.class public Lcom/badlogic/gdx/scenes/scene2d/InputEvent;
.super Lcom/badlogic/gdx/scenes/scene2d/Event;
.source "InputEvent.java"


# annotations
.annotation system Ldalvik/annotation/MemberClasses;
    value = {
        Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;
    }
.end annotation


# instance fields
.field private a:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

.field private b:F

.field private c:F

.field private d:I

.field private e:I

.field private f:I

.field private g:I

.field private h:C

.field private i:Lcom/badlogic/gdx/scenes/scene2d/Actor;


# direct methods
.method public constructor <init>()V
    .locals 0

    .line 24
    invoke-direct {p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;-><init>()V

    return-void
.end method


# virtual methods
.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
    .locals 2

    .line 125
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->b:F

    iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->c:F

    invoke-virtual {p2, v0, v1}, Lcom/badlogic/gdx/math/Vector2;->set(FF)Lcom/badlogic/gdx/math/Vector2;

    .line 126
    invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;

    return-object p2
.end method

.method public a()V
    .locals 1

    .line 32
    invoke-super {p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a()V

    const/4 v0, 0x0

    .line 33
    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->i:Lcom/badlogic/gdx/scenes/scene2d/Actor;

    const/4 v0, -0x1

    .line 34
    iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->e:I

    return-void
.end method

.method public a(F)V
    .locals 0

    .line 43
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->b:F

    return-void
.end method

.method public a(I)V
    .locals 0

    .line 71
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->d:I

    return-void
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;)V
    .locals 0

    .line 61
    iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->a:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

    return-void
.end method

.method public b(F)V
    .locals 0

    .line 52
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->c:F

    return-void
.end method

.method public b(I)V
    .locals 0

    .line 81
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->e:I

    return-void
.end method

.method public c(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V
    .locals 0

    .line 119
    iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->i:Lcom/badlogic/gdx/scenes/scene2d/Actor;

    return-void
.end method

.method public j()F
    .locals 1

    .line 39
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->b:F

    return v0
.end method

.method public k()F
    .locals 1

    .line 48
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->c:F

    return v0
.end method

.method public l()Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;
    .locals 1

    .line 57
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->a:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

    return-object v0
.end method

.method public m()I
    .locals 1

    .line 67
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->d:I

    return v0
.end method

.method public n()I
    .locals 1

    .line 77
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->e:I

    return v0
.end method

.method public o()I
    .locals 1

    .line 86
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->f:I

    return v0
.end method

.method public p()C
    .locals 1

    .line 95
    iget-char v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->h:C

    return v0
.end method

.method public q()I
    .locals 1

    .line 104
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->g:I

    return v0
.end method

.method public r()Lcom/badlogic/gdx/scenes/scene2d/Actor;
    .locals 1

    .line 114
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->i:Lcom/badlogic/gdx/scenes/scene2d/Actor;

    return-object v0
.end method

.method public s()Z
    .locals 2

    .line 132
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->b:F

    const/high16 v1, -0x31000000

    cmpl-float v0, v0, v1

    if-eqz v0, :cond_1

    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->c:F

    cmpl-float v0, v0, v1

    if-nez v0, :cond_0

    goto :goto_0

    :cond_0
    const/4 v0, 0x0

    goto :goto_1

    :cond_1
    :goto_0
    const/4 v0, 0x1

    :goto_1
    return v0
.end method

.method public toString()Ljava/lang/String;
    .locals 1

    .line 136
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->a:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

    invoke-virtual {v0}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;->toString()Ljava/lang/String;

    move-result-object v0

    return-object v0
.end method
