.class public Lcom/badlogic/gdx/scenes/scene2d/Actor;
.super Ljava/lang/Object;
.source "Actor.java"


# instance fields
.field a:Lcom/badlogic/gdx/scenes/scene2d/Group;

.field b:F

.field c:F

.field d:F

.field e:F

.field f:F

.field g:F

.field h:F

.field i:F

.field j:F

.field final k:Lcom/badlogic/gdx/graphics/Color;

.field private l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

.field private final m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
    .annotation system Ldalvik/annotation/Signature;
        value = {
            "Lcom/badlogic/gdx/utils/DelayedRemovalArray<",
            "Lcom/badlogic/gdx/scenes/scene2d/EventListener;",
            ">;"
        }
    .end annotation
.end field

.field private final n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;
    .annotation system Ldalvik/annotation/Signature;
        value = {
            "Lcom/badlogic/gdx/utils/DelayedRemovalArray<",
            "Lcom/badlogic/gdx/scenes/scene2d/EventListener;",
            ">;"
        }
    .end annotation
.end field

.field private final o:Lcom/badlogic/gdx/utils/Array;
    .annotation system Ldalvik/annotation/Signature;
        value = {
            "Lcom/badlogic/gdx/utils/Array<",
            "Lcom/badlogic/gdx/scenes/scene2d/Action;",
            ">;"
        }
    .end annotation
.end field

.field private p:Ljava/lang/String;

.field private q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

.field private r:Z


# direct methods
.method public constructor <init>()V
    .locals 2

    .line 60
    invoke-direct {p0}, Ljava/lang/Object;-><init>()V

    .line 63
    new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    const/4 v1, 0x0

    invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;-><init>(I)V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    .line 64
    new-instance v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;-><init>(I)V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    .line 65
    new-instance v0, Lcom/badlogic/gdx/utils/Array;

    invoke-direct {v0, v1}, Lcom/badlogic/gdx/utils/Array;-><init>(I)V

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;

    .line 68
    sget-object v0, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    iput-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    const/4 v0, 0x1

    .line 69
    iput-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z

    const/high16 v0, 0x3f800000    # 1.0f

    .line 73
    iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F

    iput v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F

    .line 75
    new-instance v1, Lcom/badlogic/gdx/graphics/Color;

    invoke-direct {v1, v0, v0, v0, v0}, Lcom/badlogic/gdx/graphics/Color;-><init>(FFFF)V

    iput-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;

    return-void
.end method


# virtual methods
.method public a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
    .locals 1

    .line 755
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    if-eqz v0, :cond_0

    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    invoke-virtual {v0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;

    .line 756
    :cond_0
    invoke-virtual {p0, p1}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;

    return-object p1
.end method

.method public a(FFZ)Lcom/badlogic/gdx/scenes/scene2d/Actor;
    .locals 2

    const/4 v0, 0x0

    if-eqz p3, :cond_0

    .line 212
    iget-object p3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    sget-object v1, Lcom/badlogic/gdx/scenes/scene2d/Touchable;->enabled:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    if-eq p3, v1, :cond_0

    return-object v0

    :cond_0
    const/4 p3, 0x0

    cmpl-float v1, p1, p3

    if-ltz v1, :cond_1

    .line 213
    iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    cmpg-float p1, p1, v1

    if-gez p1, :cond_1

    cmpl-float p1, p2, p3

    if-ltz p1, :cond_1

    iget p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    cmpg-float p1, p2, p1

    if-gez p1, :cond_1

    move-object v0, p0

    :cond_1
    return-object v0
.end method

.method public a(F)V
    .locals 6

    .line 94
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;

    .line 95
    iget v1, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    if-lez v1, :cond_3

    .line 96
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

    if-eqz v1, :cond_0

    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

    invoke-virtual {v1}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->j()Z

    move-result v1

    if-eqz v1, :cond_0

    sget-object v1, Lcom/badlogic/gdx/Gdx;->b:Lcom/badlogic/gdx/Graphics;

    invoke-interface {v1}, Lcom/badlogic/gdx/Graphics;->i()V

    :cond_0
    const/4 v1, 0x0

    .line 97
    :goto_0
    iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    if-ge v1, v2, :cond_3

    .line 98
    invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;

    move-result-object v2

    check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/Action;

    .line 99
    invoke-virtual {v2, p1}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(F)Z

    move-result v3

    const/4 v4, 0x1

    if-eqz v3, :cond_2

    iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    if-ge v1, v3, :cond_2

    .line 100
    invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;

    move-result-object v3

    check-cast v3, Lcom/badlogic/gdx/scenes/scene2d/Action;

    if-ne v3, v2, :cond_1

    move v3, v1

    goto :goto_1

    .line 101
    :cond_1
    invoke-virtual {v0, v2, v4}, Lcom/badlogic/gdx/utils/Array;->b(Ljava/lang/Object;Z)I

    move-result v3

    :goto_1
    const/4 v5, -0x1

    if-eq v3, v5, :cond_2

    .line 103
    invoke-virtual {v0, v3}, Lcom/badlogic/gdx/utils/Array;->b(I)Ljava/lang/Object;

    const/4 v3, 0x0

    .line 104
    invoke-virtual {v2, v3}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

    add-int/lit8 v1, v1, -0x1

    :cond_2
    add-int/2addr v1, v4

    goto :goto_0

    :cond_3
    return-void
.end method

.method public a(FF)V
    .locals 1

    .line 438
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    cmpl-float v0, v0, p1

    if-nez v0, :cond_0

    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    cmpl-float v0, v0, p2

    if-eqz v0, :cond_1

    .line 439
    :cond_0
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    .line 440
    iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    .line 441
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n()V

    :cond_1
    return-void
.end method

.method public a(FFFF)V
    .locals 1

    .line 662
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;

    invoke-virtual {v0, p1, p2, p3, p4}, Lcom/badlogic/gdx/graphics/Color;->a(FFFF)Lcom/badlogic/gdx/graphics/Color;

    return-void
.end method

.method public a(Lcom/badlogic/gdx/graphics/g2d/Batch;F)V
    .locals 0

    return-void
.end method

.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Group;)V
    .locals 0

    .line 356
    iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    return-void
.end method

.method protected a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V
    .locals 0

    .line 308
    iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

    return-void
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/Touchable;)V
    .locals 0

    .line 370
    iput-object p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    return-void
.end method

.method public a(Z)V
    .locals 0

    .line 379
    iput-boolean p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z

    return-void
.end method

.method public a()Z
    .locals 2

    .line 219
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    if-eqz v0, :cond_0

    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    const/4 v1, 0x1

    invoke-virtual {v0, p0, v1}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;Z)Z

    move-result v0

    return v0

    :cond_0
    const/4 v0, 0x0

    return v0
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
    .locals 1

    if-eqz p1, :cond_2

    move-object v0, p0

    :goto_0
    if-nez v0, :cond_0

    const/4 p1, 0x0

    return p1

    :cond_0
    if-ne v0, p1, :cond_1

    const/4 p1, 0x1

    return p1

    .line 318
    :cond_1
    iget-object v0, v0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    goto :goto_0

    .line 313
    :cond_2
    new-instance p1, Ljava/lang/IllegalArgumentException;

    const-string v0, "actor cannot be null."

    invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z
    .locals 6

    .line 125
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object v0

    if-nez v0, :cond_0

    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object v0

    invoke-virtual {p1, v0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 126
    :cond_0
    invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

    .line 129
    const-class v0, Lcom/badlogic/gdx/utils/Array;

    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->b(Ljava/lang/Class;)Ljava/lang/Object;

    move-result-object v0

    check-cast v0, Lcom/badlogic/gdx/utils/Array;

    .line 130
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    :goto_0
    if-eqz v1, :cond_1

    .line 132
    invoke-virtual {v0, v1}, Lcom/badlogic/gdx/utils/Array;->a(Ljava/lang/Object;)V

    .line 133
    iget-object v1, v1, Lcom/badlogic/gdx/scenes/scene2d/Group;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    goto :goto_0

    .line 138
    :cond_1
    :try_start_0
    iget-object v1, v0, Lcom/badlogic/gdx/utils/Array;->a:[Ljava/lang/Object;

    .line 139
    iget v2, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    const/4 v3, 0x1

    sub-int/2addr v2, v3

    :goto_1
    if-ltz v2, :cond_3

    .line 140
    aget-object v4, v1, v2

    check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/Group;

    .line 141
    invoke-virtual {v4, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z

    .line 142
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z

    move-result v4

    if-eqz v4, :cond_2

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_0
    .catchall {:try_start_0 .. :try_end_0} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    :cond_2
    add-int/lit8 v2, v2, -0x1

    goto :goto_1

    .line 146
    :cond_3
    :try_start_1
    invoke-virtual {p0, p1, v3}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z

    .line 147
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z

    move-result v2

    if-eqz v2, :cond_4

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_1
    .catchall {:try_start_1 .. :try_end_1} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    :cond_4
    const/4 v2, 0x0

    .line 150
    :try_start_2
    invoke-virtual {p0, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z

    .line 151
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->f()Z

    move-result v3

    if-nez v3, :cond_5

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_2
    .catchall {:try_start_2 .. :try_end_2} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    .line 152
    :cond_5
    :try_start_3
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z

    move-result v3

    if-eqz v3, :cond_6

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_3
    .catchall {:try_start_3 .. :try_end_3} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    .line 155
    :cond_6
    :try_start_4
    iget v3, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    const/4 v4, 0x0

    :goto_2
    if-ge v4, v3, :cond_8

    .line 156
    aget-object v5, v1, v4

    check-cast v5, Lcom/badlogic/gdx/scenes/scene2d/Group;

    invoke-virtual {v5, p1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Group;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z

    .line 157
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->g()Z

    move-result v5

    if-eqz v5, :cond_7

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_4
    .catchall {:try_start_4 .. :try_end_4} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    :cond_7
    add-int/lit8 v4, v4, 0x1

    goto :goto_2

    .line 160
    :cond_8
    :try_start_5
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1
    :try_end_5
    .catchall {:try_start_5 .. :try_end_5} :catchall_0

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    return p1

    :catchall_0
    move-exception p1

    .line 162
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    .line 163
    invoke-static {v0}, Lcom/badlogic/gdx/utils/Pools;->a(Ljava/lang/Object;)V

    .line 164
    throw p1
.end method

.method public a(Lcom/badlogic/gdx/scenes/scene2d/Event;Z)Z
    .locals 9

    .line 173
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor;

    move-result-object v0

    if-eqz v0, :cond_5

    if-eqz p2, :cond_0

    .line 175
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    goto :goto_0

    :cond_0
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    .line 176
    :goto_0
    iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I

    if-nez v1, :cond_1

    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1

    return p1

    .line 178
    :cond_1
    invoke-virtual {p1, p0}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

    .line 179
    invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Z)V

    .line 180
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object p2

    if-nez p2, :cond_2

    iget-object p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

    invoke-virtual {p1, p2}, Lcom/badlogic/gdx/scenes/scene2d/Event;->a(Lcom/badlogic/gdx/scenes/scene2d/Stage;)V

    .line 182
    :cond_2
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->f()V

    const/4 p2, 0x0

    .line 183
    iget v1, v0, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->b:I

    :goto_1
    if-ge p2, v1, :cond_4

    .line 184
    invoke-virtual {v0, p2}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->a(I)Ljava/lang/Object;

    move-result-object v2

    move-object v4, v2

    check-cast v4, Lcom/badlogic/gdx/scenes/scene2d/EventListener;

    .line 185
    invoke-interface {v4, p1}, Lcom/badlogic/gdx/scenes/scene2d/EventListener;->a(Lcom/badlogic/gdx/scenes/scene2d/Event;)Z

    move-result v2

    if-eqz v2, :cond_3

    .line 186
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->b()V

    .line 187
    instance-of v2, p1, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;

    if-eqz v2, :cond_3

    .line 188
    move-object v2, p1

    check-cast v2, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;

    .line 189
    invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->l()Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

    move-result-object v3

    sget-object v5, Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;->touchDown:Lcom/badlogic/gdx/scenes/scene2d/InputEvent$Type;

    if-ne v3, v5, :cond_3

    .line 190
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->i()Lcom/badlogic/gdx/scenes/scene2d/Stage;

    move-result-object v3

    invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->d()Lcom/badlogic/gdx/scenes/scene2d/Actor;

    move-result-object v6

    invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->m()I

    move-result v7

    .line 191
    invoke-virtual {v2}, Lcom/badlogic/gdx/scenes/scene2d/InputEvent;->n()I

    move-result v8

    move-object v5, p0

    .line 190
    invoke-virtual/range {v3 .. v8}, Lcom/badlogic/gdx/scenes/scene2d/Stage;->a(Lcom/badlogic/gdx/scenes/scene2d/EventListener;Lcom/badlogic/gdx/scenes/scene2d/Actor;Lcom/badlogic/gdx/scenes/scene2d/Actor;II)V

    :cond_3
    add-int/lit8 p2, p2, 0x1

    goto :goto_1

    .line 196
    :cond_4
    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->g()V

    .line 198
    invoke-virtual {p1}, Lcom/badlogic/gdx/scenes/scene2d/Event;->h()Z

    move-result p1

    return p1

    .line 173
    :cond_5
    new-instance p1, Ljava/lang/IllegalArgumentException;

    const-string p2, "The event target cannot be null."

    invoke-direct {p1, p2}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1
.end method

.method public b(Lcom/badlogic/gdx/math/Vector2;)Lcom/badlogic/gdx/math/Vector2;
    .locals 10

    .line 809
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F

    .line 810
    iget v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F

    .line 811
    iget v2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F

    .line 812
    iget v3, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    .line 813
    iget v4, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    const/4 v5, 0x0

    cmpl-float v5, v0, v5

    if-nez v5, :cond_1

    const/high16 v0, 0x3f800000    # 1.0f

    cmpl-float v5, v1, v0

    if-nez v5, :cond_0

    cmpl-float v0, v2, v0

    if-nez v0, :cond_0

    .line 816
    iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    sub-float/2addr v0, v3

    iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    .line 817
    iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    sub-float/2addr v0, v4

    iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    goto :goto_0

    .line 819
    :cond_0
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F

    .line 820
    iget v5, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F

    .line 821
    iget v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    sub-float/2addr v6, v3

    sub-float/2addr v6, v0

    div-float/2addr v6, v1

    add-float/2addr v6, v0

    iput v6, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    .line 822
    iget v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    sub-float/2addr v0, v4

    sub-float/2addr v0, v5

    div-float/2addr v0, v2

    add-float/2addr v0, v5

    iput v0, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    goto :goto_0

    :cond_1
    const v5, 0x3c8efa35

    mul-float v0, v0, v5

    float-to-double v5, v0

    .line 825
    invoke-static {v5, v6}, Ljava/lang/Math;->cos(D)D

    move-result-wide v7

    double-to-float v0, v7

    .line 826
    invoke-static {v5, v6}, Ljava/lang/Math;->sin(D)D

    move-result-wide v5

    double-to-float v5, v5

    .line 827
    iget v6, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F

    .line 828
    iget v7, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F

    .line 829
    iget v8, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    sub-float/2addr v8, v3

    sub-float/2addr v8, v6

    .line 830
    iget v3, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    sub-float/2addr v3, v4

    sub-float/2addr v3, v7

    mul-float v4, v8, v0

    mul-float v9, v3, v5

    add-float/2addr v4, v9

    div-float/2addr v4, v1

    add-float/2addr v4, v6

    .line 831
    iput v4, p1, Lcom/badlogic/gdx/math/Vector2;->x:F

    neg-float v1, v5

    mul-float v8, v8, v1

    mul-float v3, v3, v0

    add-float/2addr v8, v3

    div-float/2addr v8, v2

    add-float/2addr v8, v7

    .line 832
    iput v8, p1, Lcom/badlogic/gdx/math/Vector2;->y:F

    :goto_0
    return-object p1
.end method

.method public b()V
    .locals 3

    .line 283
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;

    iget v0, v0, Lcom/badlogic/gdx/utils/Array;->b:I

    add-int/lit8 v0, v0, -0x1

    :goto_0
    if-ltz v0, :cond_0

    .line 284
    iget-object v1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;

    invoke-virtual {v1, v0}, Lcom/badlogic/gdx/utils/Array;->a(I)Ljava/lang/Object;

    move-result-object v1

    check-cast v1, Lcom/badlogic/gdx/scenes/scene2d/Action;

    const/4 v2, 0x0

    invoke-virtual {v1, v2}, Lcom/badlogic/gdx/scenes/scene2d/Action;->a(Lcom/badlogic/gdx/scenes/scene2d/Actor;)V

    add-int/lit8 v0, v0, -0x1

    goto :goto_0

    .line 285
    :cond_0
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o:Lcom/badlogic/gdx/utils/Array;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/Array;->d()V

    return-void
.end method

.method public b(F)V
    .locals 1

    .line 479
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    cmpl-float v0, v0, p1

    if-eqz v0, :cond_0

    .line 480
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    .line 481
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V

    :cond_0
    return-void
.end method

.method public b(FF)V
    .locals 1

    .line 520
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    cmpl-float v0, v0, p1

    if-nez v0, :cond_0

    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    cmpl-float v0, v0, p2

    if-eqz v0, :cond_1

    .line 521
    :cond_0
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    .line 522
    iput p2, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    .line 523
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V

    :cond_1
    return-void
.end method

.method public b(Lcom/badlogic/gdx/scenes/scene2d/Actor;)Z
    .locals 1

    if-eqz p1, :cond_2

    :goto_0
    if-nez p1, :cond_0

    const/4 p1, 0x0

    return p1

    :cond_0
    if-ne p1, p0, :cond_1

    const/4 p1, 0x1

    return p1

    .line 328
    :cond_1
    iget-object p1, p1, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    goto :goto_0

    .line 324
    :cond_2
    new-instance p1, Ljava/lang/IllegalArgumentException;

    const-string v0, "actor cannot be null."

    invoke-direct {p1, v0}, Ljava/lang/IllegalArgumentException;-><init>(Ljava/lang/String;)V

    throw p1
.end method

.method public c(F)V
    .locals 1

    .line 490
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    cmpl-float v0, v0, p1

    if-eqz v0, :cond_0

    .line 491
    iput p1, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    .line 492
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->o()V

    :cond_0
    return-void
.end method

.method public d()V
    .locals 1

    .line 290
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->m:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V

    .line 291
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->n:Lcom/badlogic/gdx/utils/DelayedRemovalArray;

    invoke-virtual {v0}, Lcom/badlogic/gdx/utils/DelayedRemovalArray;->d()V

    return-void
.end method

.method public e()V
    .locals 0

    .line 296
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b()V

    .line 297
    invoke-virtual {p0}, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d()V

    return-void
.end method

.method public f()Lcom/badlogic/gdx/scenes/scene2d/Stage;
    .locals 1

    .line 302
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->l:Lcom/badlogic/gdx/scenes/scene2d/Stage;

    return-object v0
.end method

.method public g()Lcom/badlogic/gdx/scenes/scene2d/Group;
    .locals 1

    .line 350
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->a:Lcom/badlogic/gdx/scenes/scene2d/Group;

    return-object v0
.end method

.method public h()Lcom/badlogic/gdx/scenes/scene2d/Touchable;
    .locals 1

    .line 365
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->q:Lcom/badlogic/gdx/scenes/scene2d/Touchable;

    return-object v0
.end method

.method public i()Z
    .locals 1

    .line 374
    iget-boolean v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->r:Z

    return v0
.end method

.method public j()F
    .locals 1

    .line 394
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->b:F

    return v0
.end method

.method public k()F
    .locals 1

    .line 416
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->c:F

    return v0
.end method

.method public l()F
    .locals 1

    .line 475
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->d:F

    return v0
.end method

.method public m()F
    .locals 1

    .line 486
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->e:F

    return v0
.end method

.method protected n()V
    .locals 0

    return-void
.end method

.method protected o()V
    .locals 0

    return-void
.end method

.method public p()F
    .locals 1

    .line 560
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->f:F

    return v0
.end method

.method public q()F
    .locals 1

    .line 568
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->g:F

    return v0
.end method

.method public r()F
    .locals 1

    .line 599
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->h:F

    return v0
.end method

.method public s()F
    .locals 1

    .line 607
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->i:F

    return v0
.end method

.method public t()F
    .locals 1

    .line 639
    iget v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->j:F

    return v0
.end method

.method public toString()Ljava/lang/String;
    .locals 3

    .line 867
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->p:Ljava/lang/String;

    if-nez v0, :cond_0

    .line 869
    invoke-virtual {p0}, Ljava/lang/Object;->getClass()Ljava/lang/Class;

    move-result-object v0

    invoke-virtual {v0}, Ljava/lang/Class;->getName()Ljava/lang/String;

    move-result-object v0

    const/16 v1, 0x2e

    .line 870
    invoke-virtual {v0, v1}, Ljava/lang/String;->lastIndexOf(I)I

    move-result v1

    const/4 v2, -0x1

    if-eq v1, v2, :cond_0

    add-int/lit8 v1, v1, 0x1

    .line 871
    invoke-virtual {v0, v1}, Ljava/lang/String;->substring(I)Ljava/lang/String;

    move-result-object v0

    :cond_0
    return-object v0
.end method

.method public u()Lcom/badlogic/gdx/graphics/Color;
    .locals 1

    .line 667
    iget-object v0, p0, Lcom/badlogic/gdx/scenes/scene2d/Actor;->k:Lcom/badlogic/gdx/graphics/Color;

    return-object v0
.end method
