 v0, 0x0

    cmpl-float v1, v7, v0

    if-nez v1, :cond_0

    cmpl-float v0, v8, v0

    if-eqz v0, :cond_1

    :cond_0
    neg-float v0, v7

    neg-float v1, v8

    .line 186
    invoke-virtual {v6, v0, v1}, Lcom/badlogic/gdx/math/Affine2;->translate(FF)Lcom/badlogic/gdx/math/Affine2;

    .line 189
    :cond_1
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    :goto_0
    if-eqz v0, :cond_3

    .line 191
    iget-boolean v1, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->m:Z

    if-eqz v1, :cond_2

    goto :goto_1

    .line 192
    :cond_2
    iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    goto :goto_0

    :cond_3
    :goto_1
    if-eqz v0, :cond_4

    .line 194
    iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Group;->o:Lcom/badlogic/gdx/math/Affine2;

    invoke-virtual {v6, v0}, Lcom/badlogic/gdx/math/Affine2;->preMul(Lcom/badlogic/gdx/math/Affine2;)Lcom/badlogic/gdx/math/Affine2;

    .line 196
    :cond_4
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;

    invoke-virtual {v0, v6}, Lcom/badlogic/gdx/math/Matrix4;->set(Lcom/badlogic/gdx/math/Affine2;)Lcom/badlogic/gdx/math/Matrix4;

    .line 197
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->p:Lcom/badlogic/gdx/math/Matrix4;

    return-object v0
.end method

.method public c(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
    .locals 2

    .line 261
    iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    if-eqz v0, :cond_1

    .line 262
    iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    if-ne v0, p0, :cond_0

    return-void

    .line 263
    :cond_0
    iget-object v0, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    const/4 v1, 0x0

    invoke-virtual {v0, p1, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z

    .line 265
    :cond_1
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v0, p1}, Lcom/badlogic/gdx/utils/SnapshotArray;->a(Ljava/lang/Object;)V

    .line 266
    invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V

    .line 267
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object v0

    invoke-virtual {p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 268
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V

    return-void
.end method

.method public d(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
    .locals 1

    const/4 v0, 0x1

    .line 321
    invoke-virtual {p0, p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z

    move-result p1

    return p1
.end method

.method public e()V
    .locals 0

    .line 356
    invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e()V

    .line 357
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->w()V

    return-void
.end method

.method public toString()Ljava/lang/String;
    .locals 3

    .line 457
    new-instance v0, Ljava/lang/StringBuilder;

    const/16 v1, 0x80

    invoke-direct {v0, v1}, Ljava/lang/StringBuilder;-><init>(I)V

    const/4 v1, 0x1

    .line 458
    invoke-virtual {p0, v0, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Ljava/lang/StringBuilder;I)V

    .line 459
    invoke-virtual {v0}, Ljava/lang/StringBuilder;->length()I

    move-result v2

    sub-int/2addr v2, v1

    invoke-virtual {v0, v2}, Ljava/lang/StringBuilder;->setLength(I)V

    .line 460
    invoke-virtual {v0}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;

    move-result-object v0

    return-object v0
.end method

.method protected v()V
    .locals 0

    return-void
.end method

.method public w()V
    .locals 5

    .line 343
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->f()[Ljava/lang/Object;

    move-result-object v0

    check-cast v0, [Lcom/badlogic/gdx/scenes/scene2d/Actor;

    .line 344
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    iget v1, v1, Lcom/badlogic/gdx/utils/SnapshotArray;->b:I

    const/4 v2, 0x0

    :goto_0
    if-ge v2, v1, :cond_0

    .line 345
    aget-object v3, v0, v2

    const/4 v4, 0x0

    .line 346
    invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 347
    invoke-virtual {v3, v4}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V

    add-int/lit8 v2, v2, 0x1

    goto :goto_0

    .line 349
    :cond_0
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->g()V

    .line 350
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Group;->l:Lcom/badlogic/gdx/utils/SnapshotArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/SnapshotArray;->d()V

    .line 351
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Group;->v()V

    return-void
.end method
