.class Lcom/esotericsoftware/spine/utils/SkeletonActorPool$2;
.super Lcom/badlogic/gdx/utils/Pool;
.source "SkeletonActorPool.java"


# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lcom/esotericsoftware/spine/utils/SkeletonActorPool;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x0
    name = null
.end annotation

.annotation system Ldalvik/annotation/Signature;
    value = {
        "Lcom/badlogic/gdx/utils/Pool<",
        "Lcom/esotericsoftware/spine/AnimationState;",
        ">;"
    }
.end annotation


# instance fields
.field final synthetic a:Lcom/esotericsoftware/spine/utils/SkeletonActorPool;


# virtual methods
.method protected a()Lcom/esotericsoftware/spine/AnimationState;
    .locals 2

    .line 82
    new-instance v0, Lcom/esotericsoftware/spine/AnimationState;

    iget-object v1, p0, Lcom/esotericsoftware/spine/utils/SkeletonActorPool$2;->a:Lcom/esotericsoftware/spine/utils/SkeletonActorPool;

    iget-object v1, v1, Lcom/esotericsoftware/spine/utils/SkeletonActorPool;->d:Lcom/esotericsoftware/spine/AnimationStateData;

    invoke-direct {v0, v1}, Lcom/esotericsoftware/spine/AnimationState;-><init>(Lcom/esotericsoftware/spine/AnimationStateData;)V

    return-object v0
.end method

.method protected a(Lcom/esotericsoftware/spine/AnimationState;)V
    .locals 0

    .line 86
    invoke-virtual {p1}, Lcom/esotericsoftware/spine/AnimationState;->a()V

    .line 87
    invoke-virtual {p1}, Lcom/esotericsoftware/spine/AnimationState;->b()V

    return-void
.end method

.method protected synthetic b()Ljava/lang/Object;
    .locals 1

    .line 80
    invoke-virtual {p0}, Lcom/esotericsoftware/spine/utils/SkeletonActorPool$2;->a()Lcom/esotericsoftware/spine/AnimationState;

    move-result-object v0

    return-object v0
.end method

.method protected synthetic b(Ljava/lang/Object;)V
    .locals 0

    .line 80
    check-cast p1, Lcom/esotericsoftware/spine/AnimationState;

    invoke-virtual {p0, p1}, Lcom/esotericsoftware/spine/utils/SkeletonActorPool$2;->a(Lcom/esotericsoftware/spine/AnimationState;)V

    return-void
.end method
